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KalOfTheRathi
Nec Tributis
1233
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Posted - 2014.04.21 15:38:00 -
[1] - Quote
I recently discovered that, just like their big brothers, small rail turrets also have the failure modes.
How you ask? Well, I was searching for a Red as we needed to have a more personal conversation and ... my particle cannon would not fire in my Python. WTF?
Well it wouldn't fire because it had run itself empty, with my finger off the trigger, from full and overheated while shooting many more rounds than I can because overheating will Prevent Me from emptying the gun.
After paying Much closer attention I did note that it would actually fail to fire actual rounds as well. Isn't that special?
I have to ask, is Scottie jumping into vehicles while he is thinking about who to put in what mismatch?
Cause this seems like his way of doing things, aka wrong.
And so it goes.
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KalOfTheRathi
Nec Tributis
1233
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Posted - 2014.04.22 11:43:00 -
[2] - Quote
RKKR wrote:Had some fun with the small railguns on a LAV this weekend.
I only noticed some problems when my LAV was on a slope AND when the enemy was on higher ground, there seems to be an invisible wall when shooting at them :-(. That's interesting. There are still some display cut off issues with large turrets. The are few places where the opposite is true, aka the turret is below the troops. I will try to see if I can duplicate it in a HAV. A moderately priced on, just in case the Reds don't appreciate research.
Anyway, for the turrets if the target is past 200m but is lower in elevation it will rarely display. Sitting in the Large Rail Gun Turret North side of Line Harvest under the MCC. Look at the Mercs running around in Charlie and notice that one can rarely see them, although their icons do show up. Same distance on other maps but level battlefield the Mercs will show up.
All weapons fail to fire, it would appear. One might wonder if there is some oddity about the network traffice between the client and the server. How could that be? Well one way I thought of was client A sends fire message to server for client B (the Red). Now the server has to send the message to B, get the response from B and reply to A while A is continuing to fire. If they drop a packet in the beginning of the sequence will the packets ever get back in sync? I doubt it.
Noticed the same thing piloting ADS. Once you are going backwards it takes major effort to reverse the direction and go forward, which is sort of okay except in some situations it works fine but in a different battle it is virtually unstoppable. Again that seems like network not being able to resync after a packet loss or the results of mild to severe lag.
And so it goes.
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