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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8639
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Posted - 2014.04.21 11:20:00 -
[1] - Quote
If Assault suit HP was the average between Sentinel and Scout, these would be the values:
Caldari: 327/230 shields/armor Gallente: 230/327 shields/armor Amarr: 230/365 shields/armor Minmatar: 245/252 shields/armor
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8642
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Posted - 2014.04.21 11:34:00 -
[2] - Quote
Toby Flenderson wrote:Cat Merc wrote:If Assault suit HP was the average between Sentinel and Scout, these would be the values:
Caldari: 327/230 shields/armor Gallente: 230/327 shields/armor Amarr: 230/365 shields/armor Minmatar: 245/252 shields/armor Before or after passive skill? Before.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8646
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Posted - 2014.04.21 11:39:00 -
[3] - Quote
A recent Recruit wrote:This would balance Assaults greatly. Don't be so sure. Gallente assault + skill bonuses + complex shield extender + two enhanced plates = 1000~ HP.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8646
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Posted - 2014.04.21 11:40:00 -
[4] - Quote
Yes! I knew I saw a thread talking about it, but I couldn't find it.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8646
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Posted - 2014.04.21 11:51:00 -
[5] - Quote
Nocturnal Soul wrote:And then we can add more armor to the Amarr because of lol 6% speed reduction for 30 armor. And better stamina and stamina regen, and much more CPU/PG, and (I expect after CCP does the rebalance) same slot layout.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8646
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Posted - 2014.04.21 11:56:00 -
[6] - Quote
Nocturnal Soul wrote:Cat Merc wrote:Nocturnal Soul wrote:And then we can add more armor to the Amarr because of lol 6% speed reduction for 30 armor. And better stamina and stamina regen, and much more CPU/PG, and (I expect after CCP does the rebalance) same slot layout. Eh I'd willingly give up a high slot for a another low slot. Why? Same slot count, scouts and heavies have the same slot count.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8647
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Posted - 2014.04.21 12:02:00 -
[7] - Quote
Nocturnal Soul wrote: But with what's said above what about the minmatar speed? Is it fine where it is or should they get a speed buff and if they do will base speed be increased? I actually don't think Minmatar need any buff.
Sue me but trying to build Minmatar dropsuits, the Assault, Commando and Sentinel are all kick ass suits. I have yet to try to build a min scout suit though.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8648
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Posted - 2014.04.21 12:09:00 -
[8] - Quote
Asha Starwind wrote:Since those look awfully close to commando hp values, they should slot in between Commandos and Scouts not Basic Heavy/Sents imo. On the Gallente that ends up being: 160/265
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8650
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Posted - 2014.04.21 12:19:00 -
[9] - Quote
Nocturnal Soul wrote:Cat Merc wrote:Asha Starwind wrote:Since those look awfully close to commando hp values, they should slot in between Commandos and Scouts not Basic Heavy/Sents imo. On the Gallente that ends up being: 160/265 Is that the same as now? Currently it's 120/210
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8658
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Posted - 2014.04.21 12:56:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:I would rather do it with giving mediums more slots, especially at lower tiers. It would allow for higher HP ceiling, but also would allow more versatility and customization beyond just HP-tanking. Assaults should have 8 module slots at prototype (most logis have at least 8). I would also like to make progression more linear, only 1 module slot gain per tier; this mean standard would have 6 module slots instead of just 3-4, and advanced would have 7 module slots. So 6 modules STD, 7 ADV, 8 PRO. I would also have logis share the exact racially consistent slot layouts and slot counts as assaults. There should not be a logi with 9 module slots, it gives it a higher HP ceiling than assaults; remove the 9th module slot from the Cal logi, and give it a 4th equipment slot at proto just like the Gallente and Minmatar one. The Caldari one is probably the worst logi at standard tier, it really should start with 3 equipment instead of 2; it has no advantages over other logis at standard tier to justify it only starting with 2. Also, we tend to think of logis as OP, but most logis have pathetically bad at standard tier. All Amarr medium suits have less module slots than their other racial counterparts of the same tier. Sure they get more base HP, but that's already payed for by being the slowest among the suit type. Amarr lights and heavies don't have to give up slots compared to their racial counterparts, and neither should the mediums. Assaults and logis are covered, but I would also like to do something about the bacic mediums. Basic mediums should be generalized middle-ground between the assault & logi, it would make the assault truly specialized by comparison instead of the assault just being basic frames with bonuses added. It would also give players the ability to test-drive both assault & logi roles before specializing; right now you can test out the assault role with a basic medium, but can't test a logi role with their parent basic frame. Current set up is bad for testing roles. Furthermore, right now the basic frames don't really have a reason to exist or use once you unlock their copy-cat specialization. To fix this, they should have exactly 1 less module slot than assaults/logis, but gain a second equipment slot; this would make them a truly generalized middle ground capable of test driving both assault and logi roles for undecided newbs, and makes the assaults specialized and distinct by comparison. In the end we end up with something like this: Assault & logi STD (high/low)Am: 2/4 Ga: 2/4 Ca: 4/2 (+1 equip for logi) Min: 3/3 Assault & logi ADV Am: 2/5 Ga: 3/4 Ca: 5/2 Min: 4/3 Assault & logi PRO Am: 3/5 Ga: 3/5 Ca: 5/3 (+1 equip for logi) Min: 4/4 Basic medium MLT (high/low/equip)Am: 2/2/2 Ga: 1/3/2 Ca: 3/1/2 Min: 2/1/2 Basic medium STD Am: 2/3/2 Ga: 2/3/2 Ca: 3/2/2 Min: 3/2/2 Basic medium ADV Am: 2/4/2 Ga: 2/4/2 Ca: 4/2/2 Min: 3/3/2 Basic medium PRO Am: 3/4/2 Ga: 2/5/2 Ca: 5/2/2 Min: 4/3/2 Much more detailed explanation here Kage, I really don't think an extra slot will solve the issues. Assaults are not a slot away from being good, they're far from that.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8671
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Posted - 2014.04.21 13:09:00 -
[11] - Quote
Jack McReady wrote:yeah because we totally need 1000+ hp medium frames...
if anything, sentinels & scouts need a slight nerf to bring the inline to all medium frames.
then also nerf CR & RR to bring them inline with AR.
oh look, balance achieved and it took me 10 seconds to figure out.
CCP, hire me, you are anyway to busy counting money from booster sales. Or buff the Assault suits and AR, and have the same net effect with less work.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8673
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Posted - 2014.04.21 13:26:00 -
[12] - Quote
IceShifter Childhaspawn wrote:Cat Merc wrote:Jack McReady wrote:yeah because we ... booster sales. Or buff the Assault suits and AR, and have the same net effect with less work. Agreed with Cat on this, we have heavies (high hp) that are fine and scouts (low hp) that are fine. Mediums need to fill the gap. Anyone can brick tank, but a scout brick should still be inferior (number wise) to a medium brick or heavy brick. RR is fine (Long range) AR is fine (short range) damage needs balanced in between. Looking forward to the day we rage about sidearms instead of main weapons. Edit- DPS was never corrected from old hit detection fixes, eventually it will. That head guy at CCP has some number in his head for ttk and the balance is around his ideal 1 v 1 battle. AR is not fine actually. Every rifle is better than the AR.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8712
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Posted - 2014.04.21 15:48:00 -
[13] - Quote
P14GU3 wrote:Cat Merc wrote:Jack McReady wrote:yeah because we totally need 1000+ hp medium frames...
if anything, sentinels & scouts need a slight nerf to bring the inline to all medium frames.
then also nerf CR & RR to bring them inline with AR.
oh look, balance achieved and it took me 10 seconds to figure out.
CCP, hire me, you are anyway to busy counting money from booster sales. Or buff the Assault suits and AR, and have the same net effect with less work. Then also buff the laser, ScR, MD, PL, ScP, magsec, ect... Yeah that seems so much easier.. No? They're all balanced with the other rifles. The other rifles are better than the AR. Hence if you bring the AR up, they're all balanced.
Except for the PL, that's ****** and needs a buff too regardless.
Overlord of all humans CAT MERC
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