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Mejt0
Made in Poland... E-R-A
156
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Posted - 2014.04.20 23:43:00 -
[1] - Quote
Ccp should decide if it must be infiantry turrert, or av turret.
Right now it kills infiantry with 2-4 shoots (as it suppose) up to 150m (thats broken) with 100% accuracy full auto (broken).
So question is, why it does destroy vehicles as good as rail and missiles does? It cant be infiantry and av destroyer at once.
Thier dmg should be reduced vs vehs far more. In some kind that would help to AV.
But hey.. ccp have thier ways. Better make something best at all and another thing worst at all, thats ballance! - ccp
(Eg: CR,Blaster,Rail > AR,Missiles,PC) |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7035
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Posted - 2014.04.20 23:46:00 -
[2] - Quote
A decrease in ROF, coupled by a proportional increase in Direct Damage seems to be an order.
Proud member of D!ck Nibbler Squad [DNS]
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Mejt0
Made in Poland... E-R-A
156
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Posted - 2014.04.20 23:49:00 -
[3] - Quote
Atiim wrote:A decrease in ROF, coupled by a proportional increase in Direct Damage seems to be an order.
They could just test numbers with hotfixes. Adjuste rof/dmg and test. Well they wont |
Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4857
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Posted - 2014.04.20 23:56:00 -
[4] - Quote
Personally, I think there needs to be an AV and an AI version of each type of turret.
I'm from the weird side of the internet
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
443
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Posted - 2014.04.21 00:08:00 -
[5] - Quote
Scheneighnay McBob wrote:Personally, I think there needs to be an AV and an AI version of each type of turret. Are you talking about variety? Get out of here! No logic is allowed on the forums.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7035
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Posted - 2014.04.21 00:11:00 -
[6] - Quote
MarasdF Loron wrote:Scheneighnay McBob wrote:Personally, I think there needs to be an AV and an AI version of each type of turret. Are you talking about variety? Get out of here! No logic is allowed on the forums. That would explain the mass exodus of tankers on the forums.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Lorhak Gannarsein
Science For Death
2835
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Posted - 2014.04.21 00:13:00 -
[7] - Quote
Atiim wrote:MarasdF Loron wrote:Scheneighnay McBob wrote:Personally, I think there needs to be an AV and an AI version of each type of turret. Are you talking about variety? Get out of here! No logic is allowed on the forums. That would explain the mass exodus of tankers on the forums.
And even more so the dearth of AVers, but hey, who's counting?
OP, I don't think the large blaster should be an AI weapon. It should have its functionality changed to be CQC AV par none, where missiles are about 150-200 (which would entail a tighter cluster and maybe even small tracking ability) and rail a long ranged (say 400m support AV (DEFINITELY not a CQC shotgun).
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7035
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Posted - 2014.04.21 00:16:00 -
[8] - Quote
Lorhak Gannarsein wrote: And even more so the dearth of AVers, but hey, who's counting?
Really?
I'm noticing the same amount of AVers on the forums as usual. Perhaps you aren't counting properly?
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Harpyja
Molon Labe. General Tso's Alliance
1619
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Posted - 2014.04.21 00:19:00 -
[9] - Quote
Atiim wrote:A decrease in ROF, coupled by a proportional increase in Direct Damage seems to be an order. I think blasters just need a flat damage reduction, that is all.
Balancing the Large Turrets
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Lorhak Gannarsein
Science For Death
2836
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Posted - 2014.04.21 00:28:00 -
[10] - Quote
Atiim wrote:Lorhak Gannarsein wrote: And even more so the dearth of AVers, but hey, who's counting?
Really? I'm noticing the same amount of AVers on the forums as usual. Perhaps you aren't counting properly?
I am noticing a very similar number of tankers :)
The only one who's not showing up so much anymore is O'Dell :P
Most of the old AVers I saw around are gone these days, with new names to replace them, which is essentially the same case as with tankers.
Perhaps your criteria for 'tanker' are looser than mine are for 'AVer'.
In general, though, forum usage seems to have dropped from my entirely non-evidence-based, very subjective point of view.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
298
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Posted - 2014.04.21 00:37:00 -
[11] - Quote
do people relize that blasters are firing more than 3-4 rounds to kill you.
ona verage to kill any suit the blaster will shott between 10-15 rounds in a few seconds adn out of all of that it takes 3-4 shots to kill an infantry man.
are people gratful when that heavy is mauling your squad/team and a blaster tank rolls in and anhilites him for you?
as for dealing the same damge over a lrge range. no. the blasters damge drops off. at 150m the blaster is applying roughly 50% of its total damge. anywhere below 100m is full damage.
the blaster can deal damge from 310m. (tested against railgun tanks for only a mealsy 20 damge a shot from an ion cannon.)
also the blaster has quite shocking hit detection. and its 100% accurate due to 1.its a large tank turret and is able to fit more technogly that stablizes the plasma rounds compared to an ar/shotgun. 2. the blaster is meant to be an all rounded turret. i.e it is menat to slaughter infantry/vehicles alike. 3. the blaster will overheat quickly when not managed correctly. 4.the blaster cant get inside of buildings or be effective on most maps. 5.it cant hack objctives like infatry can. 6.vunrable to ''lol op'' railguns. 7.if on a madruagr scared of missiles. 8. has glitch that causes it to stop friing
enjoy.
Elite Gallenten Soldier
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Mejt0
Made in Poland... E-R-A
156
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Posted - 2014.04.21 01:06:00 -
[12] - Quote
Racro 01 Arifistan wrote:do people relize that blasters are firing more than 3-4 rounds to kill you.
ona verage to kill any suit the blaster will shott between 10-15 rounds in a few seconds adn out of all of that it takes 3-4 shots to kill an infantry man.
are people gratful when that heavy is mauling your squad/team and a blaster tank rolls in and anhilites him for you?
as for dealing the same damge over a lrge range. no. the blasters damge drops off. at 150m the blaster is applying roughly 50% of its total damge. anywhere below 100m is full damage.
the blaster can deal damge from 310m. (tested against railgun tanks for only a mealsy 20 damge a shot from an ion cannon.)
also the blaster has quite shocking hit detection. and its 100% accurate due to 1.its a large tank turret and is able to fit more technogly that stablizes the plasma rounds compared to an ar/shotgun. 2. the blaster is meant to be an all rounded turret. i.e it is menat to slaughter infantry/vehicles alike. 3. the blaster will overheat quickly when not managed correctly. 4.the blaster cant get inside of buildings or be effective on most maps. 5.it cant hack objctives like infatry can. 6.vunrable to ''lol op'' railguns. 7.if on a madruagr scared of missiles. 8. has glitch that causes it to stop friing
enjoy. also. i should mention large missiles kill infantry as easly as large blasters. so should they be either av or infantry as well?. oh and so does the large railgun. so do you want 3 forms of av turret or 3 forms of anti-infantry turrets?
First of. Missiles are bad for AI. Second they can shoot all thier rockets into my anti tank tank and ill just 3shoot them with rail.
If youre shooting blind straight up then you will need 20 shoots for 1 guy.
Blasters are overwall too good.
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Cody Sietz
Bullet Cluster Lokun Listamenn
3085
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Posted - 2014.04.21 01:38:00 -
[13] - Quote
I agree 100 percent.
Though, to be fair, the rail and missile turrets can be deadly to infantrymen as well. Each turret needs to have its roles a little more defined, with a few varients in the mix that can work outside their intended roles.
The old turret setup was pretty good.
Scattered blasters that worked well vs infantry md had splash dmg, but had lowest range with highest dmg.
Middle ground blasters that worked well for eveythingn but didn't excel in any one stat.
And stable blasters that had the longest range and least dmg.
I think that's how it went anyway. I never drove a tank pre 1.7, just flew dropships.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Lorhak Gannarsein
Science For Death
2841
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Posted - 2014.04.21 03:31:00 -
[14] - Quote
Racro 01 Arifistan wrote:do people relize that blasters are firing more than 3-4 rounds to kill you.
ona verage to kill any suit the blaster will shott between 10-15 rounds in a few seconds adn out of all of that it takes 3-4 shots to kill an infantry man.
are people gratful when that heavy is mauling your squad/team and a blaster tank rolls in and anhilites him for you?
as for dealing the same damge over a lrge range. no. the blasters damge drops off. at 150m the blaster is applying roughly 50% of its total damge. anywhere below 100m is full damage.
the blaster can deal damge from 310m. (tested against railgun tanks for only a mealsy 20 damge a shot from an ion cannon.)
also the blaster has quite shocking hit detection. and its 100% accurate due to 1.its a large tank turret and is able to fit more technogly that stablizes the plasma rounds compared to an ar/shotgun. 2. the blaster is meant to be an all rounded turret. i.e it is menat to slaughter infantry/vehicles alike. 3. the blaster will overheat quickly when not managed correctly. 4.the blaster cant get inside of buildings or be effective on most maps. 5.it cant hack objctives like infatry can. 6.vunrable to ''lol op'' railguns. 7.if on a madruagr scared of missiles. 8. has glitch that causes it to stop friing
enjoy. also. i should mention large missiles kill infantry as easly as large blasters. so should they be either av or infantry as well?. oh and so does the large railgun. so do you want 3 forms of av turret or 3 forms of anti-infantry turrets?
This is like saying 'did you know a forge gun kills infantry as easily as an ACR? So does MD'.
It is patently untrue.
For some reason CCP decided that the blaster turret should be the premier anti infantry weapon while retaining enormous AV ability relative to basically anything except railguns.
Blasters are almost infinitely better at AI than missiles (after all it doesn't take a twelfth of your blaster capacity to hit an MLT suit) and they're far more reliable as AV too, thanks to large damage per magazine and no obscene ten second reload.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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N1ck Comeau
Ahrendee Mercenaries Dirt Nap Squad.
2508
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Posted - 2014.04.21 03:58:00 -
[15] - Quote
Add in a cone effect like the hmg. (except it doesn't get tighter the more you fire)
If you run cloak and shotgun, you're a scrub
Don't brick tank that scout, come on, get good.
Proud member of RND
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
299
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Posted - 2014.04.21 04:49:00 -
[16] - Quote
Mejt0 wrote:Racro 01 Arifistan wrote:do people relize that blasters are firing more than 3-4 rounds to kill you.
ona verage to kill any suit the blaster will shott between 10-15 rounds in a few seconds adn out of all of that it takes 3-4 shots to kill an infantry man.
are people gratful when that heavy is mauling your squad/team and a blaster tank rolls in and anhilites him for you?
as for dealing the same damge over a lrge range. no. the blasters damge drops off. at 150m the blaster is applying roughly 50% of its total damge. anywhere below 100m is full damage.
the blaster can deal damge from 310m. (tested against railgun tanks for only a mealsy 20 damge a shot from an ion cannon.)
also the blaster has quite shocking hit detection. and its 100% accurate due to 1.its a large tank turret and is able to fit more technogly that stablizes the plasma rounds compared to an ar/shotgun. 2. the blaster is meant to be an all rounded turret. i.e it is menat to slaughter infantry/vehicles alike. 3. the blaster will overheat quickly when not managed correctly. 4.the blaster cant get inside of buildings or be effective on most maps. 5.it cant hack objctives like infatry can. 6.vunrable to ''lol op'' railguns. 7.if on a madruagr scared of missiles. 8. has glitch that causes it to stop friing
enjoy. also. i should mention large missiles kill infantry as easly as large blasters. so should they be either av or infantry as well?. oh and so does the large railgun. so do you want 3 forms of av turret or 3 forms of anti-infantry turrets? First of. Missiles are bad for AI. Second they can shoot all thier rockets into my anti tank tank and ill just 3shoot them with rail. If youre shooting blind straight up then you will need 20 shoots for 1 guy. Blasters are overwall too good.
you havnt gone against my missile tank. i fire 2 missiles to kill ANY infantryman,.
Elite Gallenten Soldier
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Mejt0
Made in Poland... E-R-A
158
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Posted - 2014.04.22 10:20:00 -
[17] - Quote
^ Yea maybe i havent. But you would need 2direct hits. Thats kinda hard (i mean hard to kill medium,light suits). But with missiles you (overwall) you wont kill a guy with swarms/fg jumping from left to right.
Ps. Just as a note. Yesterday i had match where i got 30 headshoots with militia blaster in maddy. (I was shooting ppl at chest,little ununder neck but still not head and i got HSs. Hows that?) |
BL4CKST4R
WarRavens League of Infamy
2561
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Posted - 2014.04.22 10:25:00 -
[18] - Quote
Mejt0 wrote:Ccp should decide if it must be infiantry turrert, or av turret.
Right now it kills infiantry with 2-4 shoots (as it suppose) up to 150m (thats broken) with 100% accuracy full auto (broken).
So question is, why it does destroy vehicles as good as rail and missiles does? It cant be infiantry and av destroyer at once.
Thier dmg should be reduced vs vehs far more. In some kind that would help to AV.
But hey.. ccp have thier ways. Better make something best at all and another thing worst at all, thats ballance! - ccp
(Eg: CR,Blaster,Rail > AR,Missiles,PC)
The blaster turret sucks at AV, of all the tank turrets it has the lowest dps and range. As of now it is only good for AI.
For the Federation!
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