|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hansei Kaizen
The Jackson Five
156
|
Posted - 2014.04.20 15:16:00 -
[1] - Quote
General John Ripper wrote:I still do great on my alts But I can't expect a new player to know the maps like I know them. Know my weapons like I know them. or have great friends and squad mates like I do.
I think here are most of the main factors all together. My raw evened out estimate is they contribute as follows:
1. 22% Knowledge of the game and map, fittings, what is OP atm etc. aka Experience + routine. 2. 22% Teamwork and familiarity with the team. A team that has mics and works together on a regular basis. 3. 22% is pure SP advantage, through maxed out core, shield, armor, weapon proficiency skills, and just have the variety of suits for different situations. 4. 22% Proto advantage. 5. 12% Luck. Being at the right/wrong time at the right/wrong place. All factors you have no clue about, that are going on in game. (Maybe I underestimate the luck factor, but I thought Id play it down a little for simplicity).
So to answer OPs question: Someone with only the "SP advantage" will fail against someone with, say "Knowledge advantage" + "Teamwork advantage". SP vs only Knowledge might even out. While SP+Proto might overpower pure Knowledge, it might have a hard time against Knowledge+Teamwork (then luck might decide the winner). Just my guess.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
|
Hansei Kaizen
The Jackson Five
159
|
Posted - 2014.04.29 12:47:00 -
[2] - Quote
What isnt mentioned about how bad the NPE is already and will, even more so, be in the future: The "runaway SP" concept.
The thing is: A new player joins with fixed 500k SP and has a fixed passive SP gain. When is he able to catch up to the vets, saying if he joins the game now? Say someone goes in, plays every day (for reasonable hours ... say 12 :P) and buys active AND passive boosters straight, all the time. Even then it may take MONTHS to get to some sort of evening out of some sort.
And that is only if you dump really much money into dust. If you dont do this, you may never catch up (because the game maybe cancelled before that in a few years). If the only way to hit some sort of "stat ceiling" is to max out every skill there is in the game, the vet will always have the advantage, through just out-coring the Newb, through the possibility of switching to counter-gear (that he then cant counter because he has only maxed out a few Skills and the vet has more), through just being more proto than the less vet player.
So the runaway effect materializes very impressively on a broader scale, as you can see by the more and more obscene kill/WP records on the end-of-match-screens. The more the vets run away with the SP advantage, the less new players will stay (who will endure running 3/10 for more than a few days before calling BS and leaving?), because the SP gap is getting greater by the day. When I started out it was 500k-25mio. Now it may be 500k-60mio. Who knows. Just estimating here, but you see the point.
So as long as there is no matchmaking or SP-rubberbanding effect (like accelerated SP accrual at the bottom) it will stay ridiculous.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
|
Hansei Kaizen
The Jackson Five
160
|
Posted - 2014.04.29 13:29:00 -
[3] - Quote
calisk galern wrote:you don't catch up to old players in these games. you equal out.
that is to say you get your skills with X role to a comparative level as the vets then you can compete equally.
each role has a skill ceiling, if you are fighting as an assault skills in logi gear or tanks are useless.
you reach that point and you are comparatively equal to the vets.
I guess at least the timeline matters for a new player, though.
I also think, that having a variety of different competetive weapon, armor and equipment sets contributes to the performance. If not through direct use in a match, then through the knowledge you gain about these features by using them. The "know your enemy" thing.
Still, the advantages for high SP stack on and on. So do the relative penalties for the newbs. I wouldnt want to be a new player these days. Well, I didnt play for a week now, but thats just boredom with the same ol stuff, but (as a beta tester :P) still care about the development. I will be around for Fanfest though.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
|
|
|
|