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a brackers
Vanguardian Remnant
29
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Posted - 2014.04.20 22:37:00 -
[1] - Quote
I would recommend separating ads from ds, and maybe change to: lav:3 hav:3 (however an ads counts as 0.5 and round up) ds:2
Proto dropship pilot
The sandbox shooter
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a brackers
Vanguardian Remnant
29
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Posted - 2014.04.21 12:38:00 -
[2] - Quote
Exionous wrote:a brackers wrote:I would recommend separating ads from ds, and maybe change to: lav:3 hav:3 (however an ads counts as 0.5 and round up) ds:2
No, because what will happen? Proto corp squad will choose not to pull any assault ships out so they can run 3 proto tanks. Or in the possible event that the three tankers get lucky and call their tanks before the dropship pilot gets his out, we'll all be screwed again. These tankers don't deserve any mercy for the 4 months of s**t they've put us through. I'm reluctant not to make it only 1 HAV per match, but I know that at least a blaster and railgun/missle should be out for a balanced tank layout.
Ok then tank limit at 2.5. Therefor ads doesnt take from dropship pool as theyre used completely differently. The limit is still at two tanks with some flexability as you could get two ads then only one tank
Proto dropship pilot
The sandbox shooter
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a brackers
Vanguardian Remnant
29
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Posted - 2014.04.21 12:41:00 -
[3] - Quote
Kelbec Illidarie wrote:to all of you complaining about vehicle caps you may as well go into an eve forum and ***** about corps being able to field too many carriers when your only in frigs and cruisers. this game was built to have both mercs and vehicles. there is a counter to everything in the game. it isnt ccp's fault that you didnt train it. now your going to ***** that it isnt strong enough. my answer to that is minmatar commando with swarms. the right skills the right gear the right tactic will win you the match. if you loose its because you didnt have what it took to counter them in at least two of the three categories i just mentioned. this is a RPGFPS. you take on the role of a merc and train up to use gear in an effort to destroy your enemy who ever that may be. ccp is is the one gaming company that will not punish a player for greeving another player because if your dumb enough to walk into it thats on you. so 6 tanks on the field? AV nades, swarms, remote mines, ghad jeeps, forge guns, the list goes on. i say get rid of the cap. let every player call something in if they want to. it is their assets to loose. and to put a cap keeps a fellow squad mate from helping you tactically with a vehicle because stupid blue berries (whome you can not communicate with because ccp doesnt know how to make a better team communication system) have filled your quota. so now not only are you unable to use tactics to your advantage you loose because blue berries are loosing their sicas somas and other starter vehicles while still in them because they have no clue how to play a tactical game. this isnt call of duty, this isnt halo... in closing L2P or uninstall. go back to CoD.
Im sorry. I never noticed proto swarms on any vehicle doing any type of damage to either my incubus or madruger repping at 450hp/sec. I have noticed 5 tanks camping the ground spawn on quite a few maps so you cant even fire your swarms before youre dead
Proto dropship pilot
The sandbox shooter
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