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Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
339
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Posted - 2014.04.20 06:39:00 -
[1] - Quote
Seymor Krelborn wrote: I hate this tactic...
I've also used the jihad jeep in desperate situations.
just because you don't like it isn't a good reason to remove it, it's probably the worst reason... maybe even a decent reason to keep it...
but by your logic I hate proto gear (though I also use it occasionally) so should we remove proto gear?
I also hate how scouts can jump and how heavies cant jump up a 1 inch step... so can we remove jumping?
I get you think its poor gameplay and you hate it, but it's not game breaking like PC is right now for example and it isn't an exploit.... so I don't see how you justify the removal of vehicle collisions.
Don't be daft. If my mlt dropsuit ran into your proto suit and broke its legs so we both died would you like that? Because that is what we are talking about. So HTFU and understand what we are even talking about.
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Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
339
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Posted - 2014.04.20 06:44:00 -
[2] - Quote
Aero Yassavi wrote:Seymor Krelborn wrote:if your only reason is that you hate it it isn't a good reason to remove collision... you have yet to give a reason besides you hate it, even when confronted with the argument you said you were prepared for it.... Seriously man, how am I supposed to argue with you if you can't even read the damn thread? Please quote one time where I said I hate it as my argument? That's right, I never did. I provided my reasoning and you choose to ignore it and substitute it with an argument for me.
Aero, beware. The troll is strong with this one. A good critic will always see both pros and cons of a proposed change. You seem inexperienced in real world matters Seymor.
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Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
339
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Posted - 2014.04.20 06:51:00 -
[3] - Quote
AmlSeb wrote:Collision needs to be revamped as a whole not only vehicle to vehicle. The problem probably lies in the engine as afaik UR3 can't work with masses that well so that collision damage based on speed and mass is hard to implement
Yea, I found out the other day as a heavy you don't even need to use inertia dampeners. Hit the ground like a boss and barely lost any armor. It repped up anyway. The true stealth drop.
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Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
339
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Posted - 2014.04.20 06:58:00 -
[4] - Quote
Hecarim Van Hohen wrote:I only disagree with your first point, if a tanker can ram an LAV (way superior agility) that LAV deserves to be destroyed.
All in all good thread with good points, +1
Then what about tank on tank rams!? Those guys just cuddle puddle all over each other. It's ludicrous. If it is going to stay, then all must be affected. Anyway, if LAV destruction is what you want, then more than just little taps are going to be needed.
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Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
347
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Posted - 2014.04.21 20:36:00 -
[5] - Quote
You still have to be decently good with any infantry based gear to get kills consistently against high tier suits. And 1 v 1 is even trickier. For a kamikaze DS all you have to do is crash....
At least make it so it takes a few rams or that you can only take down low HP vehicles. So if you have a gunner take the vehicle down a bit then you could crash into it.
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Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
354
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Posted - 2014.04.23 16:57:00 -
[6] - Quote
Most of us don't want collision damage removed, just changed. There is no collision damage one EVE after all.
Yea a ADS can run at the first sign of AV and prolly never die, but so can any suit. All you have to do is see another player and just turn and run. The point is that you are suppose to engage targets, especially ones hard for other suits to take down, like heavies (who sometimes have forges as they are AI too).
Some fittings can be OHK by breach (1.7, I haven't used the same fitting since then). The concept is one of pure unforgiveness ATM. If you slip up a for a second your ship is gone. It's an interesing mechanic that isn't present in many other roles, but I find it exhilarating for time to time. Te biggest issue for me is not that you can swat me, it's the cost of the ship that's bringing me down. Even with a basic turret the thing is still near 400k isk (you wouldn't last with basic shields and could rarely engage with basic hardeners so I use high tier armor).
There is just no room to lose more than one every 3-5 games, and if you are running at the drop of a hat then you will never make any isk.
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Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
355
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Posted - 2014.04.23 19:10:00 -
[7] - Quote
Finn Colman wrote:Soraya Xel wrote:I haven't seen a dropship destroyed before the pilot can react to it since... well, it's been a while, I can't remember. I also haven't found a heavy that didn't die to my forge in one shot yet, unless I only hit them with splash.
I don't think it's fair dropships are naturally more robust than other players, so let's make a deal: We'll get rid of collison damage when I can one shot your dropship with my forge gun. So a machine should only be as tough as a clone that is at least 8 times smaller? Or are you trying to make a joke? I can't tell because it's such an absurd argument. Keep in mind, that the pilots mainly want a decrease in collision damage, that is to say, not a full nullification. Or a price reduction.
We want skilled dogfights basically.
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Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
355
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Posted - 2014.04.23 19:54:00 -
[8] - Quote
Soraya Xel wrote:Finn Colman wrote:Soraya Xel wrote:I haven't seen a dropship destroyed before the pilot can react to it since... well, it's been a while, I can't remember. I also haven't found a heavy that didn't die to my forge in one shot yet, unless I only hit them with splash.
I don't think it's fair dropships are naturally more robust than other players, so let's make a deal: We'll get rid of collison damage when I can one shot your dropship with my forge gun. So a machine should only be as tough as a clone that is at least 8 times smaller? Or are you trying to make a joke? I can't tell because it's such an absurd argument. Keep in mind, that the pilots mainly want a decrease in collision damage, that is to say, not a full nullification. Or a price reduction. Price reduction is fine. ISK doesn't work for balance. I'm okay if every vehicle costs the same as a dropsuit. But vehicles should die as easily as dropsuits. There's no game design where a player should be able to be better than another player ALL THE TIME. That's where tanks and ADSes sit. They have more health, more damage, they move faster, and less enemy players have the skills or fits to damage them. Right now, everyone not skilled in vehicles is an idiot, because of the sheer ridiculousness of how OP vehicles are. Vehicles are currently superior to dropsuits in every way, and vehicle users in this thread are crying for someone to nerf their only vulnerability? It's crazy. It's absolutely crazy. Vehicles will not be balanced until they die as often as dropsuits do, on average.
That's a fair perspective. If vehicles remained in their current power, what would make you feel better about death from them? Are you frustrated about possible KDR effects? Or the amount of isk you need to combat vehicles? Imagine it were more like cod, were KDR and isk lose all their properties. Would you still find vehicles offensive? And to make our conversation clear, you are only talking about vehicles in pubs , PC, or both. As they interact much differently in either type of game.
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Varjac Theobroma Montenegro
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Posted - 2014.04.23 20:14:00 -
[9] - Quote
Soraya Xel wrote:Varjac Theobroma Montenegro wrote:Yea a ADS can run at the first sign of AV and prolly never die, but so can any suit. Shotguns (with cloaks), sniper rifles, forge guns. Also tanks and ADSes, which you can rarely run from, and will definitely one-shot you. So... no, not like any suit. Varjac Theobroma Montenegro wrote:The biggest issue for me is not that you can swat me, it's the cost of the ship that's bringing me down. Even with a basic turret the thing is still near 400k isk (you wouldn't last with basic shields and could rarely engage with basic hardeners so I use high tier armor). My AV fit runs as much as 250,000 ISK a suit, and I lose four or five of them trying to kill one ADS. Please, shelve this complaint, it's really sad. Varjac Theobroma Montenegro wrote:There is just no room to lose more than one every 3-5 games, and if you are running at the drop of a hat then you will never make any isk. You should be dying at least once a game. This is a first-person shooter. There should not be someone who is nearly impossible to kill in any given game. This idea is downright ludicrous.
When I run ground I rarely get killed by snipers, tanks or ADS. I often deter tanks, have taken down pythons with mlt forge, and get wiped by cloaks all the time. I rarely get hit by ADS as I know how to avoid their attention and fire. I never run a suit that costs more than 50k. If you bring a 250k suit into a pub to fight AV and don't have proper squad support then that is unwise. As most vehicles do not tier down to basic easily. Most vehicles are hence proto and as such you will need support to fight them. I don't care ago KDR or death. I wouldn't mind at all if I got shot down 5 times a game if my ships cost 25-50 k isk.
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Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
355
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Posted - 2014.04.23 22:20:00 -
[10] - Quote
Soraya Xel wrote:Varjac Theobroma Montenegro wrote:That's a fair perspective. If vehicles remained in their current power, what would make you feel better about death from them? Are you frustrated about possible KDR effects? Or the amount of isk you need to combat vehicles? Imagine it were more like cod, were KDR and isk lose all their properties. Would you still find vehicles offensive? And to make our conversation clear, you are only talking about vehicles in pubs , PC, or both. As they interact much differently in either type of game. It's not about the KDR, but it is about the kill. If you kill me, I may have a distinct desire to kill you back. How do you think it feels to be killed by someone you have no functional ability to get revenge on? Vehicle drivers have never really been in that position, they've always been able to kill infantry. But only a small subcategory of infantry can even damage vehicles. Speaking of CoD (a bad example, because there's not really player-driven vehicles), look at Titanfall (made by the CoD devs, actually). V/AV balance in that game is a model example that CCP should look to. Vehicles feel giant, powerful, etc. But they're completely balanced with infantry. You might note that in Titanfall every single player is always carrying an AV weapon, and there's even a method for you to open a vulnerability on an enemy titan that will let you kill it even with your sidearm! That's right, every single player has two different ways to combat a Titan as infantry. And that's not even counting the ability to call in their own Titan. In DUST, vehicles are a special pony class that gets to be better in every way, and also takes drastically reduced damage from most other classes. It's incredibly amazing that vehicles were ever made in this game in the way that they are. And with the exception of LAVs and dropships for rapid transport, vehicles don't have a *defined role*. Tanks and ADSes are simply "superior dropsuits", one of which can also fly. Meanwhile, snipers can only do long-range combat, shotguns can only do CQC, and swarms can only do AV. At the same time, tanks and ADSes can do... CQC, long range combat, AND anti-vehicle, all with one fit.
I see. I understand your position. A point of concern. If vehicles needed multiple people to operate, then all vehicles would only allow teammates access, as you know how blueberries just mess things up (no more picking up randoms in any vehicle). What would you do when a tank pulls up and then multiple people hop out of it and mow down the AV anyways then hop back in (like a heavy in LAV) Or imagine the accuracy increase in the nose gunner on an ADS (blaster tanks too). The hop out issue wouldn't be as common in an ADS, but it might. This would also mean that the vehicle owner is also the driver, and that's all he would ideally do, unless he hops out while teammates are on his guns. But basically the whole WP system would have to be redone, as assists just are not going to cut it.
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Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
355
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Posted - 2014.04.24 01:45:00 -
[11] - Quote
Xel, I don't believe that transferring power from solo to team and basing power off coordination will change anything. One tank with a practiced crew would be as lethal as two solo tankers. And few people would have the peer capitol to field there own tank, which would reduce the number of tanks, but almost guarantee one side will not field a single tank ever.
The idea sounds great in concept. But there are simply not enough players who seek that kind of teamwork in pubs.
What you want is great. I like the sound of sieging a fortress and dreaming of a vast 40k like landscape where vehicles have a larger purpose. But I don't think that Dust 514 will ever be like that.
I believe the best response to vehicle v infantry balance is to design maps were 50% of the map provides excellent defense for infantry. And not just near objectives, but to and from. Vehicles need to be blocked from free roam and infantry need an "off limits zone." This would mean that if a team spams vehicles then only half of the objectives are easily defended and if you team doesn't call any vehicles they will have an infantry fight elsewhere on the map where vehicles can not participate.
Your team might not win as it didn't field vehicles to fight the opposition and capture the more vulnerable objectives. But at the same time your team is not punished by vehicle players as the objectives you push are protected from vehicles.
What do you think?
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Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
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Posted - 2014.04.24 15:05:00 -
[12] - Quote
Finn Colman wrote:Soraya Xel wrote:Finn Colman wrote:My favorite thing to do when there is a tank is go somewhere the tank isn't. Sure. But the tank runs faster than you do, and sometimes there's nowhere to hide. It's crazy that I can spawn somewhere, and instadie to something I can't even damage. And so, I avoid the tank's attention... no need to run from someone who doesn't know you're there.
Finn your a new pilot right? MSG me in game. I will MSG you the next time I am on. We can squad up and go over a few training drills I do as an ADS pilot.
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