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KingBabar
The Rainbow Effect
2216
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Posted - 2014.04.19 09:07:00 -
[1] - Quote
I think most vets would agree to a period with no cap at all, up until 20 M skillpoints, to make it easier for newer players to catch up, at least to a competitive level.
This will however most likely never happen as it is in direct conflict with this game's business model. A sort of anti-cap purchable thing (for beginners only) would be great IMO but I can imagine the QQ and various "pay to win" threads this will lead too...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2216
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Posted - 2014.04.19 09:14:00 -
[2] - Quote
pegasis prime wrote:King you are spot on but I'd lower it to say 15 mill then you hit the weekly cap system. This could also be a good way of setting and introducing tired play systems that could be used for better much making.
LOL I originally had it at 15 mill....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2216
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Posted - 2014.04.19 09:33:00 -
[3] - Quote
wripple wrote:KingBabar wrote:I think most vets would agree to a period with no cap at all, up until 20 M skillpoints, to make it easier for newer players to catch up, at least to a competitive level.
This will however most likely never happen as it is in direct conflict with this game's business model. A sort of anti-cap purchable thing (for beginners only) would be great IMO but I can imagine the QQ and various "pay to win" threads this will lead too... Why even stop at 20 mil? I wouldn't mind playing against someone with a completely maxed skill tree so long as my blues still have the gear to fight back. Victory via user skill is the biggest selling point for any FPS. If this were a PC game then they'd have the patient audience for that, but PlayStation users just won't go for a shooter that puts a calendar date on when you can unlock gear, it is simply not an RPG-mega grind platform. Don't tell me you didn't stop playing for a while when you first found out that you had to wait a week before you could work for that shiny black proto suit all your friends had back in beta, I know I did.
I got it before all my friends, so not really.
When we got the suit respec of 1.8 I specced into my Gal scout, and saved the rest of the 11 M SP I got back. A week later it was like "Fvck it" - I then spent 8.5 M SP in various weapon upgrades, without even getting a new gun....
And now I'm back to grind for my second protosuit, which is kind of sad since I have 51 M SP....
On the other hand hough, its nice to choose from a variety of weaponry taht are all more or less maxed.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2216
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Posted - 2014.04.19 09:34:00 -
[4] - Quote
wripple wrote:pegasis prime wrote:King you are spot on but I'd lower it to say 15 mill then you hit the weekly cap system. This could also be a good way of setting and introducing tired play systems that could be used for better much making. But what if I like being thrown at the wolves after I hit my first ever 5000 WPs?
Just a small percentage of human beings are in fact masorchists...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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