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Thread Statistics | Show CCP posts - 0 post(s) |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
482
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Posted - 2014.04.18 21:40:00 -
[1] - Quote
So whatson the table for 1.9 and 2.0, will it be nerfs, buffs, pc changes, new content, or bugfixes? Personally id like to see bug fixes, and possibly pc/fw changes for 1.9, and the rest of the vehicles for 2.0. |
Viktor Hadah Jr
Critical-Impact
3470
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Posted - 2014.04.18 21:42:00 -
[2] - Quote
there is no 1.9 or 2.0
fanfest will be so awesome it will skip over that and go straight into 3.0
Sir Hadah for CPM
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Sourdough Muffins
Royal Uhlans Amarr Empire
188
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Posted - 2014.04.18 21:42:00 -
[3] - Quote
Stuff about things and ****... |
Cpl Foster USMC
Sniper Research Lab
725
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Posted - 2014.04.18 21:44:00 -
[4] - Quote
buckets n' buckets o' tears
Alive since 'Pong' and Gaming since 'Intellivision' so you really can't tell me shit about shitty games...
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Denn Maell
PIanet Express Canis Eliminatus Operatives
309
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Posted - 2014.04.18 21:46:00 -
[5] - Quote
Vehicles or weapons sound nice, but without new game modes, better maps, and some attempt at alleviating one-sided matches in pubs, New players won't want to stick around long enough to even be told they should 'Gitgud'. And I can't blame them.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4793
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Posted - 2014.04.18 22:04:00 -
[6] - Quote
Racial vehicle parity is likely, along with the rest of the heavy weapons
I'm from the weird side of the internet
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BFT CDWIII
Ultramarine Corp
1
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Posted - 2014.04.18 22:22:00 -
[7] - Quote
With any luck pve
Mlita gear for the win
Cheaper gear for the win
Fitting/Skill advisor any questions please ask
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thesupertman
Better Hide R Die
298
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Posted - 2014.04.18 22:25:00 -
[8] - Quote
Food!
No auto regen, Eve players have to spoon feed us instead!
The new commandos should have a better paint job. Look at the Amarr one!
Please bring back the Warbage!
MTACs?
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Thumb Green
The Valyrian Guard
939
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Posted - 2014.04.18 22:29:00 -
[9] - Quote
Whatever it is I'm sure it'll be broken and/or break something we already have.
Support Orbital Spawns
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Clone D
226
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Posted - 2014.04.18 22:39:00 -
[10] - Quote
1.9 No bug fixes. Likely new bug introductions. Updated bullet whiz sound effects. Updated tread color on tanks to show blood spots where soldiers have been smashed. Updated terrain graphics to show blood spots where solders have been smashed.
2.0 Fixed extended ringing bug after match results screen. Nerfed damage to SMG. Buffed damage to 80GJ railgun since it's obviously not powerful enough. Add NVGs and night battles and call it a day.
It's gonna be so awesome. You don't even know.
.
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
667
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Posted - 2014.04.18 22:42:00 -
[11] - Quote
bug fixes would be nice. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
483
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Posted - 2014.04.18 22:44:00 -
[12] - Quote
Clone D wrote:1.9 No bug fixes. Likely new bug introductions. Updated bullet whiz sound effects. Updated tread color on tanks to show blood spots where soldiers have been smashed. Updated terrain graphics to show blood spots where solders have been smashed.
2.0 Fixed extended ringing bug after match results screen. Nerfed damage to SMG. Buffed damage to 80GJ railgun since it's obviously not powerful enough. Add NVGs and night battles and call it a day.
look if you guys dont have any thing constructive to say just dont post, we dont want to hear your qq here |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
532
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Posted - 2014.04.18 22:44:00 -
[13] - Quote
Team Deploy and I'd be happy.
That and more corp roles/ranks/titles. There is nothing funny about the joke that is DUST corp management
Deciphering the truth from a web of lies is far easier than you'd think. Especially if you're a bureaucrat.
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Clone D
226
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Posted - 2014.04.18 22:47:00 -
[14] - Quote
Alabastor 'TheBlaster' Alcar wrote:look if you guys dont have any thing constructive to say just dont post, we dont want to hear your qq here
So, is this a wish list, or are we being realistic?
.
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21yrOld Knight
Pradox XVI
763
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Posted - 2014.04.18 23:01:00 -
[15] - Quote
deese nuts
Mike Ruan Said I was Dust Famous
DNS first to use game theory.
Neo-Realism.
Prisoner dilemma look it up b4 you meta
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Test Subject 371
Inner.Hell
1
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Posted - 2014.04.18 23:05:00 -
[16] - Quote
Here are some ideas in no particular order... I tried to refrain from 'nerf this or that' type arguments.
I liked the idea posted elsewhere - newer / more variety in planetary maps ( forest, jungle, water, cities, complexes, etc ) would make things really interesting. Dividing a battle field with a river or gorge would add a new dynamic - imaging having to use dropships, or otherwise having to use a hotly contested choke point like a bridge to get to an objective.
implement 'climb' option on more surfaces than just a ladder. I should be able to climb onto a tank, or a cliff face, or if we ever have trees and such, I should be able to climb those.
Dropsuit Armor and vehicle skin customization would be fun - other games do it. Would be nice to put a personal touch on our characters. Corps could have uniforms - lone wolfs could design their own sigils.
More vehicle diversity.
Destructible environments. It is maddening when an infantry guy can hide from a rail turret simply by ducking behind a railing. It would be sooo much fun to see stuff get blown to bits and would change the dynamics of battle dramatically. People wouldn't be able to hide behind that wall anymore, b/c the wall itself was reduced to rubble. No more crossing that bridge.. it was blown up.
Taunt or dance animation just because people want to rub your nose in it ( plus you could make some pretty funny videos for you tube ). Imagine a scout doing some Michael Jackson moves, or a Heavy doing the robot.
Retrieve equipment ( nanohives / uplinks ) similar to recalling a vehicle
Hack equipment ( nanohives / uplinks ) similar to hacking vehicle
Portable vehicle resupply hives.
Portable shield generators - similar to nanohives - drop it to create cover.
Jet packs for short flight ( susceptible to AV when mobile ).
Proximity mines for infantry.
Change 'red line' dynamics - yes I understand the red line exists so people can't camp the spawn points, but you shouldn't be permitted to engage from behind them either. Set the 'safe' spawn point and the red line further back and those that want to use it need to take longer to get to battle. Prevent being able to fire from behind them, like you did with the MCC. I believe when I first started snipers used to hide inside them and fire from the loading bay, but that doesn't happen anymore b/c some kind of shield prevents you from doing it. You could implement the same effect with the red lines. Either that or simply increase the redline death timer to maybe 30 seconds and make it death to everyone - no matter what side you are on - to force people out of them.
Allow MCCs to take damage from other sources ( like installations, vehicles, and even AV if close enough ).
Change the bounding barriers on existing structures to be more forgiving. There are some towers that actually have balconies at the very top. Would be awesome if we could actually walk around in those.
anyway.. just some thoughts.
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Clone D
227
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Posted - 2014.04.18 23:08:00 -
[17] - Quote
Test Subject 371 wrote:Jet packs for short flight.
+1 Jetpacks (not susceptible to AV)
If you make jetpacks susceptible to AV, then make heavies susceptible to AV.
.
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Test Subject 371
Inner.Hell
1
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Posted - 2014.04.18 23:12:00 -
[18] - Quote
YES! I'd love to see a heavy getting smacked by a swarm launcher lol. |
Hawkings Greenback
Red Star. EoN.
134
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Posted - 2014.04.18 23:12:00 -
[19] - Quote
Alabastor 'TheBlaster' Alcar wrote:Clone D wrote:1.9 No bug fixes. Likely new bug introductions. Updated bullet whiz sound effects. Updated tread color on tanks to show blood spots where soldiers have been smashed. Updated terrain graphics to show blood spots where solders have been smashed.
2.0 Fixed extended ringing bug after match results screen. Nerfed damage to SMG. Buffed damage to 80GJ railgun since it's obviously not powerful enough. Add NVGs and night battles and call it a day. look if you guys dont have any thing constructive to say just dont post, we dont want to hear your qq here
I didn't think of it as QQ I actually found it funny
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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OmniMerc
20
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Posted - 2014.04.18 23:13:00 -
[20] - Quote
Test Subject 371 wrote:YES! I'd love to see a heavy getting smacked by a swarm launcher lol. That would be funny. |
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Auris Lionesse
Kang Lo Directorate Gallente Federation
739
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Posted - 2014.04.18 23:13:00 -
[21] - Quote
Starting the game over on ps4 Refunding everyones money Apologizing Fire shanghai team Build time machine Go back in time 1 year and spend the 57m wod rnd budget on dust instead Come back to the present and sell time machine Eveify New engine New gallente heavy design and new gallente light suit design that match the medium. New beta and a final apology for not doing all this sooner.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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BFT CDWIII
Ultramarine Corp
5
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Posted - 2014.04.18 23:15:00 -
[22] - Quote
Clone D wrote:Test Subject 371 wrote:Jet packs for short flight. +1 Jetpacks (not susceptible to AV) If you make jetpacks susceptible to AV, then make heavies susceptible to AV.
Jetpacks and Jump packs like in star wars battlefront for the PS2 would be wonderful or extremely OP.
Mlita gear for the win
Cheaper gear for the win
Fitting/Skill advisor any questions please ask
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Waiyu Ren
Seeker of The Path
138
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Posted - 2014.04.18 23:28:00 -
[23] - Quote
1.9: Serious bug hunt. 2.0: The map designer discovers a tool called "Movers" in the UE3 editor. Then gives us dynamic map features such as doors, elevators, etc. 2.1: .............. Bug Hunt.
I should probably stop posting... Feel kind of negative today.
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
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JIMvc2
UNREAL WARRIORS
86
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Posted - 2014.04.18 23:58:00 -
[24] - Quote
Alabastor 'TheBlaster' Alcar wrote:So whatson the table for 1.9 and 2.0, will it be nerfs, buffs, pc changes, new content, or bugfixes? Personally id like to see bug fixes, and possibly pc/fw changes for 1.9, and the rest of the vehicles for 2.0.
In Fanfest 2013 ccp said that they are going to redo/rechange the UI aka. User Interfierence. It will include new Skirmish 2.0, PC, Market place, player trading, future fits, drones, ect...
They are releasing content to this game little by little. Im excites for the Next Evolution.
Fanfest 2014!!!
One morw thing. 24 vs 24.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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JIMvc2
UNREAL WARRIORS
86
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Posted - 2014.04.18 23:59:00 -
[25] - Quote
Auris Lionesse wrote:Starting the game over on ps4 Refunding everyones money Apologizing Fire shanghai team Build time machine Go back in time 1 year and spend the 57m wod rnd budget on dust instead Come back to the present and sell time machine Eveify New engine New gallente heavy design and new gallente light suit design that match the medium. New beta and a final apology for not doing all this sooner.
The gallente light looks awesome. No need to redo. The gallente heavy = Megatron.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
314
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Posted - 2014.04.19 00:07:00 -
[26] - Quote
Almost forgot, a new paint job for the CalammandoGǪ
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
740
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Posted - 2014.04.19 01:22:00 -
[27] - Quote
JIMvc2 wrote:Auris Lionesse wrote:Starting the game over on ps4 Refunding everyones money Apologizing Fire shanghai team Build time machine Go back in time 1 year and spend the 57m wod rnd budget on dust instead Come back to the present and sell time machine Eveify New engine New gallente heavy design and new gallente light suit design that match the medium. New beta and a final apology for not doing all this sooner. The gallente light looks awesome. No need to redo. The gallente heavy = Megatron.
No gallente light looks like a leather bodysuit. Not organic armor.
And that's the worst comparison for the heavy I've heard, it should look like a gallente suit. Not megatron that alone is reason enough for a redo. This isn't transformers it's new Eden. If anything the gallente heavy is a fat turtle. Neither are gallente themed designs next to the medium.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
535
|
Posted - 2014.04.19 01:25:00 -
[28] - Quote
Auris Lionesse wrote:JIMvc2 wrote:Auris Lionesse wrote:Starting the game over on ps4 Refunding everyones money Apologizing Fire shanghai team Build time machine Go back in time 1 year and spend the 57m wod rnd budget on dust instead Come back to the present and sell time machine Eveify New engine New gallente heavy design and new gallente light suit design that match the medium. New beta and a final apology for not doing all this sooner. The gallente light looks awesome. No need to redo. The gallente heavy = Megatron. No gallente light looks like a leather bodysuit. Not organic armor. And that's the worst comparison for the heavy I've heard, it should look like a gallente suit. Not mrgatron that alone is reason enough for a redo. This isn't transformers it's new Eden. If anything the gallente heavy is a fat turtle. Neither are gallente themed designs next to the medium.
I think he ment Megathorn.
At least I hope he did. ..
Deciphering the truth from a web of lies is far easier than you'd think. Especially if you're a bureaucrat.
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
660
|
Posted - 2014.04.19 01:29:00 -
[29] - Quote
Player trading/market.Anything else before this and I couldn't care less. |
Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
214
|
Posted - 2014.04.19 01:32:00 -
[30] - Quote
Test Subject 371 wrote: Here are some ideas in no particular order... I tried to refrain from 'nerf this or that' type arguments.
I liked the idea posted elsewhere - newer / more variety in planetary maps ( forest, jungle, water, cities, complexes, etc ) would make things really interesting. Dividing a battle field with a river or gorge would add a new dynamic - imaging having to use dropships, or otherwise having to use a hotly contested choke point like a bridge to get to an objective.
implement 'climb' option on more surfaces than just a ladder. I should be able to climb onto a tank, or a cliff face, or if we ever have trees and such, I should be able to climb those.
Dropsuit Armor and vehicle skin customization would be fun - other games do it. Would be nice to put a personal touch on our characters. Corps could have uniforms - lone wolfs could design their own sigils.
More vehicle diversity.
Destructible environments. It is maddening when an infantry guy can hide from a rail turret simply by ducking behind a railing. It would be sooo much fun to see stuff get blown to bits and would change the dynamics of battle dramatically. People wouldn't be able to hide behind that wall anymore, b/c the wall itself was reduced to rubble. No more crossing that bridge.. it was blown up.
Taunt or dance animation just because people want to rub your nose in it ( plus you could make some pretty funny videos for you tube ). Imagine a scout doing some Michael Jackson moves, or a Heavy doing the robot.
Retrieve equipment ( nanohives / uplinks ) similar to recalling a vehicle
Hack equipment ( nanohives / uplinks ) similar to hacking vehicle
Portable vehicle resupply hives.
Portable shield generators - similar to nanohives - drop it to create cover.
Jet packs for short flight ( susceptible to AV when mobile ).
Proximity mines for infantry.
Change 'red line' dynamics - yes I understand the red line exists so people can't camp the spawn points, but you shouldn't be permitted to engage from behind them either. Set the 'safe' spawn point and the red line further back and those that want to use it need to take longer to get to battle. Prevent being able to fire from behind them, like you did with the MCC. I believe when I first started snipers used to hide inside them and fire from the loading bay, but that doesn't happen anymore b/c some kind of shield prevents you from doing it. You could implement the same effect with the red lines. Either that or simply increase the redline death timer to maybe 30 seconds and make it death to everyone - no matter what side you are on - to force people out of them.
Allow MCCs to take damage from other sources ( like installations, vehicles, and even AV if close enough ).
Change the bounding barriers on existing structures to be more forgiving. There are some towers that actually have balconies at the very top. Would be awesome if we could actually walk around in those.
anyway.. just some thoughts.
Why haven't you all liked this post? Its so refreshing to see someone with ideas and not "waaaahhhh my fits shouldn't die Nerf that thing that killed me >.<"
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