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DEZKA DIABLO
THE FOOTCLAN
655
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Posted - 2014.04.18 15:45:00 -
[1] - Quote
So basically your nerfing scouts to side arms shotguns and plasma cannons? Really dude?
So does a full respec come with this plan since I ve always been a scout, have3 at proto, won't play another suit ,and you wanna trash all my points in scr, rr,Ar, and Cr, and leave me with NERFED useless sidearms like the faylock, scp, and have no range weapons whatsoever ?
So if I get spoted moving anywhere in the game at a distance greater than 20/40 m I'm dead, doesn't sound op at all!
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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DEZKA DIABLO
THE FOOTCLAN
655
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Posted - 2014.04.18 15:51:00 -
[2] - Quote
You wanna buff assaults, do it by actually buffing them not screwing over anyone else. Fast shield regens, weapon fitting reductions, a grenade and a flux nade slot, better precision , things like this not scrapping everyone's skill tree.
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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DEZKA DIABLO
THE FOOTCLAN
657
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Posted - 2014.04.18 17:18:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:DEZKA DIABLO wrote:So basically your nerfing scouts to side arms shotguns and plasma cannons? Really dude?
So does a full respec come with this plan since I ve always been a scout, have3 at proto, won't play another suit ,and you wanna trash all my points in scr, rr,Ar, and Cr, and leave me with NERFED useless sidearms like the faylock, scp, and have no range weapons whatsoever ?
So if I get spoted moving anywhere in the game at a distance greater than 20/40 m I'm dead, doesn't sound op at all! 1. Not just scouts, also logis, sentinels, commandos, and all size basic frames. 2. You're misrepresenting the amount of options. Non-assaults would be able to use mass driver, laser rifle, sniper rifle, shotgun, plasma cannon, swarm launcher. Anyway, I disagree with the OP on this, its way too harsh. The source of the scout problem is the inadequacies of the medium frames, scouts and other suits having access to the 4 main assault rifles is not the problem. The problem is that scouts can tank nearly as much HP as the medium frames, while still being faster, stealthier, better at scanning, having a 2nd equipment, and cloaking bonus. I think scouts should be able to bricktank if they want to, but the HP gap between scouts and medium frames should remain significant. Right now the HP gap isn't, and an Amarr scout actually has more module slots than an Amarr assault at STD-ADV for example and allows the scout to out-tank the assault, while still being faster, stealthier, better at scanning, have a 2nd equipment etc. The issue is less pronounced with the other assaults, but the gap is too small. The problem is the medium frame slots, and slot progression. Like every other frame size, mediums should gain only 1 module slot from one tier to the next, and the upper limit should be 8 (like most current logis). So it should be 6 module slots STD, 7 ADV, 8 PRO. I say let scouts tank if they want to, as long as they don't start usurping the role of assaults. My thread on the subject: [Request] Medium frame (basic/assault/logi) slot changes/incease I agree, I'm not so sure about extra slots since the only high HP scouts I know of are the ones that are usually assaults anyway, so if they move back to assaults then the original low HP scouts will have much larger problems but it could balance it who knows. But what could and maybe would work is if shield or armored suits got a better efficiency to HP per level that turned a shield mod from 66 to 90 or something like that or a faster regen for min an cal, and the gal an amar assaults got either a speed and endurance increase to counter balance to the armor they stack or a reduction to speed penalty per level.
Something along those lines
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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DEZKA DIABLO
THE FOOTCLAN
661
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Posted - 2014.04.19 20:37:00 -
[4] - Quote
Text Grant wrote:KAGEHOSHI Horned Wolf wrote:DEZKA DIABLO wrote:So basically your nerfing scouts to side arms shotguns and plasma cannons? Really dude?
So does a full respec come with this plan since I ve always been a scout, have3 at proto, won't play another suit ,and you wanna trash all my points in scr, rr,Ar, and Cr, and leave me with NERFED useless sidearms like the faylock, scp, and have no range weapons whatsoever ?
So if I get spoted moving anywhere in the game at a distance greater than 20/40 m I'm dead, doesn't sound op at all! 1. Not just scouts, also logis, sentinels, commandos, and all size basic frames. 2. You're misrepresenting the amount of options. Non-assaults would be able to use mass driver, laser rifle, sniper rifle, shotgun, plasma cannon, swarm launcher. Anyway, I disagree with the OP on this, its way too harsh. The source of the scout problem is the inadequacies of the medium frames, scouts and other suits having access to the 4 main assault rifles is not the problem. The problem is that scouts can tank nearly as much HP as the medium frames, while still being faster, stealthier, better at scanning, having a 2nd equipment, and cloakingdredats bonus. I think scouts should be able to bricktank if they want to, but the HP gap between scouts and medium frames should remain significantsxeeesr. Right now the HP gap isn't, and an Amarr scout actually has more module slots than an Amarr assault at STD-ADV for example and allows the scout to out-tank the assault, while still being faster, stealthier, better at scanning, have a 2nd equipment etc. The issue is less pronounced with the other assaults, but the gap is too small. The problem is the medium frame slots, and slot progression. Like every other frame size, mediums should gain only 1 module slot from one tier to the next, and the upper limit should be 8 (like most current logis). So it should be 6 module slots STD, 7 ADV, 8 PRO. I say let scouts tank if they want to, as long as they don't start usurping the role of assaults. My thread on the subject: [Request] Medium frame (basic/assault/logi) slot changes/incease Medium basic frames, and commandos would have medium slots. (Not sure 1 or 2 for commando's) Why do you think this is too haredxssh? This would just force support roles to use support weapons and give assaults an advantage in 1 vs 1 engagements in medium range. And make it certain death Any where we go against 1000 HP assaults from any range outside 20/30 m, sounds totally fair, how did you think of such a idea?
I was wondering tho, in the armed forces when everyone loads out do you really think they kick the scouts out the truck and say" HERE'S A SHOTGUN AND A PISTOL SOLDIER, GO GET EM!"
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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DEZKA DIABLO
THE FOOTCLAN
672
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Posted - 2014.04.25 03:57:00 -
[5] - Quote
Text Grant wrote:KAGEHOSHI Horned Wolf wrote:DEZKA DIABLO wrote:So basically your nerfing scouts to side arms shotguns and plasma cannons? Really dude?
So does a full respec come with this plan since I ve always been a scout, have3 at proto, won't play another suit ,and you wanna trash all my points in scr, rr,Ar, and Cr, and leave me with NERFED useless sidearms like the faylock, scp, and have no range weapons whatsoever ?
So if I get spoted moving anywhere in the game at a distance greater than 20/40 m I'm dead, doesn't sound op at all! 1. Not just scouts, also logis, sentinels, commandos, and all size basic frames. 2. You're misrepresenting the amount of options. Non-assaults would be able to use mass driver, laser rifle, sniper rifle, shotgun, plasma cannon, swarm launcher. Anyway, I disagree with the OP on this, its way too harsh. The source of the scout problem is the inadequacies of the medium frames, scouts and other suits having access to the 4 main assault rifles is not the problem. The problem is that scouts can tank nearly as much HP as the medium frames, while still being faster, stealthier, better at scanning, having a 2nd equipment, and cloaking bonus. I think scouts should be able to bricktank if they want to, but the HP gap between scouts and medium frames should remain significant. Right now the HP gap isn't, and an Amarr scout actually has more module slots than an Amarr assault at STD-ADV for example and allows the scout to out-tank the assault, while still being faster, stealthier, better at scanning, have a 2nd equipment etc. The issue is less pronounced with the other assaults, but the gap is too small. The problem is the medium frame slots, and slot progression. Like every other frame size, mediums should gain only 1 module slot from one tier to the next, and the upper limit should be 8 (like most current logis). So it should be 6 module slots STD, 7 ADV, 8 PRO. I say let scouts tank if they want to, as long as they don't start usurping the role of assaults. My thread on the subject: [Request] Medium frame (basic/assault/logi) slot changes/incease Medium basic frames, and commandos would have medium slots. (Not sure 1 or 2 for commando's) Why do you think this is too harsh? This would just force support roles to use support weapons and give assaults an advantage in 1 vs 1 engagements in medium range. Because you don't go take light weapons away from a class two years after invention just because of cloaks! I'm sick of whinny assaults, ah my gun doesn't work like it used to so nerf all the other guns, my suit sucks so nerf all the other suits, MAN GET REAL!
You want a buff ; ask for a buff not the right to break my skill tree! So what your asking for is no sp refund, scrap my 15 mill in light weapons cuz I only play as a scout since beta, an waste money an time I spent on my character because scouts kill you with rifles?
What you gonna do when I'm wrecking you with two proto smgs, nerf those too?
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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DEZKA DIABLO
THE FOOTCLAN
676
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Posted - 2014.04.28 21:15:00 -
[6] - Quote
Text Grant wrote:Dunce Masterson wrote:DEZKA DIABLO wrote:You wanna buff assaults, do it by actually buffing them not screwing over anyone else. Fast shield regens, weapon fitting reductions, a grenade and a flux nade slot, better precision , things like this not scrapping everyone's skill tree. -1 If they increased the fitting requirements of the weapons then they would need to increase the fitting bonus on the assault suits as they are now they can now fit a full proto set up with good fitting skills. here is my 2 cents; how about adding the benefits of complex shield and armor modules without the penalties to the assault suits over the scout suits. +66 shield hit points better recharge rate and a shorter delay in shield recharge time and +135 armor hit points and then give the Assaults 1 more module slot then their scout counter parts (the same amount on all of them 7). and to one of the above posters the SCR does not need another nerf the rail rifle is still op and is in need of the reduction you suggested for the SCR, now for the weapon specialization they should of done the opposite in my opinion. Assaults are supposed to be weapon masters. Heavies are supposed to be brick tanks. I don't agree with any idea to buff brick tanking medium or light suits
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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DEZKA DIABLO
THE FOOTCLAN
676
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Posted - 2014.04.28 21:16:00 -
[7] - Quote
Then what is this magical number of HP we should all be capped at?
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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