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Hakyou Brutor
G0DS AM0NG MEN Dirt Nap Squad.
186
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Posted - 2014.04.17 22:25:00 -
[1] - Quote
No. You said that you already wrecked tanks, so what effect would they have on that?
Also, if you're making them fly away aren't you doing your job anyway?
I'm a logi now! :D
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Hakyou Brutor
G0DS AM0NG MEN Dirt Nap Squad.
186
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Posted - 2014.04.17 22:56:00 -
[2] - Quote
Atiim wrote:Hakyou Brutor wrote: Also, if you're making them fly away aren't you doing your job anyway?
No. If your making them fly away your simply giving them a 0 ISK, 100% risk-free pass. It's all about perspective, bud.
It's not about costing them ISK, it's about making them retreat to the redline and making them useless to the team, or, of course die. You're saying you want to be able to kill a 500k ISK dropship before they even have a chance to retreat.
I'm a logi now! :D
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Hakyou Brutor
G0DS AM0NG MEN Dirt Nap Squad.
187
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Posted - 2014.04.17 22:59:00 -
[3] - Quote
Zaaeed Massani wrote:Hakyou Brutor wrote:No. You said that you already wrecked tanks, so what effect would they have on that? You weren't paying very close attention, but I'll say it again... There were two Wiyrkomi Swarms and one ADV Forge Gunner. If we weren't wrecking tanks there would be something wrong. Quote:Also, if you're making them fly away aren't you doing your job anyway? No... If they fit missile for the purpose of being able to kill infantry, then an infantry weapon that is specialized for AV should be capable of killing them back. It;s that simple. Bro, I'm sorry, but if you can't kill ONE dropship with two proto swarms and a forger then you're either trying to kill Snugglz or you're bad at AV.
I'm a logi now! :D
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Hakyou Brutor
G0DS AM0NG MEN Dirt Nap Squad.
187
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Posted - 2014.04.17 23:14:00 -
[4] - Quote
Zaaeed Massani wrote:Hakyou Brutor wrote:Atiim wrote:Hakyou Brutor wrote: Also, if you're making them fly away aren't you doing your job anyway?
No. If your making them fly away your simply giving them a 0 ISK, 100% risk-free pass. It's all about perspective, bud. It's not about costing them ISK, it's about making them retreat to the redline and making them useless to the team, or, of course die. You're saying you want to be able to kill a 500k ISK dropship before they even have a chance to retreat. I'm not saying that. I'm saying that an Incubus sat there and tanked... *duz mathz* ...approximately (just did this in 20 sec) 10,000 damage, probably closer to 14k to be honest, without even breaking a sweat. Not ok. In addition, iirc CCP fixed Caldari dropships so that they no longer have the innate 45% resistance to swarms. Gallente dropships still do, and so therein lies a large part of the problem. The fact that Pythons are more maneuverable, although more squishy, makes it even easier for them to outrun/doge swarms...which is the reason I felt compelled to start this thread in the first place. It's impossible the Incubus took 10k damage and still lived. The max they can tank is about 4.7k eHP. With the 45% resistance to swarms you get 6.8k eHP. So the 10k damage dealt with the AV with him still flying away is impossible.
I'm a logi now! :D
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Hakyou Brutor
G0DS AM0NG MEN Dirt Nap Squad.
187
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Posted - 2014.04.17 23:18:00 -
[5] - Quote
Zaaeed Massani wrote:Hakyou Brutor wrote:Zaaeed Massani wrote:Hakyou Brutor wrote:No. You said that you already wrecked tanks, so what effect would they have on that? You weren't paying very close attention, but I'll say it again... There were two Wiyrkomi Swarms and one ADV Forge Gunner. If we weren't wrecking tanks there would be something wrong. Quote:Also, if you're making them fly away aren't you doing your job anyway? No... If they fit missile for the purpose of being able to kill infantry, then an infantry weapon that is specialized for AV should be capable of killing them back. It;s that simple. Bro, I'm sorry, but if you can't kill ONE dropship with two proto swarms and a forger then you're either trying to kill Snugglz or you're bad at AV. You're not getting it, are you. Yes, perhaps the forge gunner could have had a better aim, I was busy switching to my ACR and keeping infantry off him from time to time...but the point is that it is SO EASY for an ADS to out run a flock of swarms in the blink of an eye. If you can't see (and acknowledge) the problem there then I'm finished responding to you. Sounds like you need better positioning my friend. Learn how to fly a dropship and get up high with your AV. No chance of infantry getting on your case, except snipers which can be easily countered with triage hives or a counter-sniper.
I'm a logi now! :D
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Hakyou Brutor
G0DS AM0NG MEN Dirt Nap Squad.
187
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Posted - 2014.04.18 00:02:00 -
[6] - Quote
Atiim wrote:Hakyou Brutor wrote:Atiim wrote:Hakyou Brutor wrote: Also, if you're making them fly away aren't you doing your job anyway?
No. If your making them fly away your simply giving them a 0 ISK, 100% risk-free pass. It's all about perspective, bud. It's not about costing them ISK, it's about making them retreat to the redline and making them useless to the team, or, of course die. You're saying you want to be able to kill a 500k ISK dropship before they even have a chance to retreat. No I'm saying that a person in the 500k ISK dropship shouldn't be able to evade with a near 100% guarantee. I have to risk something by bringing out my AV suit, what makes you special?
What makes me special? Hmm I'll get back to you on that.
It's not 100% guarantee that you get away safe. If there are two proto swarmers and a forger, then the swarmers hit the ADS once each, and the forger hits him twice it's guaranteed the ADS is dead. So it's not the fact that the ADS pilot just flies away, it's that the AVers aren't very good.
I'm a logi now! :D
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