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Bubba Brown
Militaires Sans Jeux
233
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Posted - 2014.04.17 05:23:00 -
[1] - Quote
i realized a long time ago, but apparently most others have not, is that the main shortcoming of dust is the lack of security space or voluntary segregation of the playerbase.
even though dust is not eve, it is evelike, so i can make tenuous comparisons and feel like i can get away with it, and nobody can stop me. in the current game, vets play with newbies without much restriction. the matchmaker doesnt really seem to do very much. this makes for an awful experience for everyone. newbies get stomped constantly and have very little room to grow. mid-rangers are the newbies who were masochistic enough to stick around, but it's still pretty awful for them, a horrible grind with few even matches or experiences vets just stomp in full proto suits or boost matches between themselves with the occasionally jolly bout with other vets. a few of them were newbies who scraped their way to relevance. most are just from early in the release and didnt abandon ship as the game stagnated.
so, security space is the fix, but how?
here's a pretty poorly thought out basic guideline
all public matches are segregated into high, low, and null sec matches. you pick what kind of security space you want to join matches for, and it starts searching. depending on what type of match you're in, the fits you can use are restricted. there would be some kind criteria to keep fits within a certain boundry based on the type of match. perhaps for high sec space matches, you can only use fits with two or fewer advanced modules/suits/weapons. another possibility is an item level system which would allow for a militia suit with NOTHING on it but a proto assault rifle. ultimate glass cannon. Low sec would allow a little proto, and null sec would have no restrictions of any kind. Choose a restricted fit and it'll just say some crap about "insufficient distributed network support for modules" or something, Cloud server jargon. there are no total allocated SP restrictions this is important. newbies can play with vets in null if they want, and vets can play with newbies in high sec but they MUST use lower level fits. it allows plenty of mobility without gear stomping. there are no squad or team restrictions also important, although it might be worthwhile to make highsec "random only", nobody can group in highsec, this can serve as the first "push" towards the much more open low sec PC battles only happen in low and nullsec another push to get people out of the highsec kiddie pool. want to control stuff? you gotta risk it. Factional warfare would occur in highsec, but have fit restrictions similar to lowsec having FW occur entirely in the highsec kiddie pool? meh, it needs some spice, but again you dont want proto stomps everywhere. ISK and SP rewards scale up quickly outside of highsec this is the most important bit, and its identical to the security space philosophy in eve. want to win it all? you have to risk it all. this will IMMEDIATELY get the proto corps out into nullsec matches since that will be their major source of income, and they'll fight amongst eachother out there
will this prevent pumpstomping outside highsec? no, group up to your heart's content
is this a perfect solution? probably not, but nothing is. this will certainly solve a lot of new player experience issues and keep the playerbase spread out instead of stuck in the same tiny box
does this make sense in-universe with regards to EVE to DUST interraction? eeeeeehh? CCP has justified much worse
god damnit this was supposed to be a short post |
Bubba Brown
Militaires Sans Jeux
234
|
Posted - 2014.04.17 20:34:00 -
[2] - Quote
by the way the fit restriction would be functionally similar to an empty or unskilled fit, as in its red when choosing your fit from the spawn screen there would also need to be some prompt that alerts you if your favorite fit is not eligible, and asks for an alternative fit to use
i think this would be hella fun and allow for high sec to be a quick match type thing with very even footing, lowsec to be much more open with lots of unique fits and playstyles, and null to be the real end-game big leagues that deal with proper meta |
Bubba Brown
Militaires Sans Jeux
236
|
Posted - 2014.04.18 02:38:00 -
[3] - Quote
The Attorney General wrote: If you are a poor player, no amount of protection from CCP is going to stop you getting farmed, all it will do is make everyone suffer so that you get your backside kicked slightly less.
you have quite literally described the justification someone would have if EVE was not segmented by security space, and everywhere was null i'll let you noodle on how badly that would work out in eve. actually you dont need to noodle at all, it's playing out in dust right now in realtime
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Bubba Brown
Militaires Sans Jeux
236
|
Posted - 2014.04.18 02:40:00 -
[4] - Quote
Atiim wrote:Lynn Beck wrote:I like it.
What of Gallente Sentinel G-1'a who can field full prototype? How far back does this limit go: gear(dropsuit) tier, module tier, or cost? We could make the Meta Level come into play here. Every item has a Meta Level, and the Meta Level is dependant on the item's tier. We could make the Meta Level add up to a total, such as 50. If the Meta Level of all the combined items exceeds 50, the fitting is invalid. There. Creates an way for the 'matchmaker' to distinguish between an innocent fitting and a stomp suit, and it gives Meta Level a purpose in the game.
meta level is a good approach, although it'd make meta level balancing rather important on CCPs end. definitely dont want to significantly buff some item but keep its meta level the same, that'll throw a wrench in the works the size of nantucket
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Bubba Brown
Militaires Sans Jeux
238
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Posted - 2014.04.19 08:59:00 -
[5] - Quote
also, of course, is the possibility of simply not having fit restrictions but simply making null matches have much higher bonuses and payout
so obviously the proto fellows will fly out there and blap blap eachother for big cash money, leaving the new players alone ....at least, hopefully |
Bubba Brown
Militaires Sans Jeux
245
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Posted - 2014.04.20 00:55:00 -
[6] - Quote
wripple wrote:The development team recently just acquired quite a lot of new faces after WoD got canned, why not just have them dedicate towards remodeling and rebalancing stuff like this while the current Dust team does what they do best, introduce new content before balancing the old.
the best part is, this kind of system isnt particularly complex in terms of code, it's mostly changes to the way the matchmaking system works, and thats almost entirely server side. the only client side stuff would be adding some options to the matchmaking screen, and a few tutorials talking about security space |
Bubba Brown
Militaires Sans Jeux
245
|
Posted - 2014.04.20 00:57:00 -
[7] - Quote
The Attorney General wrote:There is nothing stopping you, aside from knowing that CONCORD will blap you.
that IS what is stopping you. it severely limits what you want to risk and fundamentally changes how you would otherwise approach the situation in null (just kill em)
however, you cant exactly have NPC turrets that shoot you in dust for shooting other players....
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Bubba Brown
Militaires Sans Jeux
245
|
Posted - 2014.04.20 01:00:00 -
[8] - Quote
Quil Evrything wrote:The Attorney General wrote:Given how few people play this game, if you try and carve the playerbase up, everyone will have 20 minute waits for matches, and we still won't get fair even spreads.
boloney. Only people looking to pubstomp will have to queue up for idiots to be slaughtered. Most everyone else will be in the "no proto" groupings, so the majority will have very similar wait times. and/or matches could have fewer than 32 people, like in Oceania server. Which, btw, I prefer.
ah, but it isnt that simple if everyone sits in high sec solo matches, they'll skill up very very slowly, which is fine when you're starting out since putting 3 points in all your core skills isnt much of an SP investment but to get all the good SP? the good isk? you need to head out into low or null |
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