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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Living Like Larry Schwag
6798
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Posted - 2014.04.17 02:11:00 -
[1] - Quote
I thought I should take this time to discuss one of the numerous fallacies spouted on these forums while discussing game balance. One of these fallacies, is the Continuum Fallacy.
Let's look at a paragraph from the page lined above:
Quote:The fallacy appears to demonstrate that two states or conditions cannot be considered distinct (or do not exist at all) because between them there exists a continuum of states. According to the fallacy, differences in quality cannot result from differences in quantity.
Here's are some examples of the Continuum Fallacy in use:
Quote:"Plasma Cannons are so overpowered right now! Look at the killfeed, and that's literally all you see! It's just Nyain San running amok with KLA-98s and Allotek Plasma Cannons!"
Quote:"Plasma Cannons are stupidly overpowered right now! 80% of the teams in Planetary Conquest consist of nothing but Speed Tankers and AVers running around with Allotek Plasma Cannons!"
Quote:Combat Rifles have definitely become a unicorn and is beyond under-powered! You almost never see them on the kill-feed, and only 5-6 people use them as a main weapon in Planetary Conquest.
This needs a buff so they can become viable again.
These statements would imply that Plasma Cannons are overpowered simply because they have a high prevalence in Planetary Conquest, and because they are seen frequently on the killfeed. It would also imply that Combat Rifles are underpowered simply because they are rarely used in Planetary Conquest, and are hardly ever seen on the killfeed
However we all know this is not the case, and anyone who believes it is the case should probably schedule an appointment with their doctor as soon as possible.
Does this wall of text hurt your eyes? Well here's a TL;DR for you:
Quote:Please refrain from calling an item underpowered or overpowered because of it's prevalence in Planetary Conquest, and how often it's seen on the killfeed.
It's a fallacy.
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#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Living Like Larry Schwag
6800
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Posted - 2014.04.17 02:33:00 -
[2] - Quote
Adipem Nothi wrote:Tanks? HAVs are imbalanced for a different set of reasons.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Living Like Larry Schwag
6800
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Posted - 2014.04.17 02:35:00 -
[3] - Quote
sebastian the huds wrote:I still want that thunder dome game mode, we have a score to settle. You and I both know you weren't going to win anyways.
You actually saved yourself 50m ISK.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property
6807
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Posted - 2014.04.17 05:45:00 -
[4] - Quote
True Adamance wrote:Atiim wrote:Adipem Nothi wrote:Tanks? HAVs are imbalanced for a different set of reasons. No denying that..... though it does hit my funny bone that Hardeners were QQed about hard......nerfed......and weren't even the damn problem. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) I want 1.6 HAV modules back. Powerful timed reps and similar hardeners...and the ability to passive tank.....mmmmm But you already can passive tank...
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property
6807
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Posted - 2014.04.17 05:50:00 -
[5] - Quote
KenKaniff69 wrote:So you complain about DNS... Yet join it. ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) Can you please link a quote to where I was complaining about DNS?
Also: Off-Topic.
Heaven's Lost Swarmer
[s]Text[/s] <-------- That's how you make a strike-through
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