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Pokey Dravon
OSG Planetary Operations Covert Intervention
1973
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Posted - 2014.04.16 21:14:00 -
[1] - Quote
Hmm it would cause chaos. I like chaos. Only issue is that existing is that the clones themselves are worth more than 5 million, meaning a corp with a district could attack itself, have the clone back suicide, collect all the biomass, and make more money than it cost to buy the clone pack.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1976
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Posted - 2014.04.17 16:04:00 -
[2] - Quote
At which point PC wouldn't be profitable at all, and no one would do it because it would be even more of an ISK sink with zero incentives to participate.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1983
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Posted - 2014.04.18 00:24:00 -
[3] - Quote
Zatara Rought wrote:Pokey Dravon wrote:At which point PC wouldn't be profitable at all, and no one would do it because it would be even more of an ISK sink with zero incentives to participate. Not if they increased the profit killed on a per clone basis in battle. Which is exactly the kind of hotfix we need! Nerf passive to practically nothing, increase battle payouts to...3-5 mill per battle for the winning team.
Again, easily abused. Send in a couple guys and just set up a firing squad and kill the attacking clone pack for massive profit. You're not thinking this through.
Thor Odinson42 wrote:Zatara Rought wrote:Pokey Dravon wrote:Hmm it would cause chaos. I like chaos. Only issue is that existing is that the clones themselves are worth more than 5 million, meaning a corp with a district could attack itself, have the clone pack suicide, collect all the biomass, and make more money than it cost to buy the clone pack. Indeed you'd end up inciting district locking again. Unless you also nerfed isk payouts to practically nothing to prevent it being profitable to lock. There's no doubt it would get abused. But as you know, it would do nothing to your DND's holdings even it people used them in the spirit of their intent. It sounds like it could be fun for all involved. And you never know, it could lead to a larger population of Dust having interest in PC. Perhaps make the first event last 48 hours as a trial run.
It doesn't matter if it encourages interest, it doesn't fix the underlying problem. Existing corps will just use this to continue to lock their districts and make even more money in the process. It will end exactly the same way the FW Incident with Goons did.
I'm sorry if I sound like I'm pissing in your cheerios, I applaud your intentions, but it's just not a good idea.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1984
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Posted - 2014.04.18 04:32:00 -
[4] - Quote
It is my understanding that total money made from the battle is evenly divided between all members participating in the battle, thus "a couple guys" would make the full payout anyways with a larger share per person, thus the difference would negligible. If I'm incorrect I apologize, but this is how I understand the mechanic from what I've read and experienced.
Not to mention the ISK investment would be so minimal that very little time investment would be needed to break even, spending more time would pull profit. It doesn't solve the district locking issue at all, and thus would be ineffective. Since the clones being sent in the back would cost LESS than the effective value of launching an attack from another district, it would compound the issue of locking even more.
So I'm not being presumptuous if what you're saying is false, as it shows that you either didn't think of the issue or don't understand the mechanic. However I wont beat around the bush with passive aggressiveness, but no hard feelings, we're all here to make the game better so I apologize if you were offended.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1993
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Posted - 2014.04.18 05:54:00 -
[5] - Quote
Ah well, you didn't specify all of the additional conditions so what I said was based off of existing parameters and what you explicitly said.
If we go off the assumption that this is a short term thing, It's not so much the profit, it's that it's making it easier to lock districts, regardless of profit/minimal loss. How would you prevent the continued locking of districts during this event?
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1993
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Posted - 2014.04.18 06:07:00 -
[6] - Quote
KaterineMara Dee wrote:Zatara? isn't that the guy that backstabbed multiple corps and messed up the protection brackets in eon ?
This isn't the time or place for that. Cut it out.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1993
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Posted - 2014.04.18 06:50:00 -
[7] - Quote
Zatara Rought wrote:Pokey Dravon wrote:Ah well, you didn't specify all of the additional conditions so what I said was based off of existing parameters and what you explicitly said.
If we go off the assumption that this is a short term thing, It's not so much the profit, it's that it's making it easier to lock districts, regardless of profit/minimal loss. How would you prevent the continued locking of districts during this event? Like I said..cut profit out to 0..you really think people will abandon districts during the event?
No they'll just lock them for the week or however long the event lasts. They lock them now to avoid fighting, why would they stop for the event?
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1995
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Posted - 2014.04.18 15:56:00 -
[8] - Quote
You're right, I worded that poorly.
So I'll entertain your suggestion to lower the passive ISK gain to close to nothing and build it around a flat rate per player. I apologize if my numbers are off as I don't have them in front of me this second.
Currently your average district makes 8-10 million a day.
16 people per match.
To maintain average profitability of the district each player would need to make 625k a match but obviously the players themselves make some profit directly too, as to pay for their expenses which is typically 1-1.5 million. So we'll just say 1.375 to make it an even 2 million payout per player in effective profit. So lets say you attack your district with a clone pack for 5 million, you send in 3 guys who hack all of the objectives and then afk for 10-15 minutes and make 6 million ISK total, donate it to the corp, corp breaks even.
So now you have a slightly less convenient means the district lock with zero loss, but it's still a means to district lock. Even with 3 people and a 1 million ISK final profit after the cost of the pack between them, they're still making over 300k each which is a decent payout for your typical skirmish match assuming no loss. People would have no issue AFKing for that all day.
Now you may say that there's no large profit in doing this, which is true, but DNS has already made their money, what DNSBlack cares about isn't ISK, it's control. If you haven't already I would encourage you to listen to the most recent episode of Podside if you want to get your head around his plans and get a feel for what kind of person he is. For those who don't know, he essentially cares about keeping 100% of PC under his control so he can set up a Tournament ladder based game mode and completely throw the original concept for PC out the window. Oh and you can't participate unless you join his alliance, but that's another issue. Lowering clone packs to dirt cheap would allow long term district locking with minimal effort and would actually work to encourage this tournament style gameplay as it would allow battles to happen with very little cost involved. Don't get me wrong, I think cheap, player controlled battles with little persistent effect are a great idea, but PC isn't the place for it.
I won't keep kicking the horse here so I'm not going to keep posting on this, but I feel that if this was implemented in the short term or long term, DNS would lock everything down in order to maintain control and not give anyone a chance to chip away at their empire right now. The only reason its not being done to a large extent now is because there would be large losses for mass implementation. Cheap clone packs would make district locking have minimal/no loss and allow for short and long term locking to maintain control. Even at minimal loss, it would be sustainable for a very long time given the amount of ISK that group as now.
Again I get what you guys are saying and I agree completely on the intent, I'm just not sold on this way of doing it.
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Pokey Dravon for CPM1
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