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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10435
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Posted - 2014.04.15 21:56:00 -
[1] - Quote
[Ion pistol] Ion pistol problem: Despite having less range than all other pistols, it also has less damage per second (DPS); its one redeeming quality is the charge shot, which in most cases is functionally useless. By useless I mean this: charge shot generally does not enough to kill (350-385 damage), yet the overheat paralyzes the user. This means after your charge shot fails to kill the target, you're a sitting duck waiting to be killed. In addition to the charge shot being such a liability, its hard to even land the charge shot because of dispersion and the frantic mobile nature of the close range battle (with low range, close range is the only option for the ion pistol). If someone is standing still enough to reliably hit with an ion charge shot, you would be better off with using the scrambler pistol to headshot them (SCP headshot bonus > IOP charge shot); you'll kill them just as fast, and you won't have to deal with overheat (there's also the more range, and more DPS).
There is also the CPU/PG costs at standard Scrambler pistol uses: 11 / 2 Ion pistol uses: STD: 20 / 2
Something is wrong with this. There is no reason why the standard ion pistol should cost BOTH more PG and more CPU than the scrambler one, especially considering Amarr technology tends to me more fitting-intensive. There is no balance or lore justification for this.
Ion pistol solution: The ion pistol should not have overheat, but instead the charge shot should consume all rounds currently left in the magazine. This is very similar to overheat, since it means you have to stop shooting for a while (to reload instead of for cooldown), but unlike overheat, simply having to reload allows you to switch weapons, or to run away.
Increase magazine size. One of the few advantages the ion pistol has over the scrambler pistol is the magazine size, but the scrambler pistol operation skill maxed out makes the magazine of the scrambler pistol exceed that of the ion pistol. Increase the magazine size of the ion pistol to 18. The scrambler pistol shouldn't have more range, more DPS, with a bigger magazine on top of it.
As for the the CPU/PG thing, make the standard ion pistol cost 1 less PG to fit, or make the scrambler pistol take 1 more PG to fit. The scrambler pistol uses
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[Flaylock pistol] Flaylock problem: Ideally, flaylock pistols at all tiers should do enough direct and splash damage per magazine to be good finisher weapons once you have done a good deal of damage with your primary. What holds the flaylock pistol back is the splash radius. The DPS of the flaylock is extremely low compared to other pistols, which is ok when you consider that splash weapons don't require great aim, if you want a precision weapon then you're better off with the bolt pistol or the scrambler pistol (more DPS, no travel time). With the extremely low DPS and the low magazine, the advantage of the flaylock pistol is that it does splash damage, but the radius is too low to make the splash damage really shine. The only good flaylock pistol is the prototype one, because it has the splash radius needed to be effective; its usefulness still very much pales in comparison to other pistols. After testing the core flaylock pistol, a full magazine of splash damage against an already damaged target is still unreliable. Also, right now even with the core flaylock pistol its pretty inconsistent whether or not you can finish off someone since 3 rounds is unforgiving, if you miss one splash shot (especially common with moving enemies) you won't do enough damage to kill the target.
Flaylock pistol solution: Standardize the prototype tier splash radius throughout all tiers to make sure all flaylock pistols of the same variant (base variant, or breach) have enough splash damage to reliably do damage.
Increase magazine size by 1 for all flaylock pistols to make the flaylock pistol able to deal enough damage per magazine to be a reliable finisher weapon against damaged light and medium frames. Reduce splash damage a bit to accompany the increased magazine size.
Give the Minmatar assault a second bonus towards increasing rounds (not magazine size) carried for explosive light weapons and sidearms. Not really necessary, but all other explosive weapons really use up ammo fast, and the mass driver and flaylock pistol are both Minmatar yet do not benefit from the assault bonus.
Also, I looked at the 1.3 dev blog about the flaylock pistol nerf, and I found this insulting: "We'll be closely watching your feedback on these changes as well as monitoring the data to see how they play out live after 1.3 rolls out." This is so painfully a lie, after 5 builds of the general consensus being that flaylock pistol being broken, CCP has completely ignored the feedback. They buffed the mass driver in 1.8, but not he flaylock despite it being far more underpowered.
Continued below.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10435
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Posted - 2014.04.15 21:58:00 -
[2] - Quote
[Scrambler pistol] Scrambler pistol problem: This is basically because of this friend I talk to in our Dust Skype group that is ALWAYS constantly whining about he scrambler pistol rate of fire nerf, it killed the unique feel of the scrambler pistol for him. He isn't unreasonable, he would settle for a different nerf. He would accept an equivalent damage nerf instead of a rate of fire nerf, just anything but the rate of fire. Somehow the scrambler pistol's feel (as a result of the rate of fire) made it his favorite gun in the game, and while he recognizes the scrambler pistol is still likely the best in the game, it is no longer the weapon he fell in love with. I also have an issue, a less sentimental one; the scrambler pistol does not benefit from the Amarr assault bonus.The Amarr assault bonus only covers 2 weapons, that is way too niche, and I think racial assault bonuses should help as many racial weapons as possible.
Solution: [*] Give the
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10445
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Posted - 2014.04.18 08:41:00 -
[3] - Quote
I want the flaylock to be a weapon worth having exist in Dust.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10458
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Posted - 2014.04.20 00:17:00 -
[4] - Quote
What the ion pistol charge shot was a shotgun instead of just one shot? it would completely justify making it use up more than one round, and the shotgun spread would make it more reliable.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10569
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Posted - 2014.04.23 15:48:00 -
[5] - Quote
Buff the flaylock already!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10638
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Posted - 2014.04.26 18:02:00 -
[6] - Quote
I want to successfully flaylock
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10659
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Posted - 2014.04.26 23:18:00 -
[7] - Quote
Pew pew pew
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10845
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Posted - 2014.05.19 17:36:00 -
[8] - Quote
/me hopes CCP Rattati saves the flaylock
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10854
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Posted - 2014.05.21 02:18:00 -
[9] - Quote
Bump
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11493
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Posted - 2014.08.17 20:38:00 -
[10] - Quote
With Delta imminent, good idea to make this thread rise from the dead
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11493
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Posted - 2014.08.17 22:53:00 -
[11] - Quote
Mobius Kaethis wrote:I built this spreadsheet a couple of weeks ago and was looking for someone to get in and criticize. KAGEHOSHI Horned Wolf and others look this sucker over and be critical. I haven't had a chance to read through the entire OP but as soon as I do I'll look into making changes to the spreadsheet based upon it and any comments you all make. Currently have no electricity, and not at library, so I can only see this And type from my phone, but I think it looks good. One thing I would say normalizing splash radius should be part of a flaylock solution to make it reliable at all tiers, and not just proto. Oh, and I think the DPS gap between the IOP and SCP in your proposal is not wide enough in the IOP's favor the justify the steep range difference.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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