|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
851
|
Posted - 2014.04.15 17:52:00 -
[1] - Quote
One glaring issue I'm seeing with respect to AV balance in general is that both forms of AV require a "charge up" time (locking time with Swarms or Forge charge time). This is problematic because a blaster tank or ADS camping a spawn point doesn't require any time to start bringing the pain as soon as the merc spawns. And in the case of an Ambush match, it's not even like you can spawn at the MCC to "regroup" and take out the vehicles.
Solution? Either AV times need to be drastically reduced (near-instant with AV and ~1 sec with Forge) or tanks/vehicles need some counter to their ability to fire quickly (and deadly) on infantry. If Tanks are supposed to be vehicle-to-vehicle combat specialists, then their turrets need to have reduced effect (or better yet, a "heat building" time that ramps up their damage over time).
Otherwise, it's literally impossible to spawn in being spawn camped and be able to get a shot off. Maybe there's a more creative solution--like a bubble shield that blocks damage (as seen in Halo, say) or something similar.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
859
|
Posted - 2014.04.16 13:44:00 -
[2] - Quote
Odigos Ellinas wrote:The Plasma Canon is a AV weapon no "charge up" time there and look what happened. The Plasma Cannon is terrible for another set of reasons, though.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
860
|
Posted - 2014.04.16 15:23:00 -
[3] - Quote
bacon blaster wrote:I've been saying that there needs to be a dumb fire av weapon with no charge up or lock on time. Something single shot, short range and powerful.
That said, we also need a longer ranged av weapon. Right now, there is no effective way to take out a drop ship other than another drop ship or getting lucky with a rail tank. With no aiming, forge guns are hard to use and swarms have a sad joke for range and damage. I'm pretty sure the last SDE contained some information about an actual rocket launcher, though it remains to be seen how such a weapon will play out, etc.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
879
|
Posted - 2014.04.21 18:21:00 -
[4] - Quote
Soraya Xel wrote:There is an inherent design imbalance between vehicles and infantry. Vehicles do more damage, survive better, fire faster, move faster, and distinctly fewer players can kill them. While a vehicle can easily kill infantry in one shot, infantry can rarely ever kill vehicles in one shot.
Due to the way the game is currently played, vehicle drivers are inherently "better" than infantry. In a game that's 16v16, that should never be the case. One player needs to be as good as one player. This means a single AVer, who's sole purpose is to kill vehicles, should be relatively successful at killing vehicles. Vehicles should expect to have infantry support to help them kill AV.
The solo tanker who can farm kills off infantry is a game design that needs to die. It's true that tank vs infantry is severely imbalanced currently. There's the glaring issues of weapon balance--for example, why does a prototype swarm launcher hardly do anything to a militia tank? Why are militia tanks so cheap? I mean, why is it that a fully-outift prototype suit with all complex/proto gear costs way more than a militia tank and yet so very ineffective against it?
The other issue simply lies in the AV mechanics. A blaster tank doesn't take any time to "lock on" to an AV infantry, yet both forms of AV used by infantry require some time exposed and within full line of sight of the tank. How does this make any sense? If infantry has to be exposed to even have the option of firing a missile at a tank, why then does the tank have no similar "target acquire" time? Currently, it's nearly impossible to obtain a lock with a SL because the tank is free to shoot you the entire time you're having to stand in line of sight. This doesn't even speak to how absurdly easy it is for a tank to block the SL missiles with the many bits of cover around.
TL;DR -- Militia tanks cost significantly less than full proto-equipped suits, yet full proto suits have little to no effect on that tank, regardless of meta level of fittings/weapons on that suit. Line-of-sight requirement for SL lock-on is inherently balanced toward tank, since they can easily shoot you when you are acquiring a lock.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
|
|
|