Harpyja
Molon Labe. General Tso's Alliance
1601
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Posted - 2014.04.16 16:34:00 -
[1] - Quote
Vespasian Andendare wrote:...
If Tanks are supposed to be vehicle-to-vehicle combat specialists... The hull doesn't define the role entirely. The turret defines the role as well. It's like saying all Caldari dropsuits should only engage at range. Wrong. Any dropsuit with a rail rifle or laser rifle should engage at range.
Blasters should remain as anti-infantry for balance reasons. The nature of having their high rate of fire and precision makes them the best turret at hitting infantry, so as a trade-off they should also be the worst at AV.
Missile and railgun tanks are balanced against infantry because it's hard to get kills with them unless you're talented and skilled with them. Unlike a blaster tank, they cannot aim back reliably and eliminate AV infantry that's targeting them. I'm forced in almost all situations to retreat with my missile tank; I spam a bunch of missiles in the general direction and hope out of luck that one of them hits and kills the AVer, if it's a nonheavy suit. Otherwise my chances of killing a heavy AV suit are extremely small.
So again, back to blasters, they should have the weakest AV potential, which currently they are competitive against other vehicles as well.
I think that this is where the whole problem stems from, because you have a tank that's best at killing infantry which can also pose a threat to other tanks that aren't as capable against infantry.
I feel like it should look like this: AI tank (blaster) > infantry > AV infantry > AV tank (missile/railgun) > AI tank
Like this, you can have Team A that fields blaster tanks and AV infantry. The blaster tanks clear infantry that pose a threat to team A's AV infantry while the AV infantry clear Team B's AV tanks that pose a threat to Team A's blaster tanks.
Similarly, Team B will have infantry and AV tanks. Infantry to counter team A's AV infantry that's meant to counter team B's AV tanks while Team B's AV tanks counter Team A's blaster tanks which counter Team B's infantry.
Edit: and this is how you achieve full cooperation between vehicles and infantry.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1603
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Posted - 2014.04.17 00:28:00 -
[2] - Quote
Denn Maell wrote:Large Blasters are decent against other tanks too, tho. Not saying their OP by any stretch, but a decent anti shield AV option.
How would you feel if the turret dynamic looked more like small turrets used for infantry, while large turrets are for AV.
And lest I forget, MAV's and MTAC's are on their way soon which is going to necessitate even more AV options, IMHO. You just can't separate roles based on turret size. Turret mechanics also play a huge factor into what role they play.
Separating turrets by size would be like saying HMGs can only take out heavies, light weapons can only kill medium suits, and only sidearms can kill light suits.
The nature of the blaster turret makes it easiest to use against infantry. Therefore, it should be AI focused while it loses any practicality for AV.
Just like the nature of the shotgun places it as the best weapon for CQC. You can't just say that because it's a light weapon (am I correct on this?) it shouldn't be effective in CQC like a sidearm and instead it needs to be repurposed for mid-range engagements.
So let me say again, if I have not made myself clear already, that blasters will always have the best AI abilities, therefore they should be considered as an AI turret with the worse AV abilities, regardless of turret size.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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