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Monkey MAC
Rough Riders..
2533
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Posted - 2014.04.15 17:00:00 -
[1] - Quote
He is right people, nerf tanks, nerf them all to hell.
In all seriousness AV vs Tanks is pretty good right now, the REAL problem is vehicle vs infantry. Blasters need 1) A serious range nerf, 150m most people can't see what's killing them at that range. 2) A serious accuracy nerf, it should not be possible to headshot someone at 80m with a large turret, period 3) A serious heat build up nerf, if you insist on having a 150 rounds a mag you should be overheating at 35 rounds of continuous fire.
Blasters need to work more like a HMG , this will make them better on moving vehicles. Light Missile Turrets needs a serious splash damage nerf, nothing wrong with the radius but the damage is too rewarding. Light Railgun turrets need more damage against vehicles and less overheat.
This will balance tanks ability to slaughter infantry a little more and mean that 6 blaster tanks on the field isn't the be all and end all of pubs, as is so often the case.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2533
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Posted - 2014.04.15 17:25:00 -
[2] - Quote
Do you really think the majority of players are gonna go with an overcomplicated capacitor system that really only facilitates use of keyboard, I'd like to see you try and micromanage all of your modules using just a selection wheel. Mid-Combat
Also their is no need to rebuild, AV vs HAV is pretty well balanced right about now, all we to do is reduce your effectiveness against infantry slightly such that people can in certain circumstances push past HAV's without getting blown to pieces from hyper-accurate 3 round bursts of large blaster. Not to say the large blaster shouldn't be infantry capable, but when you can sit on a rooftop in a tank of the fractured road domination and headshot people consistently on the pipes above the objective, it makes you think.
1) Why the hell does this map actually encourage rooftop camping? 2) How the . . . +60 WP hell is . . . +60 WP this blaster so damn . . . +60 WP accurate?
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2535
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Posted - 2014.04.15 22:13:00 -
[3] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Do you really think the majority of players are gonna go with an overcomplicated capacitor system that really only facilitates use of keyboard, I'd like to see you try and micromanage all of your modules using just a selection wheel. Mid-Combat Also their is no need to rebuild, AV vs HAV is pretty well balanced right about now, all we to do is reduce your effectiveness against infantry slightly such that people can in certain circumstances push past HAV's without getting blown to pieces from hyper-accurate 3 round bursts of large blaster. Not to say the large blaster shouldn't be infantry capable, but when you can sit on a rooftop in a tank of the fractured road domination and headshot people consistently on the pipes above the objective, it makes you think. 1) Why the hell does this map actually encourage rooftop camping? 2) How the . . . +60 WP hell is . . . +60 WP this blaster so damn . . . +60 WP accurate? Cap can easily be done on a controller, all you have to do is watch and make sure the cap doesnt hit 0 or the pretty pony doesnt disappear - Its not ******* hard unless your blind ffs and i already have to deal with the wheel of fortune already which is ******* annoying so it can easily be done
That's the point Im making not only do you now have to deal with the Active Modules, you have to deal with EVERY ****ING module that doesn't improve EHP. You want the general, community to sit there amd operate these at speed?
Taki wrote: Is it ****, vehicles have less skills, less slots, less mods, less vehicles, less variety, less playstyles, less of everything while infantry has more Since vehicles came into DUST right now we are alot worse off in every department, no choice, no variety
Im pretty sure that when CCP started the vehicle rework they said they were only taking out the modules temporarily, that they would be reintroduced when they were happy with the core, obviously they aren't happy with the core yet, so how about a bit of patience.
Taki wrote: The addition of EVE aka New Eden into DUST which is supposed to be in New Eden gives it ties to the game and a system which has already been well thought out for the best part of 10years and adds more variety for everyone involved
Its a win win
You mean the mechanics etc that were designed for a space ship game where you don't manually aim? Or even actually "physically" fly the ship (you just plot the course), sounds like a great idea to try shoehorn this directly into a FPS setting on a controller. Learn from them, take inspiration from them, but don't just try and copy them. Capacitors just aren't cut out for dust.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2535
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Posted - 2014.04.15 22:21:00 -
[4] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Do you really think the majority of players are gonna go with an overcomplicated capacitor system that really only facilitates use of keyboard, I'd like to see you try and micromanage all of your modules using just a selection wheel. Mid-Combat Also their is no need to rebuild, AV vs HAV is pretty well balanced right about now, all we to do is reduce your effectiveness against infantry slightly such that people can in certain circumstances push past HAV's without getting blown to pieces from hyper-accurate 3 round bursts of large blaster. Not to say the large blaster shouldn't be infantry capable, but when you can sit on a rooftop in a tank of the fractured road domination and headshot people consistently on the pipes above the objective, it makes you think. 1) Why the hell does this map actually encourage rooftop camping? 2) How the . . . +60 WP hell is . . . +60 WP this blaster so damn . . . +60 WP accurate? Breaking the blaster (which already got a nerf) is a horrible idea. no,fixing it is a better way to go about things.
It's hardly breaking it, as it stands blasters have PERFECT accuracy, that little circle is the only place it hits, EVERY TIME. That's just as broken, it needs dispersion you can't deny it.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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