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hackerzilla
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
633
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Posted - 2014.04.15 16:47:00 -
[1] - Quote
I see all these threads about how "tanks are OP" and "AV is UP" so "let's buff the **** out of AV". Wut.... It's incredibly easy to take out a dropship with AV (except brokenness of FG and passive skill not working), and same with a LAV. The real problem here are tanks. NOT LAVs. NOT Dropships. Tanks. So It makes no sense why you would buff AV, when that would disturb the (pretty good) balance of AV vs. LAVs, and AV vs. Dropships, although I'm not saying that there should be a nerf to tanks, I think there should be a more thoughtful and creative fix, to this obvious problem.
I could add more but I'm not up for a rant right now ...
Long live the Helghast.
The best defense in not a good offense, it's a good defense
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hackerzilla
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
634
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Posted - 2014.04.15 16:59:00 -
[2] - Quote
Righteous bump!
Long live the Helghast.
I used to be invisible...
The best defense in not a good offense, it's a good *defense
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hackerzilla
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
634
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Posted - 2014.04.15 17:07:00 -
[3] - Quote
Monkey MAC wrote:He is right people, nerf tanks, nerf them all to hell.
In all seriousness AV vs Tanks is pretty good right now, the REAL problem is vehicle vs infantry. Blasters need 1) A serious range nerf, 150m most people can't see what's killing them at that range. 2) A serious accuracy nerf, it should not be possible to headshot someone at 80m with a large turret, period 3) A serious heat build up nerf, if you insist on having a 150 rounds a mag you should be overheating at 35 rounds of continuous fire.
Blasters need to work more like a HMG , this will make them better on moving vehicles. Light Missile Turrets needs a serious splash damage nerf, nothing wrong with the radius but the damage is too rewarding. Light Railgun turrets need more damage against vehicles and less overheat.
This will balance tanks ability to slaughter infantry a little more and mean that 6 blaster tanks on the field isn't the be all and end all of pubs, as is so often the case. I agree with most things here. Also the vehicle weapons should have different damage values for vehicle and infantry, just like repair tools, and different variants would give different combinations of values, again, just like the repair tools, because just like the repair tools, vehicle's weapons work against both infantry AND vehicles...
Long live the Helghast.
I used to be invisible...
The best defense in not a good offense, it's a good *defense
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hackerzilla
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
635
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Posted - 2014.04.15 17:17:00 -
[4] - Quote
Makes sense that CCP would bring of the elements of a game they have worked for a decade on, into this one. I mean seriously a freaking decade is a long time to achieve a good game balance...
Long live the Helghast.
I used to be invisible...
The best defense in not a good offense, it's a good *defense
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hackerzilla
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
636
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Posted - 2014.04.15 17:39:00 -
[5] - Quote
KILLER EI ITE16 wrote:We'll their wouldn't be so much tank spam if the dam things cost a little more. You are almost Guarenteed to make isk in a tank. The Asssult Dropship costs 300k(nothing equipped) & requires you to put skills into it The Militia tank costs me 70k (fully fit) requires ZERO skills & gets me more kills and war points. Makes a lot of sense how a tank that has 3X+ the tank of an assault dropship and 3X+the damage output, cost 1/3- the cost of an assault dropship. Maybe because the fact that it flies makes it cost so much, but honestly let's just think about game balance here...
Long live the Helghast.
I used to be invisible...
The best defense in not a good offense, it's a good *defense
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