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Fox Gaden
Immortal Guides
2938
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Posted - 2014.04.15 17:58:00 -
[1] - Quote
hackerzilla wrote:I see all these threads about how "tanks are OP" and "AV is UP" so "let's buff the **** out of AV". Wut.... It's incredibly easy to take out a dropship with AV (except brokenness of FG and passive skill not working), and same with a LAV. The real problem here are tanks. NOT LAVs. NOT Dropships. Tanks. So It makes no sense why you would buff AV, when that would disturb the (pretty good) balance of AV vs. LAVs, and AV vs. Dropships, although I'm not saying that there should be a nerf to tanks, I think there should be a more thoughtful and creative fix, to this obvious problem. I could add more but I'm not up for a rant right now ... Swarm Launchers need a small damage buff. About 12%. (Keep in mind that triple damage mod AV fits were nerfed by 12% in 1.8, and Swarms were weak in 1.7 to start with.) The other AV are fine. Dropships can easily get out of range of Swarm Launchers unless 3 of them focus fire at the same time. A fast Moving LAV is hard to lock, particularly when they pass behind stuff and the lock is lost.
Even in 1.6, if you put extenders or plates on your LAV and drove properly, you could usually avoid getting taken out by AV.
The range nerf took away the Swarm LauncherGÇÖs supremacy over Drop Ships.
I do think the AV vs Vehicle balance is better now than it has been in a long time, but it is still tipped slightly in the favour of Vehicles.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2939
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Posted - 2014.04.15 18:09:00 -
[2] - Quote
Monkey MAC wrote:He is right people, nerf tanks, nerf them all to hell.
In all seriousness AV vs Tanks is pretty good right now, the REAL problem is vehicle vs infantry. Blasters need 1) A serious range nerf, 150m most people can't see what's killing them at that range. 2) A serious accuracy nerf, it should not be possible to headshot someone at 80m with a large turret, period 3) A serious heat build up nerf, if you insist on having a 150 rounds a mag you should be overheating at 35 rounds of continuous fire.
Blasters need to work more like a HMG , this will make them better on moving vehicles. Light Missile Turrets needs a serious splash damage nerf, nothing wrong with the radius but the damage is too rewarding. Light Railgun turrets need more damage against vehicles and less overheat.
This will balance tanks ability to slaughter infantry a little more and mean that 6 blaster tanks on the field isn't the be all and end all of pubs, as is so often the case. 1) Wow. That is a lot more range than I would have expected from a blaster weapon, even a big one. I would have expected something between 60m and 100m. 2) Well, technically if you can shoot that fare it should be possible to get a head shot just through random chance, even if the accuracy was terrible, but I get what you mean. 3) I have not used Blaster turrets enough to comment on that one.
I wonder if we will ever get HAV mounted AutoCannons?
I think the Light Missile Turrets are fine. The Splash does not do much when shooting horizontally, and you have to have mad skills to be accurate with an Assault Dropship. I guess they can be a danger on dropship door guns, but then you can just shoot the gunner out of the Dropship.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2939
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Posted - 2014.04.15 18:23:00 -
[3] - Quote
Harpyja wrote:Just nerf large blaster damage by about 33% and it's where it's supposed to be: best at AI but also worst at AV. Right now it's best at AI with little loss to AV potential. WTF? There's absolutely no trade-off, which is causing all of these QQ threads. If blaster tanks are almost guaranteed to go down to a missile/railgun tank, then I don't see any problem with them being AI focused. I disagree. I think Blaster tanks should have the advantage in a CQC Tank brawl. I would go for a rang nerf to 100m instead of a damage nerf.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2939
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Posted - 2014.04.15 18:26:00 -
[4] - Quote
By the way, I updated my Swarm Launcher guide to reflect recent changes. It now contains current anti Tank tactics.
Fox Guide: Swarm Launcher, Unleashing the Swarm
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2939
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Posted - 2014.04.15 18:34:00 -
[5] - Quote
ratamaq doc wrote:Fox Gaden wrote:Harpyja wrote:Just nerf large blaster damage by about 33% and it's where it's supposed to be: best at AI but also worst at AV. Right now it's best at AI with little loss to AV potential. WTF? There's absolutely no trade-off, which is causing all of these QQ threads. If blaster tanks are almost guaranteed to go down to a missile/railgun tank, then I don't see any problem with them being AI focused. I disagree. I think Blaster tanks should have the advantage in a CQC Tank brawl. I would go for a rang nerf to 100m instead of a damage nerf. How about a RoF nerf and Damage buff? That is the suggestion I like the most. Make it a formidable CQC tank killer but much harder to waste infantry. True, even a slight decrease to rate of fire (ROF) balanced by an equal damage buff to keep the DPS the same would give Infantry a better chance. It should still be a lot faster fire rate than the Rail Turret though.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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