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Garrett Blacknova
Codex Troopers
5108
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Posted - 2014.04.15 16:55:00 -
[1] - Quote
There's a glitch - SOME ways to trigger it have already been fixed, the rest are pending confirmation - which allows players to draw their weapons without decloaking.
This allows them to remain relatively close to invisible by standing in one spot with their gun at the ready. They can immediately fire without making themselves more clearly visible.
When you switch from the cloak to your weapon WITHOUT exploiting the glitch, you IMMEDIATELY cause a decloaking sound to play WELL BEFORE YOU CAN FIRE. There's also a decloaking animation which makes you significantly more visible, which is even more obvious than the bright blue shimmery glow you produce when you move around. You'll still be PARTIALLY cloaked for one, MAYBE two shots, but it's not enough to hide you from a competent and observant player with their TV set up correctly.
Here's a thread about how to resolve the problems with seeing cloaked players. If you set your TV up to allow for it, you should have no trouble finding cloaked enemies.
The vast majority of deaths to "invisible shotguns" is actually caused by a lack of observation skills on the part of the victim, or by their TV settings being unsuited to gaming. Set things up properly, and the only problem is that the cloaked targets won't be showing up on your scanners, and you'll need to actually look for them.
For reference, when you suspect there are cloaked enemies (which should be ALWAYS), this is what you should be looking for. Good luck. |
Garrett Blacknova
Codex Troopers
5108
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Posted - 2014.04.15 17:02:00 -
[2] - Quote
Romford Pele wrote:Iron Wolf Saber wrote:... Why does this look familiar...?
My next question did the guy appear in front of you or shot you in the back? He didn't appear at all!! If he literally didn't appear at all, there are three possible explanations:
1. He was behind you, and might not have even been using a cloak, because he was behind you. It shouldn't be any surprise at all to you that enemies shooting you in the back have a tendency not to be visible when you're only able to look forwards. It's possible the enemy used a cloak to get behind you unseen before shooting you in the back.
2. There's a glitch that neither CCP nor any of the active forum users know about which can allow a player to continue firing while cloaked without breaking the cloak. The only known glitch allows a player to remain fully cloaked UNTIL THEY FIRE, but after that point, the decloak animation occurs as normal and they become somewhat - though not completely - visible for about a second before appearing normally. This can allow an extra shot before the cloak effect ends completely - meaning 2 - 3 shots instead of the usual 1 - 2 you'll get from proper use of the cloak.
3. Your TV settings are bad enough that the cloaked player isn't visible even during the most visible part of the cloaking - decloak animation makes players quite easy to see but it does have their image blended in somewhat with the background. If you turn up your colour and contrast settings, this problem should be solved.
NOTE: I'm leaving option 2 as a possibility even though I consider it to be highly unlikely. |
Garrett Blacknova
Codex Troopers
5112
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Posted - 2014.04.15 17:53:00 -
[3] - Quote
I'm pretty sure most of us chose to post friendly and helpful advice in response to a politely-worded question from someone who doesn't appear to know any better. Whether they're posting this thread to get some laughs, raise awareness of an issue, or because they legitimately don't know, that doesn't negate the value of giving polite and helpful answers so that when a person shows up who's legitimately as poorly-informed as the OP is behaving, they'll find the relevant information.
That isn't trolling, it's an involuntary PSA by the attempted troll. |
Garrett Blacknova
Codex Troopers
5113
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Posted - 2014.04.16 00:57:00 -
[4] - Quote
Romford Pele wrote:Right... Once and for all.. I'm not a troll. I don't see how me being new to the game makes me a troll. Everything I've read online says ask for help on the forum if you need it. After having a read of some other threads I can see this is a much discussed subject so apologies for starting a new thread about it. But it looks to me like the only people trying to discredit me are the people who use this bug to their advantage at the expense of players like me! Hell the people who've come clean and admitted they use the cloak and the shotgun like this have at least offered me some advice on what to do about it until it's fixed in the next patch. To them I say thank you - to the troll squealers I say - nice try! To be fair, at the time when I saw that link to your character sheet, you had existed as a character for a grand total of TWENTY THREE MINUTES.
That's not long enough to have played the game for a while, come to the forums, created a thread and received that many replies.
So EITHER:
1) you're someone's alt account. Alt meaning alternate, and this account was created purely for coming to the forums anonymously, or
2) You're lying about having fought even a single battle before posting on the forum.
That said, you asked for counters to players killing you without being seen?
Try looking around more. Use your eyes. You can see the cloaked players (in my first post in the thread I posted what cloaked players look like). You can also see NON-cloaked players, but if you're not looking around, you won't.
As a new player, it will ALWAYS benefit you to stay with a squad. They don't necessarily have to be YOUR squad. Find a group who are sticking together, and attach yourself to them. When you're spawning, choose a spawn location (if available) that's close to your teammates, and make your way to them. Staying near teammates means you can cover their backs, and they can cover yours.
If you look at the minimap/scanner on your HUD, you'll notice there are 2 types of icons for infantry. A circle with an arrow is the old standard icon, and it shows the arrow pointing in the direction the player is looking. The new icon which shows for players using certain dropsuits - primarily the new ones - is a "chevron" or a "V" shape, and the open end of the "V" is indicating the direction this player is facing. When you're more experienced, you can use this information to help identify when it's safe to approach an enemy. Until you've got the relevant skills (as in both in-game skills AND correctly-assigned skill points), the best use for this information is to track the movements of your TEAMMATES and keep yourself covering their backs and watching where your allies are NOT watching.
If you're with a group of 3 - 4 players, and you're all watching each other's backs, enemies who try to get behind for that "invisible" kill will have a much more difficult time of it.
Additionally, while you may say your TV is working fine, I'd suggest looking in the menu and checking the colour, brightness and contrast settings. Colour and contrast in particular should be turned up a bit from the settings you normally use while watching TV, and if you play any other games with cloaking as an option, adjusting these settings will help in those games as well. DUST's cloaked players are significantly more visible than the cloaking in many other games, even while the cloaked player is standing still and at their least visible. If you're regularly having trouble seeing them, I'm sorry, but that IS a problem with the settings on your TV. |
Garrett Blacknova
Codex Troopers
5115
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Posted - 2014.04.16 05:38:00 -
[5] - Quote
RayRay James wrote:Cloaked shotgun scouts can get a shot or two off before they fully decloak. From your description, this is the most likely cause of your deaths.
It's a bug and will be fixed SOON(TM). I've seen this claim a few times from different people.
It would be nice to have a source for these claims.
The decloak animation is an INTENDED mechanic. The ability to draw your weapon WHILE decloaking is an intended part of that intended mechanic.
The process is as follows.
Player opens weapon wheel. This doesn't interrupt cloak.
Player selects weapon. NOW cloak is broken, and the decloak animation begins. The decloak sound plays instantly.
Put away cloak animation happens, then leads to drawing weapon. Cloak is still in decloak animation.
Once drawn, the player can fire their weapon. At this point, if you're fast enough, it's possible to (sometimes) get a second shot off before the decloak animation completes.
THIS IS WORKING AS INTENDED. The decloak animation makes the player more visible than the normal movement shimmer, which in itself is lighting you up in bright blue. You're quite visible when moving, and EVEN MORE VISIBLE while decloaking. You're still not FULLY visible though, so you're still arguably "cloaked" while firing. But it's not a bug. It's the proper mechanics designed and implemented by CCP.
The bug is that some people have found ways to circumvent the decloaking at the first step, and to remain cloaked while their weapon is drawn. In this case, the decloak sound is drowned out by their opening shot, and it's not until they've ALREADY FIRED that the decloak animation begins. Because of the extra time saved by not swapping away from the cloak and drawing their weapon, this can allow a Shotgunner exploiting the glitch to fire 3 shots before they're fully visible, one of which will be fired BEFORE they enter the visible decloak animation.
CCP are not only working on this problem, but have already patched the most easily-repeatable method for triggering it so people can no longer exploit the bug as easily. But the ability to fire up to twice before FULLY decloaking is not - and has never been - a bug. |
Garrett Blacknova
Codex Troopers
5115
|
Posted - 2014.04.16 06:03:00 -
[6] - Quote
Gaurdian Satyr wrote:Dude its more then just dampeners....you cant detect a tank 5m from you unless your looking right at it That's because passive scanning of vehicles is glitched. And totally irrelevant to how someone might be killed with a Shotgun. |
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