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Umma Kabula
Hitchhiker's Guide to the Galaxy
21
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Posted - 2014.04.15 19:17:00 -
[1] - Quote
BrotherofHavok wrote:Aszazel wrote:That is exactly what I am saying, because a Cal that runs 4 complex precision mods is only doing so to be able to see a dampened gal scout, which he should never be able to do. Because the Gal scout is the only counter to the Cal's precision and every suit needs a counter. As it is, if you run 4 precisions you WILL be able to see any Gal that is running 1 complex dampener.
Why are we even talking about all this? We all knew the bonuses as 1.8 came out, why don't you be happy with what you already picked. yes, 4 versus 1 I can see him, fine I got that. But there is a major imbalance here when 1 more profile damp can make the gal invisible to me. Yes, if you sacrifce your eHP modules for detection mods then you should be able to see more. It also means you should be able to die faster, no problems there. Why is it then that that Gal scouts only need 1 profile dampener and a cloak to remain invisible to me? What about their other 3 low slots? armor modules? speed modules? What about my 4 high slots? oh wait, they're already taken up by precision mods. Do you see the imbalance here?
Ok, this is a troll, right?
thnx for all the fish!
Umma Kabula, Wolfgang Tee Funk, Il Gallo Cedrone. Sono uno e trino.
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Umma Kabula
Hitchhiker's Guide to the Galaxy
22
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Posted - 2014.04.15 20:07:00 -
[2] - Quote
Ok, this is a troll, right?[/quote] Yes what you wrote is a troll, his makes sense.
Sorry if someone doesn't like 1 mod being greater than 4. I guess 1 heatsink on an amarr scout should be greater than 4 armor plates on the gallente scout because that would be balanced to you right? (I understand that they are different, but there is a correlary here tha.... nevermind, if you don't get it you are pants-on-head-********.)[/quote]
Lol fact is that scanning tables were well known before 1.8 release and now you are complaining about the values. LOL
Aszazel wrote:First of all, its not my problem that you are taking the faster shield regen scout with the most high slots and not using any of them for shield extenders. Secondly, my point remains that all of your precision modules are to defeat the one class that you aren't meant to defeat. Why don't you accept that you can see 95% of all enemies with 1 complex precision mod and live with the fact that you may get killed by a Gal, (I use my eyes, they are OP).
And thirdly, you're argument is two sided. I can't stack more than two complex precision mods in my highs, and I will still not be able to see you if you run ONE DAMPENER cause CAL's SEE BETTER and GAL'S HIDE BETTER. JUST ACCEPT YOUR ROLE.
THIS. I wouldn't say it with better words. You can see almost EVERY SUIT IN THE GAME EXCEPT 1. deal with it. I have both gal and cal. They're both GREAT. they have different roles and playstyles. if you can't manage this that's your problem. You can see amarr and minnie AS SOON AS THEY DECLOAK. doesn't tihis seem right to you? Were you a gallogi before 1.8, right?
thnx for all the fish!
Umma Kabula, Wolfgang Tee Funk, Il Gallo Cedrone. Sono uno e trino.
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Umma Kabula
Hitchhiker's Guide to the Galaxy
22
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Posted - 2014.04.15 20:29:00 -
[3] - Quote
DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal?
As stated before, this sounds right to me. With a Cal you can see more or less everyone on the field except the most stealthier scouts. I run both Gal and Cal, they both have PROs and CONs. With a gal you're invisible to everyone, but you're not gonna see other scouts. even putting 2 complex prec enh won't be that much of a gain. With a cal you're less invisible, but you see a lot with your passive scan. They fill different roles. I don't even put damps (just in some match) because I don't care to be that invisible due to te fact that I can see others... like it was for the logies (or just the scanners) before 1.8. Gal has 3 HP/s armor rep, Cal has 50 HP/s shield rep.From my point of view, that's mazing Gal can surely be ghosts, that's their role. But they're "blind" ghosts compared to Cals. The range is equal at the base. you have more lows on the Gal, but you have to fit at least one damp to make them work. As Cals need to put at least one prec ehn to get a real gain from the bonus.
That's not a 1vs1. You run in a squad vs another squad.
thnx for all the fish!
Umma Kabula, Wolfgang Tee Funk, Il Gallo Cedrone. Sono uno e trino.
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Umma Kabula
Hitchhiker's Guide to the Galaxy
23
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Posted - 2014.04.16 00:38:00 -
[4] - Quote
Bormir1r wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. Then how do we nerf eyes!?!?!?
https://www.youtube.com/watch?v=jUqcUUcVc5U
thnx for all the fish!
Umma Kabula, Wolfgang Tee Funk, Il Gallo Cedrone. Sono uno e trino.
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