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LT SHANKS
Amarr Templars Amarr Empire
1845
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Posted - 2014.04.15 01:41:00 -
[1] - Quote
I made a thread asking why none of these threads have been created in the last few weeks, so I'll take it upon myself to make one for all those who are hesitant to do so.
CCP, Shotguns are still not in a good place. Hit detection is still off. SG proficiency should also be reverted back to the original RoF bonus, and finally, operations should not make the spread tighter.
Do not let the cloak and shotgun combo fool you into thinking that the SG needs to be nerfed or that it is decent in its current iteration. The weapon still needs work to be done on it.
*This should be fun...* |
LT SHANKS
Amarr Templars Amarr Empire
1848
|
Posted - 2014.04.15 02:14:00 -
[2] - Quote
Spectre-M wrote:Agree on everything.
Maybe operations is for ROF and pro is like all the other weapons. Although I would like to see the decloak firing delay to equal the animation cycle. In TF2 there was nothing more rewarding than evading pyros than decloaking right behind them hoping they don't look back before you decloak. Then backstabbing them and thier whole squad.
"Sorry to pop in unannounced". Operations increasing RoF? Sounds good to me. |
LT SHANKS
Amarr Templars Amarr Empire
1917
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Posted - 2014.04.25 01:08:00 -
[3] - Quote
So, I recently did some testing on an alt who is skilled up to shotgun Operations V and Proficiency IV.
From what I could gather, I now believe hit detection contributes less to why shots miss for those who are heavily skilled into SGs. If what I observed is correct, the SG may be suffering from something similar to that of the pre-buff HMG: it being too accurate.
Without aim assist on, my shots seemed to be most effective when the enemy was directly in the center of the reticule. Although this may be a given, it surprised me to see that shots fired with the enemy filling up a fourth of the reticule would produce little to no damage. To have something to compare against, I did similar tests on an alt that has no SP invested into shotguns. With the MLT variant, the spread of the SG's blast was actually existent.
By skilling into Operations, the shotgun becomes a precision weapon: something that counteracts its purpose and design. Some skilled players may already have adjusted to this, but I feel CCP should change the skill to help alleviate many of the hit detection problems associated with the SG.
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