Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3456
|
Posted - 2014.04.14 19:30:00 -
[1] - Quote
Yokal Bob wrote:OK, so one reason why EoN, DNS and whoever is next will always have the upper hand is the amount of ISK they have (both corp and personal).
This means that even if they lose a district, they can attack it for days wearing the opposition down.
So how can we reduce the difference?
Add maintence costs to districts? Let them add scenery and such in to the maps (maybe a hot-dog stand?) For ISK obviously Have different functioning districts that produce other things aside from ISK
Any other ideas? Stick 'em 'ere!
Actually fight back instead of asking CCP to fight back for you? |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3457
|
Posted - 2014.04.14 22:21:00 -
[2] - Quote
Thor Odinson42 wrote:They have a ridiculous amount of talent and experience in PC, that shouldn't be discounted. It's also not their fault that it's human nature to want to win.
They've beaten corps down to the point that some of them have dissolved altogether. Then big portions of that talent joins some other super corp. So you started with 40 PC corps, then after a few months it's 30, then 20, then 10. Out of that 10 there was only 3 or 4 that could actually compete with each other. Instead of wasting ISK on a dead game mode, they decided to print ISK.
FA had to lock districts to prevent the investment and the work they'd done from getting smashed by attack after attack from AE and NS. Even though they were able to win a large share of matches against them, they had to use cheap tactics to have any chance at making a dent in RA's territory.
There are two corps out there right now capable of beating the donut. Now locking is not profitable so that tactic is out. Any land won will quickly be taken back. It's pointless and anyone that says any different is a fool.
Smart.
Yes, it takes at least an equal number of skilled players to win a war of attrition. That is the primary difference between this game and EVE right now. If we were operating under an EVE ruleset, MH would probably be controlled by TSO right now because they have the numbers.
Some people want it to follow the EVE zerg mindset, some people want it to be about who's got the better A-team. Right now its about who's got the better A-team assortment, and numbers only matter if they are players of a certain skill range.
I should clarify what I said earlier though. When I say fight back I don't mean throw clone pack after clone pack at us like your wallet is endless and hope we burn out. That's going to take a really long time and it will just depress your own playerbase. What I mean is, dig deep and find the people who actually WANT to fight and are willing to lose, learn, and improve long enough that they can actually win further down the road.
FA learns from every loss. Most corps do not. |