|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
498
|
Posted - 2014.04.13 23:31:00 -
[1] - Quote
How about that yes, And this crazy idea that's super simple as well.
Implode the donut.
... Yeah bad for business but good for everyone that would like to not be insta-gibbed by the combined might of the donut.
Just saying.
Rail rifle + Bolt Pistol= death at >50meters. Under 50, I die.
You can edit my posts, but you can't edit my sig
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
498
|
Posted - 2014.04.14 00:03:00 -
[2] - Quote
The dark cloud wrote:Whats this? The scrublord of molden heath is proposing changes which would put him at a disadvantage?
PR.
There are more problems in the players than in the game.
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
499
|
Posted - 2014.04.14 00:55:00 -
[3] - Quote
THUNDERGROOVE wrote:Soldner VonKuechle wrote:The dark cloud wrote:Whats this? The scrublord of molden heath is proposing changes which would put him at a disadvantage? PR. Have you ever even contemplated that Kane wants this for the good of the game? Do you even realize that DNS is trying to get PC fixed by showing CCP how ******* broken it is right now? I highly doubt it because you guys don't think. Yes, a lot of us are here for ISK but even more are around for fights and to play with people we enjoy playing with.
You mean the same way hellstorm did in 1.0 and eon did in 1.4?
Or perhaps since CCP has been talking about PC 2.0 since EVE Vegas/EVE down under? Ya know, when they ACKNOWLEDGED PC 1.0 was broken beyond immediate repair.
The only reason this blue donut is lasting is because arkena's ' least resistance' theory is also compounded by the massive paycheck you collectively are getting.
The good fights are dead expect for the few joke brawls you bring between your corps.
I do applaud kane for trying to better the game, but even think he's doing so without massive benefit for himself in process is laughably naive.
Kanes a smart man with CPM knowledge, now either he knows a change is coming soon or not and blued MH for isk can't 100% be pinned on cpm status, because plausible deniability, but that's where we're at.
Kane is Judas, not Jesus. He's necessary to drive the plot forward, But did so on his means and is looked down on for it.
A hot fix isn't going to save 1.0
Nothing currently will.
A combination of these proposed changes and the disillusionment of the donut will.
But what do I know, im only thinking with the info available.
There are more problems in the players than in the game.
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
502
|
Posted - 2014.04.14 02:09:00 -
[4] - Quote
Kain Spero wrote:Everything Dies wrote:All this does nothing to change the fact that a few dozen players can completely dominate an entire game mode. As I understand it, PC became completely broken when corporations were able to rise to the top by taking on the role of mercenaries to the point where hiring them almost guaranteed a victory. Corporations lose a real sense of purpose if you're not even going to be fighting in a mode that's supposed to pit corporation v corporation and instead hire someone to do most of the heavy lifting.
In my opinion, there should be a penalty for fielding players outside of your own corporation in a battle (with a reduced penalty for fielding members of an alliance member.) What if your side was reduced by 5 clones for each ringer (2 or 3 for alliance members)? Could that be enough to prohibit corps from relying on the top 1% to win their battles for them?
I'm new to the PC business, so feel free to correct any wrong assumptions that I have made. Problem is the resources aren't there to affect any of these kinds of changes. The clone pack size increase at the very least is something that can improve the situation.
Since the resources aren't there, and minimalistic changes are all we can expect until 2.0 hits, perhaps coupled with your suggestion of clone pack increases, the reinforcement window can be elongated to 3 or perhaps 4 hours instead of its current 1.
It would allow for a more diverse attack time scheme as well as ensure a larger corporate garrison needed to defend since it wouldnt be set in stone to always hit at the same time in the window.
It would make the current mechanics of PC which allow handful of individuals to control vast expanses of land, unrealistic at best.
Logistically, it would be a nightmare for AE to hold the land they do currently if the attack window was wider.
and all it would take is change a single line of code. at most.
yay or nay?
There are more problems in the players than in the game.
|
|
|
|