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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3270
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Posted - 2014.04.13 22:45:00 -
[1] - Quote
From the discussion here. There is still a lot of debate on how many things can and need to be addressed even in the PC 1.0 environment. Two things are clear though that need to be fixed asap to at least start to right the PC 1.0 ship while better hot fixes can be implemented:
- Increase clones packs to 150 at the current per clone cost.
- Turn off clone auto sale to Genolution.
If auto sale is to difficult then I'm pretty sure CCP can at least manage to change the clone pack numbers. Players like Matthew Dust and Traky are doing their best to continue participating in Planetary Conquest as it is, but CCP needs to give them effective tools to wage their wars.
Increasing the clone pack size would literally take minutes to address and there is no reason that it can't be done even as soon as this week. I sincerely hope that CCP can see the importance of a simple change like this and find the time to implement it. Players have been asking for a clone pack size increase back to 150 clones for MONTHS. Yes we got an increase from 100 to 120, but all serious PC players would tell you that barely made a dent in the problem. I understand very well that everyone at CCP is very busy with their prep for FanFest, but the Dust 514 community doesn't just stop while that goes on.
Thank you for your time.
Owner of Spero Escrow Services
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3274
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Posted - 2014.04.13 23:23:00 -
[2] - Quote
SponkSponkSponk wrote:Arkena Wyrnspire wrote: Clone packs are the problem here. It's not feasible to win much at all against a top corp with just a clone pack. Get your +1s going.
It's quite possible to win a battle on a clone pack against a tier 2 corp though.
People that can win on a clone pack are the exception not the norm. Sure Escrow and FA can do it but most have little to no change. It's a super simple fix.
Owner of Spero Escrow Services
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3280
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Posted - 2014.04.14 00:30:00 -
[3] - Quote
SponkSponkSponk wrote:Arkena Wyrnspire wrote:SponkSponkSponk wrote: It's quite possible to win a battle on a clone pack against a tier 2 corp though.
Possible, yes - but you are at a very significant disadvantage. Feasible to wage a war with? No. The idea is to wage war with your district clones, not drop clone packs like they're the bass at a Skrillex concert. Clone packs are meant to be a bad choice, only used to get a foothold into PC territory.
We had two matches going at once and didn't even have full teams and we cloned out WTF and the other attack.
120 is utter **** and no good to get a foothold. 150 is barely acceptable. Districts still allow you to throw 450 clones at another district so their advantage is still there especially when it comes to taking a district in 1 go.
Owner of Spero Escrow Services
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3281
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Posted - 2014.04.14 01:46:00 -
[4] - Quote
Everything Dies wrote:All this does nothing to change the fact that a few dozen players can completely dominate an entire game mode. As I understand it, PC became completely broken when corporations were able to rise to the top by taking on the role of mercenaries to the point where hiring them almost guaranteed a victory. Corporations lose a real sense of purpose if you're not even going to be fighting in a mode that's supposed to pit corporation v corporation and instead hire someone to do most of the heavy lifting.
In my opinion, there should be a penalty for fielding players outside of your own corporation in a battle (with a reduced penalty for fielding members of an alliance member.) What if your side was reduced by 5 clones for each ringer (2 or 3 for alliance members)? Could that be enough to prohibit corps from relying on the top 1% to win their battles for them?
I'm new to the PC business, so feel free to correct any wrong assumptions that I have made.
Problem is the resources aren't there to affect any of these kinds of changes. The clone pack size increase at the very least is something that can improve the situation.
Owner of Spero Escrow Services
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3286
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Posted - 2014.04.14 02:14:00 -
[5] - Quote
jerrmy12 kahoalii wrote: Or Greatly decrease price of clone packs Done
And then we are back to self-locking like it was before the clone pack refund was fixed.
Owner of Spero Escrow Services
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3289
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Posted - 2014.04.14 02:42:00 -
[6] - Quote
I think one thing that people over look when I say eliminate auto sale is that means if a district is under attack or locked no wealth can be generated from it because you can't sell off the clones.
Owner of Spero Escrow Services
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3291
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Posted - 2014.04.14 03:11:00 -
[7] - Quote
xxwhitedevilxx M wrote:[It's a good thought imo, but the real problem doesn't lie there
I'll be honest, it's a band-aid, but I'm all for helping PC 1.0 any way we can if it's low bandwidth, can help spur activity, and makes it a better system.
Owner of Spero Escrow Services
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3294
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Posted - 2014.04.14 03:31:00 -
[8] - Quote
xxwhitedevilxx M wrote:Pirate of Penzance wrote:xxwhitedevilxx M wrote:Kain Spero wrote:I think one thing that people over look when I say eliminate auto sale is that means if a district is under attack or locked no wealth can be generated from it because you can't sell off the clones. That still doesn't solve anything. There will still be "some" corporations that nobody would attack because of their reinforcement window that would still make huge profits. I'm still wondering why don't you at DNS set all your reinforcement windows at 12.00 ET. It's a good thought imo, but the real problem doesn't lie there And they would have to go through a sell off clones one by one, district by district. Already did the same with district locking- why not with clones selling. What about changing the reinforcement windows mechanics among with Auto Sale and Clone Packs? Why shouldn't CCP extend reinforcement windows from 1 to 3 hours? This way you are forced to choose the reinforcement window wisely and you cannot own too much land if you don't actually have a big amount of mercs ready to defend your districts.
Well, I finally landed the meeting with CCP to discuss easy PC 1.0 fixes and I'm going to bring up as much of this stuff as i can. I just have to caution that we may not be able to get any changes due the resource and time constraints right now.
Owner of Spero Escrow Services
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3294
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Posted - 2014.04.14 03:53:00 -
[9] - Quote
Vrain Matari wrote: If you can, find out how robust/flexible the current implementation of PC is: what do we have access to in a hot fix? what is easily changeable server side?
I plan on it.
Owner of Spero Escrow Services
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3301
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Posted - 2014.04.14 11:23:00 -
[10] - Quote
Django Quik wrote:This is a serious no brainer and no one can argue against these changes being a good idea, whatever your opinion of Kane or DNS.
I would also go further and say that if both of the above are done, clone packs could easily be made much much cheaper because locking would be of no benefit to anyone. Yes, you could still make lots of isk by going in and killing off your own self-attacking clone pack but you'd still at least have to go into the battle, meaning that having dozens of districts would become a major pain to make any isk from.
They would have to implement the change where only clones killed in battle count towards the ISK total. Another question is what if the genolution sale value were reduced to 0 or 1 ISK and then the biomass price doubled? Would people fight for land that currently don't hold it?
The problem with going that route is that clone packs would still have to be set at their current per clone cost (300k) so that a self attack would not be profitable. It would also mean that the only way to get money out of PC would be through victory in battle, which may not be a bad thing.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3303
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Posted - 2014.04.14 14:20:00 -
[11] - Quote
Spectral Clone wrote:And you think CCP would listen this time because...?
They listened when I took player feedback to them regarding not being able to change timers after winning a district and implementing a re-up mechanic even if it was after pushing the issue pretty hard by me and Caz. They also listened when we suggested that they wait on removing War Barge strikes from PC so players would have time to build eve relationships given the OB change.
They also listened when we hounded them about locking for profit needing to burn in a fire. I've gotten push back when I've tried to shut of passive ISK before, but I think showing them the results of passive ISK with almost 99% of Molden Heath under the control of one entity finally is helping to get the message through. Sometimes you have to show and demonstrate that the system is broken.
When it comes to Planetary Conquest CCP has been ready to listen in most cases it just sometimes ends up with PC changes on the back burner due to the resources available at the time to address them.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3340
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Posted - 2014.04.16 14:38:00 -
[12] - Quote
The meeting with CCP went very well.
I think CCP understands that there are complex issues regarding Planetary Conquest with some potentially straight forward changes. The most important of these issues being passive ISK and clone pack size.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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