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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
pagl1u M
Maphia Clan Unit Unicorn
597
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Posted - 2014.04.12 11:47:00 -
[1] - Quote
Let's play a game: you work at CCP as "CCP yourname". Today CCP Rouge Came into your office and said to you. "I need you to Fix assaults, it is all up to your decisions but there are some things that you can do and some others that you cant do: You can: 1 change their slot layout 2change their cpu and pg 3change their base stats (base ehp, shield recharger, stamina....) 4change their bonuses. You can obviously use 1 or more of these points.
You can't : Create new things (modules, equipment, weapons...) Create Strange mechanics (Idk... Improved aim assist for assaults...)
You have to make they better but MUST NOT make them OP!
Post what you would do with numbers you would put and explain why you choosed that changes. Also, try to argument the opinion of other players without flame, QQ and trolling.
I m still thinking of what I would do so I ll post it later |
pagl1u M
Maphia Clan Unit Unicorn
598
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Posted - 2014.04.12 12:07:00 -
[2] - Quote
Horizen Kenpachi wrote:Id give them an extra module for tears to collect up they could drown scouts and heavies I think this is going to be a common suggestion. I also think you should give them a bonus to cpu and pg if you are giving them another module. |
pagl1u M
Maphia Clan Unit Unicorn
598
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Posted - 2014.04.12 12:23:00 -
[3] - Quote
Skywalker83 wrote:CCP Skywalker here
First thing i would change is make the assualt suit bonus a 1% damage bonus per level.
Next i would give them a 1% damage bonus to light and side arm of the racial weapons for the chosen faction of the suit.
Then wait a couple of month and see how it plays out. Hi, CCP pagliu here. Dont you think it will make assault exactly the same as Commandos? (10% bonus to dmg) they will just be faster and lighter Commandos, I d Like more variety. Even if I think it d help balancing them |
pagl1u M
Maphia Clan Unit Unicorn
599
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Posted - 2014.04.12 17:06:00 -
[4] - Quote
Sorry for the late answer, I cant quote everyone so I ll just answer.
The rof bonus has some problems. First of all to have that rof bonus you give up the pg cpu reduction on weapons they actually have, it ll make assault suck even more in their fitting ability, if you want to do so you have to increase their pg and cpu. But the real problem is that a rof bonus doesn't buff every weapon in the same way: scrambler isn't affected at all for example.
Someone proposed to increase the strength of assaults granades or their number (2 nades slots) it could be an idea but 1 they need a buff to PG and cpu and 2 I dont think stronger nades will make them balanced, an assault shouldnt be forced to depend on his nades.
@m twiggz good post... But I dont completely agree with you :) The addition of a slot could be an idea (with a buff to cpu and pg) but I m afraid that it ll make them OP... Idk.
The armor repair rate for the Gallente is a bit too strong in my opinion, I d suggest 2 at Basic, 3 at adv and 5 at proto. (or 2 4 6) The bonuses you proposed. Every weapon receive a bonus against what it is weak against. But the commando bonus is exactly the same but against shields AND armor! So the assault bonus would be a weaker version of the commando s one. In this case I agree with ccp, they put bonus to weapons that increase their power without touching the dmg so they made it different from the commando. The minmatar and the Amarr are great... The other are meh!
@Brokerib switching assault and logi layouts and buffing base ehp on assault will make assault OP and logi UP I think.
@The Robot Devil good post, but I dont know much about Basic suits balancing, atm I think they should balance assaults before they think what to do with basics, atm they are only weaker variants.
Obviously this is just what I think and I open to listen to your answers, I m not an expert at game balancing so I may be completely wrong.
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pagl1u M
Maphia Clan Unit Unicorn
599
|
Posted - 2014.04.12 17:27:00 -
[5] - Quote
keno trader wrote:Captain Slow Winds here.
Make assaults faster. That way we can get rid of the "light assault aka tanked gallente scout" segment and make assaults more competitive against heaviers.
Apart from that....Stop whining. Assaults have had enough fun breaking the game. If with whining you are talking to me... Well... You are wrong, I am a Minmatar scout so...
Making them faster will make them similar to scouts that is a thing that assaults dont want. We dont have to give them more speed to make them similar to scouts or more ehp to make them similar to heavies, we need to make them unique, they have to Excel at something. |
pagl1u M
Maphia Clan Unit Unicorn
601
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Posted - 2014.04.12 18:18:00 -
[6] - Quote
Lynn Beck wrote:CCP Long John's here.
I'd make the role bonus a ROF buff. Keep the racial as-is. Add defensive racials: Minmatar: bonus to shield rechargers, 3% per level.(suggestions?) Caldari: bonus to shield extenders, 3% per level. Amarr: Bonus to armor plates, 3% per level. Gallente: either a reduction to movement penalty, or bonus to reppers, 3% per level. I dont really Like the minmatar bonus but these are good suggestions.
As I already said the rof bonus ha some problems, for example the scrambler rifle isnt affected by it at all.
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pagl1u M
Maphia Clan Unit Unicorn
604
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Posted - 2014.04.12 19:41:00 -
[7] - Quote
My opinion on how to Fix them:
The shield recharge delay and the shield depleted recharge delay should be lowered by 1 on every suit. The heal shield rate should be 40 for caldari, 30 for minmatar, 25 for amarr and 20 for Gallente.
The armor repair rate for Gallente should be 3.
Minmatar get 5 more pg and their slot layout changed to 4/3. Caldari get 15 more cpu.
Change the bonuses for caldari and gallente: Gallente: +1% to rof of hybrid blaster light sidearm weapons per Level. (1% is not high but I dont want to make them too OP.) Caldari +5% to rail optimal and effective range per Level.
What do you think? |
pagl1u M
Maphia Clan Unit Unicorn
610
|
Posted - 2014.04.12 23:21:00 -
[8] - Quote
medomai grey wrote:pagl1u M wrote:Let's play a game: you work at CCP as "CCP yourname". Today CCP Rouge Came into your office and said to you. "I need you to Fix assaults, it is all up to your decisions but there are some things that you can do and some others that you cant do: You can: 1 change their slot layout 2change their cpu and pg 3change their base stats (base ehp, shield recharger, stamina....) 4change their bonuses. You can obviously use 1 or more of these points.
You can't : Create new things (modules, equipment, weapons...) Create Strange mechanics (Idk... Improved aim assist for assaults...)
You have to make they better but MUST NOT make them OP!
Post what you would do with numbers you would put and explain why you choosed that changes. Also, try to argument the opinion of other players without flame, QQ and trolling.
I m still thinking of what I would do so I ll post it later Click the link below and read. I may be wrong (I m a bit high atm) but in that thread you talk about reworking rifles, this thread is about reworking assaults, there is a link between them but they are different things |
pagl1u M
Maphia Clan Unit Unicorn
621
|
Posted - 2014.04.13 01:43:00 -
[9] - Quote
We have collected a lot of suggestions... The problem is... Wich one are the best? Wich are gonna make assault balanced? |
pagl1u M
Maphia Clan Unit Unicorn
622
|
Posted - 2014.04.13 11:13:00 -
[10] - Quote
@Ripper Rouge, you cant play this game, CCP Rouge wouldnt hire another CCP Rouge... Get out!
@Ydubbs there is still the problem with scrambler rifle not effected by it, amarr assault would not be happy.
@A 'Real Fury CCP is angry with you cause he said "no new modules"... Seriously, I like your idea but don't you think it will be used not as intended? As for the cloak, it was meant primarly to let you run unseen from a place to another but it is primarly used to kill enemies. I Wonder those modules would be used just to dominate in 1v1. |
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