Monkey MAC
Rough Riders..
2483
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Posted - 2014.04.11 22:10:00 -
[1] - Quote
KING CHECKMATE wrote:So , lets keep making Dust interesting! The game is better than ever ( its IMO the best patch since Chromosome) and we need to keep improving it. Now, Scouts are kings of dampening and other E-war related perks and we CAN be pretty hard to find at times unless you use a Gallente Logistics with a powerful active scanner or the almighty Caldari Scout.
Im an old time MAG player also known as AceOfJokers666 back in my time... For those who didnt play MAG, it was a VERY well thought and balanced ( for the most part, im watching you SVER weapons) and i think there is an idea we can all agree it would be UBER cool and give this game more depth:
Acoustic locator: When an enemy fires a weapon, he becomes RADAR visible for a few seconds , REGARDLESS of their Profile dampening,cloak,etc...
For example: GÖª STD Acoustic locator: Range 25mts. Duration 2 secs. GÖª ADV Acoustic locator: Range 35mts.Duration 3 secs GÖª PROTO Acoustic locator: Range 43mts .Duration 4-+ secs
This way even if your enemy possesses the now dreaded shotgun + cloak combo, if he shoots you will be able to track him for a few seconds based on SOUND alone.
Now OF COURSE, everything has a weakness:
Silencer: A new ''type'' of weapon that have slightly reduced performance and slightly increased ISK cost , but comes with a Noise reducing silencer.
Now the silencer could work like this: GÖª Silenced STD weapon: When fired , the silencer will not make you 100% invisible, But will However reduce the time in enemies radar with Acoustic locators by 1 sec. GÖª Silenced ADV Weapon: When fired will not make you 100% invisible to Acoustic locator users, but will however reduce the time in their radars by 2 seconds ( effectively being 100% invisible to STD A.Locators) GÖª Silenced PROTO weapon: Same as before, but reduces the time by 3 seconds, this makes the STD and ADV Acoustic locators useless and the Proto A.locator will illuminate you for a mere second....Enough to know the general location of a red dot, but not being able to be pinpointed.
Weapons WITH Silencer Option : Sidearms: All but Flaylock Pistol Light Weapons: Assault Rifles (heh there: i now balanced ALL rifles too, YW) Sniper Rifles Heavy:: none.
It would work , something like this (numbers might be off, i dont really recall them perfectly,but the idea is there): SMG - 21 damage 50.4 accuracy / 15CPU 15 PG SIL SMG - 20.5 damage 50 accuracy / 18 CPU 4 PG
ADV SMG - 22.5 dam 52.30 acc / 35CPU 6PG ADV SIL SMG - 21.8 dam 52 acc / 42 CPU 8 PG
PRO SMG - 23.1 dam 51.8 acc / 57 CPU - 10 PG PRO SIL SMG 22.8 dam 51 acc / 65 CPU - 12 PG
Of course, there can be: Breach and Assault Silenced versions too, with the correct stat reduction and fitting requirements increase that comes with the silencer. Assault rifles DO NOT HAVE STATUS Penalty and Silenced Assault rifles ONLY have increased Fitting requirements. Sniper rifles O NOT HAVE DAMAGE NOR ACCURACY penalty,but rather a slight RoF one and increased Fitting requirements.
my 2 cents You are welcome to flame me, discuss, give your opinion, whatever.
Good dayto you.
I LOVE it. Also allows for silencers in T3 weapon systems. However I would lengthen the visible time by an extra 0.5 secs
Also you advanced recieves the highest penalty, should it not be proto?
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2487
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Posted - 2014.04.11 22:43:00 -
[2] - Quote
KING CHECKMATE wrote:Roy Ventus wrote:I love that Acoustic Locator. TY n.n
@ Monkey, STD and ADV duration time increased.
Nice also check your damage changes to smg
-0.5/-0.8/-0.3
Would -0.5/-0.7/-1.0 not better?
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2487
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Posted - 2014.04.11 22:53:00 -
[3] - Quote
Also if I may continue to post in your thread.
I find your choice of making it an active module rather odd. Not only does the silencer not sacrifice much to counter it passively (and rightly so) but you only have short active time on it, so its only worth using mid-firefight at which point you can see 95% of the people firing at you anyway.
I would suggest making it passive but reducing the radius to 20/35/50m or even more if you prefer.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2487
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Posted - 2014.04.11 22:55:00 -
[4] - Quote
Erobthedude wrote:You should change the word silencer to suppressor. Sounds way cooler. Seriously though, Is weapon customization in the works for the future of Dust?
Its been rumored, we know they wil be designated T3 weapons though. Your current arsenal is purely T2 weaponry.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2488
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Posted - 2014.04.11 23:00:00 -
[5] - Quote
KING CHECKMATE wrote:Monkey MAC wrote:Also if I may continue to post in your thread.
I find your choice of making it an active module rather odd. Not only does the silencer not sacrifice much to counter it passively (and rightly so) but you only have short active time on it, so its only worth using mid-firefight at which point you can see 95% of the people firing at you anyway.
I would suggest making it passive but reducing the radius to 20/35/50m or even more if you prefer. So an equipment that just works like an extra module. Seems cool enough...
Effectively yeah, I mean otherwise you'll save it up for fear of not being able to use when you need it. Which in turns means you'll probably only use it when you know you'll get results. By making it passive it means you can actually react to threats instead of needing a spidey-sense of when you should use it.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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