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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5009
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Posted - 2014.04.11 22:02:00 -
[1] - Quote
So , lets keep making Dust interesting! The game is better than ever ( its IMO the best patch since Chromosome) and we need to keep improving it. Now, Scouts are kings of dampening and other E-war related perks and we CAN be pretty hard to find at times unless you use a Gallente Logistics with a powerful active scanner or the almighty Caldari Scout.
Im an old time MAG player also known as AceOfJokers666 back in my time... For those who didnt play MAG, it was a VERY well thought and balanced ( for the most part, im watching you SVER weapons) and i think there is an idea we can all agree it would be UBER cool and give this game more depth:
Acoustic locator: When an enemy fires a weapon, he becomes RADAR visible for a few seconds , REGARDLESS of their Profile dampening,cloak,etc...
For example: GÖª STD Acoustic locator: Range 25mts. Duration 2 secs. GÖª ADV Acoustic locator: Range 35mts.Duration 3 secs GÖª PROTO Acoustic locator: Range 43mts .Duration 4-+ secs
This way even if your enemy possesses the now dreaded shotgun + cloak combo, if he shoots you will be able to track him for a few seconds based on SOUND alone.
Now OF COURSE, everything has a weakness:
Silencer: A new ''type'' of weapon that have slightly reduced performance and slightly increased ISK cost , but comes with a Noise reducing silencer.
Now the silencer could work like this: GÖª Silenced STD weapon: When fired , the silencer will not make you 100% invisible, But will However reduce the time in enemies radar with Acoustic locators by 1 sec. GÖª Silenced ADV Weapon: When fired will not make you 100% invisible to Acoustic locator users, but will however reduce the time in their radars by 2 seconds ( effectively being 100% invisible to STD A.Locators) GÖª Silenced PROTO weapon: Same as before, but reduces the time by 3 seconds, this makes the STD and ADV Acoustic locators useless and the Proto A.locator will illuminate you for a mere second....Enough to know the general location of a red dot, but not being able to be pinpointed.
Weapons WITH Silencer Option : Sidearms: All but Flaylock Pistol Light Weapons: Assault Rifles (heh there: i now balanced ALL rifles too, YW) Sniper Rifles Heavy:: none.
It would work , something like this (numbers might be off, i dont really recall them perfectly,but the idea is there): SMG - 21 damage 50.4 accuracy / 15CPU 15 PG SIL SMG - 20.5 damage 50 accuracy / 18 CPU 4 PG
ADV SMG - 22.5 dam 52.30 acc / 35CPU 6PG ADV SIL SMG - 21.8 dam 52 acc / 42 CPU 8 PG
PRO SMG - 23.1 dam 51.8 acc / 57 CPU - 10 PG PRO SIL SMG 22.8 dam 51 acc / 65 CPU - 12 PG
Of course, there can be: Breach and Assault Silenced versions too, with the correct stat reduction and fitting requirements increase that comes with the silencer. Assault rifles DO NOT HAVE STATUS Penalty and Silenced Assault rifles ONLY have increased Fitting requirements. Sniper rifles O NOT HAVE DAMAGE NOR ACCURACY penalty,but rather a slight RoF one and increased Fitting requirements.
my 2 cents You are welcome to flame me, discuss, give your opinion, whatever.
Good dayto you.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5012
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Posted - 2014.04.11 22:36:00 -
[2] - Quote
Roy Ventus wrote:I love that Acoustic Locator.
TY n.n
@ Monkey, STD and ADV duration time increased.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5014
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Posted - 2014.04.11 22:48:00 -
[3] - Quote
Monkey MAC wrote:KING CHECKMATE wrote:Roy Ventus wrote:I love that Acoustic Locator. TY n.n
@ Monkey, STD and ADV duration time increased. Nice also check your damage changes to smg -0.5/-0.8/-0.3 Would -0.5/-0.7/-1.0 not better?
Yeah im sorry about that, i was not really using any solid numbers for that, just randomly threw out numbers to prove the point, will tweak this laters :3
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5015
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Posted - 2014.04.11 22:54:00 -
[4] - Quote
Erobthedude wrote:You should change the word silencer to suppressor. Sounds way cooler. Seriously though, Is weapon customization in the works for the future of Dust?
The reason i used Silencer, is because its not a weapon customization. Silenced SMG for example, is just another branch of the SMG... suppressed SMG sounds a little too...odd.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5015
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Posted - 2014.04.11 22:55:00 -
[5] - Quote
Monkey MAC wrote:Also if I may continue to post in your thread.
I find your choice of making it an active module rather odd. Not only does the silencer not sacrifice much to counter it passively (and rightly so) but you only have short active time on it, so its only worth using mid-firefight at which point you can see 95% of the people firing at you anyway.
I would suggest making it passive but reducing the radius to 20/35/50m or even more if you prefer.
So an equipment that just works like an extra module. Seems cool enough...
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5020
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Posted - 2014.04.11 23:13:00 -
[6] - Quote
A'Real Fury wrote:I think you should also have jammers.
What kind of , uhm jammers. You mean like RADAR jammers?
Its...a good idea yeah, but i think it could be overkill to have Profile DAMPENING modules, Silencers and Radar jammers XD
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5024
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Posted - 2014.04.12 00:02:00 -
[7] - Quote
keno trader wrote:No. We don't need more random things in this game to be honest. We need all the content to be finished by CCP, put INTO the game, and have a massive rebalance and respec. Then we can worry about this.
Everybody is entitled to their opinion. Thanks for sharing
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5054
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Posted - 2014.04.12 01:54:00 -
[8] - Quote
pagl1u M wrote:The unsilenced Basic smg PG is wrong, it says 15.
Anyway I think the silencer should be stronger then the acustic locator, so if you use a std silencer you lower the seconds for adv and pro locator and be invisible to std locator, the adv silencer low the time for pro locator and is invisible to std and adv locator, pro silencer is invisible to everything.
Also: to make the silencer balanced you should make it this Way. Let people add a scope to their rifles but only if you dont Fit a silencer, do you want to be invisible to locators? No scope for you!
Edit: forgot to say: these are great ideas but I still think that we should be able to see players shooting (at least with some weapons like hmg and shotgun) Even without a locator.
The Basic SMG PG is fixed. TY for that.
Uhm i made the Acoustic locator slightly stronger than the Silenced versions because: 1/ They take an Equipment slot while suppressing a weapon takes the same slot that not suppressing it. 2/ Dampening is already stronger than scan precision.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5054
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Posted - 2014.04.12 21:23:00 -
[9] - Quote
awww it died out u.u
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5054
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Posted - 2014.04.12 21:47:00 -
[10] - Quote
Draxus Prime wrote:MAG was balanced? HAVE YOU EVER SEEN A TASMIN???? :O but silencers would be a cool mechanic however I would rather wait for T3 weapon customization
I SAID, except SVER weapons :3
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