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Awry Barux
Ametat Security Amarr Empire
1770
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Posted - 2014.04.11 20:14:00 -
[1] - Quote
Godin Thekiller wrote:So what are the cov ops cloaks? ^. You're describing cloaks as they work on ships not bonused for cloaking. That is not at all the same thing as a cloak on, say, a Stealth Bomber. Deliberately misleading comparison... bad post, -1.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1773
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Posted - 2014.04.11 20:53:00 -
[2] - Quote
Crimson Cerberes wrote:Godin Thekiller wrote:So what are the cov ops cloaks? Limited (I mean seriously, only able to fit) to a few ships. +Warped while cloaked +movement speed unhindered +invisibility -30 second reactivation delay -10 seconds targeting delay -decloaked within 2500 m of all objects Oh and yes, you can fit a cloak on just about every ship in the New Eden. (aside from a few frigates I think)
Still misleading. Reactivation delay is as low as 5 seconds for CovOps recon ships like the Buzzard or 15 seconds for a stealth bomber, and stealth bombers have NO targeting delay. Even cloaky T3s have only a 5s targeting delay. Also, in EVE, 2500m is pretty much spitting distance.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1775
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Posted - 2014.04.11 21:28:00 -
[3] - Quote
Black SlaverX wrote:Awry Barux wrote:Crimson Cerberes wrote:Godin Thekiller wrote:So what are the cov ops cloaks? Limited (I mean seriously, only able to fit) to a few ships. +Warped while cloaked +movement speed unhindered +invisibility -30 second reactivation delay -10 seconds targeting delay -decloaked within 2500 m of all objects Oh and yes, you can fit a cloak on just about every ship in the New Eden. (aside from a few frigates I think) Still misleading. Reactivation delay is as low as 5 seconds for CovOps recon ships like the Buzzard or 15 seconds for a stealth bomber, and stealth bombers have NO targeting delay. Even cloaky T3s have only a 5s targeting delay. Also, in EVE, 2500m is pretty much spitting distance. Oh hey I thought we were talking about modules? Who is being misleading? Oh right you were talking about a cloaking skill that reduces the targeting delay by -10% per level weren't you? Oh and now you are talking about ships bonuses themselves, rather than modules, once again you are trying to lie through your teeth. Obvious we have a crutch user here. When it comes down to it, In eve, you have a targeting delay, a speed penalty, and sensor penalty, and a recloaking penalty on most cloaks. Certain ships reduce these penalties in order to fulfill a role because they die the instant they are targeted (i.e. stealth bombers, covert ops frigates). Oh also in eve, the second a ship uncloaks, it is visible on your "tacnet" Why wouldn't I talk about ship bonuses? Cloaks are all but impossible to fit reasonably on anything other than scouts, a class whose major skill bonus is a cloak fitting reduction.
As for cloaking bonused ships dying the instant they're targeted, what about force recon cruisers and black ops battleships, or a cloaky brawler proteus? Also, black ops battleships, once skilled appropriately, can move faster while cloaked than while not cloaked.
As for the cloaking skill for targeting delay reduction, I just started playing EVE less than a month ago- I wasn't aware that it was a skill that reduced the delay to 5s, I just read people discussing it on forums and I assumed it was an effect of the cloaky subsystem. My mistake. I'm not "lying through my teeth". However, I would argue that you have to discuss the modules with skill effects in play, because that's how they work in actual gameplay. There are no skill-based cloak bonuses in Dust.
You seem, well, rather butthurt and vitriolic over Dust cloaks... the fact that they never make you truly invisible really makes them not all that powerful. It's simply not hard to see and shoot a cloaked scout if they're in front of you, and if they're behind you you wouldn't have seen them without a cloak.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
1779
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Posted - 2014.04.11 22:02:00 -
[4] - Quote
Black SlaverX wrote: You are a Confirmed cloaky FotM chaser.
So, claoks aren't hard to see... well then why do we even need them in-game? Might as well just fit a dampner, they take less fitting and do pretty much the same thing right? So that is point 1 that you are full of crap on.
Point two, cloaks in eve all have major penalties attached to them. Stealth bombers pretty much insta-pop, black ops BS cost 5 times more than a normal BS and will loose to a normal BS every time, force recons are incredibly weak compared to combat recons, covops frigs are purely for scanning. Claosk in eve have penalties, dust cloaks have no penalties, this is 100% true.
Cloaks help against snipers, tanks, and dropships. That's when I use mine. I routinely run uncloaked to prove to myself that I can. I still go 2.0+.
I regularly play my Min Commando alt and Cal Sentinel alt, and I have no problem seeing and shooting cloaked scouts. My damage-bonused combat rifle and mass driver shred right through them. If you can't deal with cloaked scouts, it means you're bad, not that cloaks are OP. Use your eyes!
Cloaks in Dust have no penalties?? That's 100% untrue. With maxed scout skills, which is completely inaccessible to a new or young player, even a basic cloak takes 40CPU and 9PG, which is about 25% of my STD scout's fitting resources, or about the same as a basic uplink. Without scout skills, it takes 160 CPU and 35 PG, which is more like 80% of my STD scout's fitting resources, or carrying three sets of advanced uplinks. If that's not a penalty, I don't know what is. Add in the fact that you're never actually invisible and I just don't see what you're so butthurt about. I usually don't say this, but get good.
Nerdier than thou
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