General John Ripper wrote:If ccp sees this. I want to make one thing clear. The players decide what is fun or not in a video game, not the designer. The best kind of feedback you can get from the community is not from cry cry posts, nerf posts, ect.
The majority of the player base thinks this game sucks. Why most of them stay? idk. A bunch of people would tell me they think the game has potential. The biggest feedback you as a game company should have payed attention too was the "player made ideas" that made this game a little bit more fun and interesting. When a game gets boring, they will either quit or come up with new and provocative ways to play. The fact that such player made events has such good turn outs must tell you something.
Here are a few community made ideas that have been popular. You game designers should take a second glance at these . While we may not all have degrees in game design, we do know what is fun and what is not fun.
ThunderDome.
1 vs 1 , betting on who will win. Got beef with a player? someone called you a noob? challenge the fool to thunderdome. place bets. Hell make an arena man just for it so its not just an open field with 2 guys shooting at each other.
PFC.
The idea for pfc was to give younger less experienced corps experience to play on a more competitive level. Somehow it became an isk farm. Not all pfc corps farmed but many did. The idea behind pfc was that the practice would be its own reward. Of practicing and improving to the point where its not just ae vs tp every single day but to give others a chance to GET GOOD and become a part of a larger competitive community. The idea behind pfc is sound but its execution is flawed as I stated earlier. Practice should be meant as practice, not to farm isk. This all could have been easily solved if ccp enabled friendly corp matches that offered no reward of districts. There is CLEARLY A LARGE DEMAND for a pfc game mode.
Drunk Night.
Not sure if I could count this but I think it was really good for the community. Lets face it. The general race based default chats suck. It is only used for trolling and there is no voice. Every friday night Drunk Night turns into a giant social Community hub of the sorts. Everyone is having a good time, drinking, making jokes, meeting new people. Corp chats are nice and all... but we have to realize that we are a part of a much bigger community. I see that you tried to link the community together with the release of squad finder, which is logical since this is a team based game. But I still feel like there is still more you can do to improve upon this. Improve communication and community interaction.
^ One bad example of how you failing to think about this is the forum awareness. Half the player base doesnt even know there is a forum. You have updated the ingame update messages far too late far too many times. People who could have participated in an event , don't do so because they have no idea what is going on. News may spread fast through word of mouth but that is just a bad way to run a company and besides not everyone has mics and communicative.