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Pisidon Gmen
Ivory Vanguard
39
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Posted - 2014.04.11 18:48:00 -
[1] - Quote
cloaks are op 4 these reasons esp on scouts
AND YES IT NEEDS ANOTHER POST DO TO TIME FROM 1.8 RELEASE TO NOW WITH OUT A FIX TO THE 2 UNINTENDED EFFECTS OF CLOAKS
1 able to shoot from cloak
2 able to recloak if is was not exhausted before uncloaking have seen it meany times where scout keeps disappearing and then shooting some 1 only to recloak in under 30 sec ( cool down before able to recloak not working)
both of these seem to be a glich( unintended effect) and are the biggest problem there should be a short delay of a sec or 2 before a player can shoot from being cloaked
3 combined near invisibility with added profile damping scouts all ready were near invisible on scans and with passive suit scans
4 the cpu is very high to use on any thing but a skilled scout over 100 cpu at lowest level try fitting it on any suit at a base or adv level with out having max skills that add cpu and pg then what can u put on the suit with it ? all most nothing
5 yes u can see a cloaked guy moving ( sprinting) but if he is walking or just standing in 1 spot they are close to invisible or a shadow or the sun is low in the sky it gives too much to 1 guy
combine all these things with a shot gun that at the lowest level will kill a proto heavy in 3 to 4 shots yes it makes a scout shot gun cloak very op
what a lot of players seem to forget is that not every one in the game has 20 mill sp invested in there guy or has 2 to 3 mill (extra) sp to just skill in to the next new thing with out new players in the game that stay with the game how long will dust last?
AND YES IT NEEDS ANOTHER POST DO TO TIME FROM 1.8 RELEASE TO NOW WITH OUT A FIX TO THE 2 UNINTENDED EFFECTS OF CLOAKS |
Pisidon Gmen
Ivory Vanguard
39
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Posted - 2014.04.11 18:58:00 -
[2] - Quote
Sourdough Muffins wrote:Oh look a completely original thread... O LOOK ANOTHER CLONE WITH NOTHING CONSTRUCTIVE TO SAY IN A POST BUT JUST HAD TO ADD THERE 2 CENTS |
Pisidon Gmen
Ivory Vanguard
39
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Posted - 2014.04.11 18:59:00 -
[3] - Quote
Principus Shmoof Triariian wrote:Less nerf/buff, more new content please
Your post is bad, and you should feel bad O LOOK ANOTHER CLONE WITH NOTHING CONSTRUCTIVE TO SAY IN A POST BUT JUST HAD TO ADD THERE 2 CENTS |
Pisidon Gmen
Ivory Vanguard
39
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Posted - 2014.04.11 19:00:00 -
[4] - Quote
O LOOK ANOTHER CLONE WITH NOTHING CONSTRUCTIVE TO SAY IN A POST BUT JUST HAD TO ADD THERE 2 CENTS |
Pisidon Gmen
Ivory Vanguard
39
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Posted - 2014.04.11 19:04:00 -
[5] - Quote
Ziiro Celeste wrote:Pisidon Gmen wrote:Sourdough Muffins wrote:Oh look a completely original thread... O LOOK ANOTHER CLONE WITH NOTHING CONSTRUCTIVE TO SAY IN A POST BUT JUST HAD TO ADD THERE 2 CENTS Someone is a little salty
NO JUSTY SICK OF FORUM PAGES FULL OF CRAP SEEMS LIKE EVERY ONE ONLY WANTS TO ADD THERE 2 CENTS AND NOT ADD TO THE DISCUSSION AT ALL JUST HAVE TO PUT IN 1 OR 2 WORDS BUT SURE KEEP DOING THAT YOU ONLY KEEP MOVING THE POST UP THERE LIST |
Pisidon Gmen
Ivory Vanguard
39
|
Posted - 2014.04.11 19:14:00 -
[6] - Quote
Aszazel wrote:Pisidon Gmen wrote:cloaks are op 4 these reasons esp on scouts
AND YES IT NEEDS ANOTHER POST DO TO TIME FROM 1.8 RELEASE TO NOW WITH OUT A FIX TO THE 2 UNINTENDED EFFECTS OF CLOAKS
1 able to shoot from cloak
2 able to recloak if is was not exhausted before uncloaking have seen it meany times where scout keeps disappearing and then shooting some 1 only to recloak in under 30 sec ( cool down before able to recloak not working)
both of these seem to be a glich( unintended effect) and are the biggest problem there should be a short delay of a sec or 2 before a player can shoot from being cloaked
3 combined near invisibility with added profile damping scouts all ready were near invisible on scans and with passive suit scans
4 the cpu is very high to use on any thing but a skilled scout over 100 cpu at lowest level try fitting it on any suit at a base or adv level with out having max skills that add cpu and pg then what can u put on the suit with it ? all most nothing
5 yes u can see a cloaked guy moving ( sprinting) but if he is walking or just standing in 1 spot they are close to invisible or a shadow or the sun is low in the sky it gives too much to 1 guy
combine all these things with a shot gun that at the lowest level will kill a proto heavy in 3 to 4 shots yes it makes a scout shot gun cloak very op
what a lot of players seem to forget is that not every one in the game has 20 mill sp invested in there guy or has 2 to 3 mill (extra) sp to just skill in to the next new thing with out new players in the game that stay with the game how long will dust last?
AND YES IT NEEDS ANOTHER POST DO TO TIME FROM 1.8 RELEASE TO NOW WITH OUT A FIX TO THE 2 UNINTENDED EFFECTS OF CLOAKS Cool, since you post this crap from your post into my post, I can post this crap into yours. Pisidon Gmen wrote:
your post in a way says exactly what mine dose
cloaks are op 4 these reasons esp on scouts
1 able to shoot from cloak
2 able to recloak if is was not exhausted before uncloaking have seen it meany times where scout keeps disappearing and then shooting some 1 only to recloak in under 30 sec ( cool down before able to recloak not working)
both of these seem to be a glich( unintended effect) and are the biggest problem there should be a short delay of a sec or 2 before a player can shoot from being cloaked
3 combined near invisibility with added profile damping scouts all ready were near invisible on scans and with passive suit scans
4 the cpu is very high to use on any thing but a skilled scout over 100 cpu at lowest level try fitting it on any suit at a base or adv level with out having max skills that add cpu and pg then what can u put on the suit with it ? all most nothing
5 yes u can see a cloaked guy moving ( sprinting) but if he is walking or just standing in 1 spot they are close to invisible or a shadow or the sun is low in the sky it gives too much to 1 guy
combine all these things with a shot gun that at the lowest level will kill a proto heavy in 3 to 4 shots yes it makes a scout shot gun cloak very op
what a lot of players seem to forget is that not every one in the game has 20 mill sp invested in there guy or has 2 to 3 mill (extra) sp to just skill in to the next new thing with out new players in the game that stay with the game how long will dust last?
Now I can write what I wrote in response to this QQ. You say exactly what I say, except not at all. I specifically said that the only reason that scouts are killing you is because you present a target of opportunity, which is exactly how I killed you guys before I got a cloak. I don't care how quickly I can recloak, if I try to kill someone in a group for 4 guys....I.... will.....die. I have too little health to run away after popping one when 3 others are trying to kill me. Plus if one of them has a scanner there is a good chance they can pick up 3 of the 4 scout suits. (Little known fact, most scouts don't include a profile dampener) (Which I don't recommend btw). Also, the cloak is a finite resource, the reason we can recloak after killing someone is because we manage it, as with stamina, you donGÇÖt go into a situation unprepared. I am not going to engage with my cloak at 10% and my stamina at 0%. I will wait until I have the favor on my side. ThatGÇÖs the 8+ months of experience I was talking about. I will also say (snide comments aside) that I for one would welcome the return of no cloak, I spend more time turning it off and on than I do killing people. However, it has to be an all or nothing because I have too little health to run across an open field without now that there are so many others preying on me, unlike a medium frame. I personally think stacking armor should slow us down more than it does, but this is what CCP has created. Stop whining about the cloak, CCP has never taken anything out of a game, even the BPO's. They worked and created it, and its going to stay.
O YEA CAUSE EVERY ONE STILL CARRIES SCANNERS OR DID U FORGET THAT NURFF TO THE GAME i am not saying YOU DO THIS ONLY THAT SCOUTS DO CLOAK AND REENGAGE( i wached a scout camp 2 uplinks running back and forth cloaked killing 1 or 2 players at each ALSO NOT SAYING CLOAKS NEED TO BE REMOVED FROM THE GAME ONLY THAT THEY NEED SOME FIXES AND CHANGES AND THAT WE SHOULDN'T HAVE TO WAITE 4 THE NEXT BIG UPDATE THERE SHOULD B A CHANGE NOW |
Pisidon Gmen
Ivory Vanguard
39
|
Posted - 2014.04.11 19:22:00 -
[7] - Quote
Yan Darn wrote:*sigh* I've got 10mins left on the train so I'll bite.
1. Agree
2. Not aware of it, but if true - agree
And I will suggest (for the 194th time) - any form of decloaking should start the r1 decloaking animation.
3. That's...kinda the point - without either one, you might as well scrap cloaks (I do kinda want cloaks scrapped, but it ain't gonna happen, so...).
4. No - it's something like 41CPU 8PG? Compare against other equipment - unless you think they cost nothing. And unless you want to change our role bonus to something other than just cloaks I suggest the current values are fine - you still need scout level 5 after all...
5. Again...kinda the point? I'd argue that sprint needs more shimmer, but walking isn't actually much better at the moment...
Hope you are well fed now... as 2 the 4 th thing cpu and pg coust with out a scout suit skill is 160 cpu and 30 pg that is the base amount any suit but a scout has to deal with to equip 1 the 41cpu and 8 pg is after u get the scout suit effect this is why it is op on a scout suit an adv leval cloak is 231cpu and 49 pg so please show me how to have any thing on a non scout suit with out haveing a proto suit and then still its too much to fit any real equipment so yes all can use it but only a scout can fit it and still equip more then a wepon |
Pisidon Gmen
Ivory Vanguard
39
|
Posted - 2014.04.11 19:44:00 -
[8] - Quote
boba's fetta wrote:Pisidon Gmen wrote:cloaks are op 4 these reasons esp on scouts
AND YES IT NEEDS ANOTHER POST DO TO TIME FROM 1.8 RELEASE TO NOW WITH OUT A FIX TO THE 2 UNINTENDED EFFECTS OF CLOAKS
1 able to shoot from cloak
2 able to recloak if is was not exhausted before uncloaking have seen it meany times where scout keeps disappearing and then shooting some 1 only to recloak in under 30 sec ( cool down before able to recloak not working)
both of these seem to be a glich( unintended effect) and are the biggest problem there should be a short delay of a sec or 2 before a player can shoot from being cloaked
3 combined near invisibility with added profile damping scouts all ready were near invisible on scans and with passive suit scans
4 the cpu is very high to use on any thing but a skilled scout over 100 cpu at lowest level try fitting it on any suit at a base or adv level with out having max skills that add cpu and pg then what can u put on the suit with it ? all most nothing
5 yes u can see a cloaked guy moving ( sprinting) but if he is walking or just standing in 1 spot they are close to invisible or a shadow or the sun is low in the sky it gives too much to 1 guy
combine all these things with a shot gun that at the lowest level will kill a proto heavy in 3 to 4 shots yes it makes a scout shot gun cloak very op
what a lot of players seem to forget is that not every one in the game has 20 mill sp invested in there guy or has 2 to 3 mill (extra) sp to just skill in to the next new thing with out new players in the game that stay with the game how long will dust last?
AND YES IT NEEDS ANOTHER POST DO TO TIME FROM 1.8 RELEASE TO NOW WITH OUT A FIX TO THE 2 UNINTENDED EFFECTS OF CLOAKS 1 false.. you are able to fire whi9le decloaking. not the same thing. 2 false you must have over half of your cloaks energy if you wish to recloak. stop moving towards the shotgun sounds. 3 so your not happy a 200 ehp suit has a way to survive. sigh... well i dont effing care i play heavy they are there to counter the likes of me. most scouts die the attempt or never even get close. 4 i fail to see your point. this is to prevent abuse from the other suit class's. 5 you do relise the entire point of a cloak dont you? the shotgun makes the cloak op not the cloak. the npe is something that has been terrible from the start. would you like it if ccp fixed this by making our guns fire pink fluffy pillows? because this isnt the way to hellp new players. pve is the way to do that.
you fail to see the point of the post 1 lag or what ever it still happends that u fire as or whell u decloake there should b a delay between not a big one but some delay
2 you say it you self its true when u say you need 1/2 the energy to recloake once it is decloaked it should go in to cool down not be available to reuse
3 its a scout suit not ment 4 frount line fighting it should b used 2 infulltrate behind enimie lines drop up links hack points ect not sit on the front line as an attacking suit i dont care what suit u run the speed and added stealth of the scout makes it op as hell with a shot gun or any high damage weapon (mb u havent run in to the scout who drops remotes and kills squids of players at a time after they die or shot guns them from behind AND GETS 3 TO 5 KILLS before the rest of the players gets him and dont forget to factor in that there are groops that dont have mics ( there loss 4 unable to warn outhers )
4 why make it usable by all suits if it cant fit on any of them? + scouts got an added slot 4 it what other class has ever got an added slot ?
5 yea but a 25% buff to damping on the class that has the highest level of damping to start with? added with scanners being nurffed to all most unused? its a snap shot not a scan now yet lavs still get a 360 view
shot gun comment this made scouts op before the cloak not after it cloaks just added to the problem
AND STILL PLEASE DO NOT LOOK AT THIS POST AS TO HOW IT RELATES TO WHAT SUIT YOU RUN RELATED TO ALL THE DUST PLAYERS NOT JUST THE ONES U PLAY WITH OR HOW YOU PLAY |
Pisidon Gmen
Ivory Vanguard
39
|
Posted - 2014.04.11 19:51:00 -
[9] - Quote
MINA Longstrike wrote:Please learn to spell and stop spamming the same post over and over and over and over and over and over just because you're angry about something in a videogame on the internet. If you're sick and tired of 'crap' on the forums, stop posting 'crap' because I'm pretty sure any sane person would define making the same poorly spelled bad posts over and over is crapping up the forums.
spelling ? i'am sory i dident know this was an english class and my post would be graded but hay at least 80% is spelled rt so thats still a pass rt :)
and off topic posting is ok ?
apparently u have to have several posts on anything in forums do to ccp not replying to 99% of them
you think i am angry iam trying to post facts about the game play not from just how i see the game from my 15 mill sp guy but also as a low 1mill sp clone who just wants to have a chance at living 4 more then 30 sec at a time with all the proto who have more sp and isk then i can hope to earn in the next year |
Pisidon Gmen
Ivory Vanguard
39
|
Posted - 2014.04.11 19:56:00 -
[10] - Quote
keno trader wrote:I commend the OP for a great post. I strongly agree with everything he has said. IT ISN'T LIKE SCOUT SUITS HAVEN'T BEEN GIMPED FOR THE PAST FEW MONTHS RIGHT?
if u had a prob as a scout mb you weren't playing it as you should have ? and so av been crippled sense 1.7 and we mostly got more nurffing with 1.8 i still want to know how do u kill a drop ship with swarms? 175m lock on is to low to target something at 100m+ off the ground every change can b traced back to several posts on this forum if u can manage to find them with all the old outof date stuff its still here how 1.7 tanks got such a boost do to the cry babes complaining about there tanks dieing in 1.6 and ccp over did it and we had to wate tell 1.8 to get any kind of fix |
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Pisidon Gmen
Ivory Vanguard
39
|
Posted - 2014.04.11 20:10:00 -
[11] - Quote
Godin Thekiller wrote:Pisidon Gmen wrote:cloaks are op 4 these reasons esp on scouts
AND YES IT NEEDS ANOTHER POST DO TO TIME FROM 1.8 RELEASE TO NOW WITH OUT A FIX TO THE 2 UNINTENDED EFFECTS OF CLOAKS
1 able to shoot from cloak
2 able to recloak if is was not exhausted before uncloaking have seen it meany times where scout keeps disappearing and then shooting some 1 only to recloak in under 30 sec ( cool down before able to recloak not working)
both of these seem to be a glich( unintended effect) and are the biggest problem there should be a short delay of a sec or 2 before a player can shoot from being cloaked
3 combined near invisibility with added profile damping scouts all ready were near invisible on scans and with passive suit scans
4 the cpu is very high to use on any thing but a skilled scout over 100 cpu at lowest level try fitting it on any suit at a base or adv level with out having max skills that add cpu and pg then what can u put on the suit with it ? all most nothing
5 yes u can see a cloaked guy moving ( sprinting) but if he is walking or just standing in 1 spot they are close to invisible or a shadow or the sun is low in the sky it gives too much to 1 guy
combine all these things with a shot gun that at the lowest level will kill a proto heavy in 3 to 4 shots yes it makes a scout shot gun cloak very op
what a lot of players seem to forget is that not every one in the game has 20 mill sp invested in there guy or has 2 to 3 mill (extra) sp to just skill in to the next new thing with out new players in the game that stay with the game how long will dust last?
AND YES IT NEEDS ANOTHER POST DO TO TIME FROM 1.8 RELEASE TO NOW WITH OUT A FIX TO THE 2 UNINTENDED EFFECTS OF CLOAKS 1: That's a bug, so whoever exploits that is cheating; not the suit's fault. 2: it's called turning off your cloak to save power. non-issue. 3: you're easily visible when cloaked. Pay attention and/or get your eyes checked. 4: that's the point. medium or heavy frames don't need cloaks, nor do they need them. 5: read 3 7: by the time you get 2 off on a heavy, the heavy should have time to turn around and shoot, ripping a huge hole in the shout, If not, the heavy's fault. 8: only the cloak before shooting was unintended. this was a huge waste of time. ok her we go 1 if its a bug why is it not fixed yet???????????????
2 can u do that with hardeners on lavs tanks drop ships? no u have to waite 4 the cool down and it is an issue when 1 person can kill several solo do to cloaking to disappear on radar 3 not every one playes on the same tv lighting or brightness settings a hi deff tv is much better then outhers and harder to see is harder to hit no matter how you want to put it 4 if it wasent intended as 4 other suits why make it usable? also to put on a base leval scout suit it takes too much cpu with out more skills in to it and you are still looking at it as how it effects your char. not how it effects all 5 yea see3 not saying they can't be seen but just that it is a lot harder esp at close range when trying to target them 6 6? o u skiped six ? is ok i cant spell and u cant count :) 7 yea a heavy should b able to turn and shoot but it doesn't always work that way rember the scout is probably 2 x as fast and can strafe the heavy as he tres to turn and some heavys will die in 2 shots ( all suits not just the 1 you run need to be considered) 8 yes that was my first point and 1 of my main points is we shoulden't have to waite 4 a fix to that wast of time but u posted on it ? hummmmmmmm |
Pisidon Gmen
Ivory Vanguard
39
|
Posted - 2014.04.11 20:11:00 -
[12] - Quote
Dexter307 wrote:I refuse to respond to posts with such bad spelling and grammar good then stop posting on them |
Pisidon Gmen
Ivory Vanguard
39
|
Posted - 2014.04.11 20:24:00 -
[13] - Quote
Sad Heavy wrote:I didn't know shotty scouts were considered OP pre-1.8, would you care to explain how? Also reason #4 is stupid because scouts get a reduction to fitting cost to prevent abuse from other suits. So you would be fine with most suits being able to run a cloak if they want or all suits having problems with fitting a cloak?
yes scouts reduce the cost but can u get a cloak on a base scout and more then a weapon? with out skills in scouts? base scout suit has g1 165cpu 37 pg a1 170cpu 35pg c1 174cpu 33 pg m1 183cpu 31pg so subtract 15% of 160cpu and 35 pg and that leaves little cpu and pg to work with with out base skills incresing pg it wont even fit on most scout suits at lev 1 some 1 do the math as to whats left after 1 pt in scout suits and no added pints in suit upgrades to up cpu and pg
you pep seem to miss that iam saying this is a bit high 4 a base scout with a base cloak think new player less then 2 mill lifetime sp
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