MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
470
|
Posted - 2014.04.11 15:40:00 -
[1] - Quote
pagl1u M wrote:Armor plates.
But first let me explain why the cloak isn't OP. First of all: it doesn't make you invisible. If You pay attention you can See cloaked scouts when they are moving (you can See them while they stand still but it is harder).
If a cloaked scout wants to kill you he has to come near to you, he can do that in front of you or from behind. If he runs in front of you And You can't see him... Well... You have to be blind! If he approaches you from behind he is doing something he could do without a cloak, the cloak just helps him a bit. You couldnt have seen him anyway even if he was uncloaked.
Second: when I scout 9/10 of my Kills come from players that play all alone on the battlefield. If You are playing all alone in a medium or heavy suits you are doing it wrong. Scouts are supposed to play alone, other suits aren't. You should stick with your team and watch the back of your mates. This Way you can destroy a cloaked scout if he is stupid enough to engage.
3 the cloak isn't given for free. It is heavy. The Basic one occupies 40 cpu and 9 pg, the adv 58 cpu and 12 pg, the cmplx 82 cpu and 17 pg (on a scout suit with 5 in the skill) If you want to Fit a cloak you have to give up on something else. In a caldari or a Min scout if you want an adv cloak you better use low pg modules, no nades maybe and a low pg Secondary equipment.
What about Gallente and amarr? Using Basic armor plate to tank they are able to Fit Whatever they want because of the OPNESS of armor plates, they give you a lot of hp and they only uses 10 cpu and 1 pg.
I have fitted a gal scout with: 2 cmplx shield ext 2 Basic armor plates, a cmplx kincat, a cmplx cardiac regulator, boundless combat rifle, ishukone smg, m1 locus nades, adv cloak, allotek nanohives (proto). It has an Incredible fire power (2 proto weapons and adv nades) a lot of hp (580), tons of stamina and stamina recharge, a good passive scanner and invisibility, it is fast 8.66 speed, an innate armor repair rate of 3 helped by PROTO nanohives!!
The point of the thread is: cloak isn't OP, scouts aren't OP, armor plates are OP!
What do you think?
No, the problem with scouts isn't armor plates. It's the fact that we went from 45 profile down to 35 - that's right a scout with *NO* skills invested in profile dampening inherently dodges advanced scanners from anyone but gal-logi's... and on top of that the scouts 5% profile dampening per level was switched over to the cloaking device (on all scouts except the gallente who still have the inherent dampening), making most scouts even harder to scan. If you have 1 complex profile dampener on your scout and a cloaking device you cant be scanned by anything except for a gallogi with a proto scanner, if you have 2 complex damps he needs a focused proto scanner.
On top of that scouts got some pretty insane stamina buffs across the board, and the cloaking device has no transitory period from 'cloaked' to 'shooting', in fact you can often 'decloak' and get a shot or two off before you're even through the animation.
Now I'm fine with the buffs to powergrid, cpu and slots because honestly scouts *needed* those buffs, but the massive buffs to profile weren't needed and are causing the problems.
The overall *massive* buffs to the scouts base stats in terms of profile and stamina are what are making scouts so problematic - if 'bad' scouts could be more easily countered with advanced scanners, you'd see more people using advanced scanners.
I was playing with a proto minmatar scout beforehand on my alt, and I'm playing with a proto caldari scout now on my main, and I frequently run with 2 proto gallente scout friends (one of whom switched over to cal scout with the patch). Cloaks do need some balancing, but hitting scouts for 5 profile would fix some of the problems. |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
470
|
Posted - 2014.04.11 17:56:00 -
[2] - Quote
Yan Darn wrote:MINA...it's like you came from a parallel dimension where people have vastly different reasons to QQ about scouts...
I do agree that the ewar mechanics in general need some serious attention however.
The Amarr scout is the most screwed in terms of its stamina - a minmatar scout is the the fastest thing on foot now, and it completely smashes any other suit in a footrace.
Scouts went from like ~10s stamina recharges that meant they actually had to stop for things down to 2-4 second stamina recharges, which completely screws the amarr scouts bonus entirely.
Cloaking is a fairly simple fix, but scout profile & stamina is really where they broke things. I'm fine with scouts having HP and the ability to sprint, I'm fine with scouts being able to use shotguns, I'm fine with them being able to cloak, I'm fine with scouts being able to dodge scanners. I'm not fine with them being able to get the best of all of these things without actually having to invest any real sp into it and cloaking in its current form is (as I have seen quite frequently) used by scouts to charge straight at you and whip out a shotgun and blast it before they finish decloaking because there is no delay between 'decloaking' and firing.
Add 4-5 points to scout profile so they're picked up by adv scanners unless they're cloaked, or they have a damp fitted, or they have profile dampening 5. Add a .5-2.5s delay to decloaking before you can fire (as a point of balance it should start at .5s and then be adjusted upwards if it needs to). Adjust the minmatar, gallente and caldari scout stamina amounts and recharges, the minmatar should win the 100-150m run, the amarr should win the 250m. |