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Atiim
Living Like Larry Schwag
6545
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Posted - 2014.04.10 17:45:00 -
[1] - Quote
How about we put some variety into vehicle skillbooks?
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
6546
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Posted - 2014.04.10 17:53:00 -
[2] - Quote
Charlotte O'Dell wrote:Atiim wrote:How about we put some variety into vehicle skillbooks? More hulls. Racial skill tree for each. Specialized variants of each. I've always been in favor of expanding the vehicle tree so that SP investment puts a player at a huge advantage over those who did not. Seems alright as long as investing SP doesn't become an "OMGWTFLOL iWIN" button and you still have to rely on actual skill.
Though we should first bring attention to the fact that most of the skills in the vehicle tree doesn't yeild a bonus of any kind, and are just SP sinks on top of even greater SP sinks.
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[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
6547
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Posted - 2014.04.10 18:07:00 -
[3] - Quote
Charlotte O'Dell wrote: Exactly. I want mlt tanks to be garbage, std tanks to suck, adv to be what we have no, and proto to be slightly better than current. Core skills need to be relevant like in Chrome. If that means Nerfing everything so max investment gets us to what we're used to then so be it.
Works for me.
I always thought tanking should be bland and boring by itself, but have Core Skills & Niche Modules (i.e, Mobile CRUs) that make your builds unique and interesting.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
6549
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Posted - 2014.04.10 18:34:00 -
[4] - Quote
Arkena Wyrnspire wrote:I can see Atiim in this thread chatting casually with tankers about how they should get more skills.
I know now that I am dreaming and nothing is real *runs under a bus* Well fighting serves to do nothing but segregate the AV and Pilot communities even further, and constant bickering does nothing but distract CCP from suggestions that are actually constructive.
Not to mention, if there's a lack of pilots, then AVers will have nothing to spend their SP on, and if there is a lack of AVers then pilots will get bored quickly. Setting one side at a disadvantage only serves to make things bland and boring for another.
I'm done with the fighting. There's no need for it anymore, as there are very few balance issues that still need to be addressed (ie, 30% Damage Modifiers in a build with only 40% Vehicle Hardeners, and the Incubus still having it's 55% efficiency against Swarm Launchers).
But once that and TvT balance is fixed, I have something fun in store for everyone <3
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
6549
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Posted - 2014.04.10 18:47:00 -
[5] - Quote
Buddha Brown wrote:I'm sorry for your loss What loss?
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
6552
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Posted - 2014.04.10 18:49:00 -
[6] - Quote
Jack Kittinger wrote:Charlotte O'Dell wrote:More hulls. Racial skill tree for each. Specialized variants of each. I've always been in favor of expanding the vehicle tree so that SP investment puts a player at a huge advantage over those who did not. I'm guessing that is a way to address the OP mlt tanks... I'm not sure I'll be here by that time, what with MGSV Phantom Pain and maybe No man's sky I'll be more compelled to come read some QQ and reserve all dust playing time to events like the upcoming sp event. Do you think they'll refund SP after expanding this skill tree??? If they give the SP tree a rework, they wouldn't have a choice.
I'd bet real money that somewhere down the line there's going to be some huge re-work that's going to cause CCP to give another SP Refund.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
6552
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Posted - 2014.04.10 19:00:00 -
[7] - Quote
Joseph Ridgeson wrote:Unlikely that you will have that amount. You probably got 3 million from a single event, which is two months of play. But I digress:
Yes, new skills need to be added. My father is at about 32 million SP and has just about everything he wants. I actually think he is sitting on about 2 million SP because there is nothing else he wants to get. If you never use a vehicle, HALF the skills in this game will not be used by you. There most certainly needs to be more skills that are A) Easy to get into from the start and B) Are rewarding to put SP into. I wouldn't doubt it. This character has been alive for less than 12 months, and he's already at 25m SP. Considering how Char started playing in Chromosome, it's reasonable to assume that he has about 30-40m SP.
Add at least 25m to the pot and your already looking at well over 60m SP.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
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