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Funkmaster Whale
Ancient Exiles.
1768
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Posted - 2014.04.10 07:01:00 -
[1] - Quote
So one of the apparently unique features of this game that CCP likes to tout is the ability to drop orbitals. I remember seeing them back in Chromosome and was in awe whenever I got to glimpse one drop in a game.
This has all changed. Orbital strikes are so common now that it's not unheard of to see a dozen or more OBs dropped between both sides in a game. As squad leader, it's easy to forget you have a handful of IWIN buttons sitting in your pocket as the game goes on.
CCP originally set the 2500 WP requirement when squads were capped at 4 members and there were way less opportunities for getting WP. Since them they've added all sorts of WP bonuses to various things including scanning, destroying equipment, transport, and now vehicle damage.
Considering the latest patch, vehicle users are now accruing absurd amounts of points for destroying other vehicles. Lets face it, the most common way you'll see a tank die is usually to another tank. With the latest addition of vehicle damage, killing a tank now awards around 350 WP (75 + 75 + 150 + 50) if you get the kill. An LAV is usually about 240 WP, and a dropship about 150.
Nowadays I start a game by dropping a rail tank and driving around killing all the turrets as well as any enemy vehicles that get initially called in. Ill usually have 1000+ WP in a few minutes. On average ill get around 2000-3000 WP just solo with upwards of 5000 in some games.
When running with a squad it's not unheard of to get between 3 to 6 OBs in a game, sometimes more. That's just one squad. The WP req. easily needs to be doubled to 5,000 for a squad. Make them more rewarding for squads that earn them. The battlefield has become so saturated with OBs that it's become more of a gimmick than a gameplay element. What used to be awe-inspiring is now just extremely annoying, especially when you consider how bad OBs exacerbate pubstomping.
Let me play you the song of my people!
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Funkmaster Whale
Ancient Exiles.
1768
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Posted - 2014.04.10 07:11:00 -
[2] - Quote
Taeryn Frost wrote:This seems reasonable.
In Ambush at least, its rare that anyone using an orbital actually needs it since its already probably a lopsided match. Honestly OBs in Ambush are a terrible idea. All it does is give the side that's facerolling the other team a free team wipe if placed right.
I've seen 10+ kill OBs from good placement right after a team was wiped from one location and started all spawning elsewhere only to get wiped out again by an OB.
Speaking as someone who regularly pubstomps in Ambush, this is incredibly unfair considering how easy it is now to get 2500 WP in a competent squad.
Let me play you the song of my people!
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Funkmaster Whale
Ancient Exiles.
1796
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Posted - 2014.04.10 20:03:00 -
[3] - Quote
The-Beard wrote:I wonder why a proto-stomper/ tanker wants to reduce the amount of OB's? Hmmm... Because they're too easy to get?
Because they require very little skill for very high reward?
And besides, I'm not a "tanker". I do have HAVs and advanced turrets specced, but only because Rail Tanks are single-handedly the cheapest, easiest, and most effective way to kill enemy tanks. As long as you get the jump, it's pretty much a guaranteed kill. No reason to struggle with infantry AV and its weak DPS when a tank can be dropped anywhere at anytime. Drop tank, kill enemy tank, +350 WP, recall, and go about the rest of my day.
That's not the point here though, and I don't see how making OBs tougher to earn would aid tankers or protostompers in any way.
Let me play you the song of my people!
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