Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
784
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Posted - 2014.04.10 11:57:00 -
[1] - Quote
CCP Saberwing wrote:Ultimately, it all stems from people wanting this game to be awesome and fulfilling it's vision, so I'm happy to listen. However, I (and the team) agree that kneejerk reactions aren't the way forward to make that happen, and I assure you that a longer-term plan is in place. Particularly since the arrival of CCP Rouge. He'll be getting on stage at Fanfest and sharing some of that with you and I'll also be around to try and answer some of the questions you may have.
I want to reiterate what I've stated in other posts before...we definitely don't intend to overhype this year and will try to keep things realistic and honest from the get-go.
I look forward to some tank variety. More turrets, more playstyles, more fun.
More importantly, no more soonGäó.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
786
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Posted - 2014.04.10 21:39:00 -
[2] - Quote
Charlotte O'Dell wrote:CCP Saberwing, I only pick your name because you recently posted today.
The community is whiny. Like, really whiny.
Don't spend the next few builds balancing for people who won't be happy either way.
Spend time adding content-
PLAYER MARKET - I have 40 Thales; let me sell them. A S&D system will make it quite obvious to everyone what gear is the best and what is not being used because it is the worst. In this build, I doubt you could sell an Assault mk.0 for more than 20,000 ISK.
PVE - Vastly improved NPE
INTEGRATION WITH EVE ECONOMY - Dust gear manufactured in Eve; Eve resources procured [significantly more efficiently] through Dust players
Like, those 3 things right there would bring this game to the next level.
Most of my feedback threads have been calling for this, namly the tanks. The balance problems, I think, exist because of the lack of content associated with them. It's not that the railgun is OP, but that they lack variety. They tried to give it ONE role, and that was kill anything tank(vehicles) at extreme range, and they do it VERY fast.
I think the range nerf is a good indication of what is possible when it comes to railgun variety. 300M isn't so unfair to blaster and missile types, given the damage output. But increasing range makes it OP, so my opinion, drop damage significantly when increasing range beyond 300M, and increasing fire of rate. Or alternatively, decrease the rate of fire significantly.
But boom, 3 railgun variants, one assault, 2 support, right there. More things for the OODA loop.
Tanks - Balancing Turrets
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