Nirwanda Vaughns wrote:We came up with an idea while discussing this topic earlier.
the battles take place over various systems of various security status. so how about selecting which security space you want to fight in which determines what equipment can be used and how much reward you get?
1.0-0.5 MLT/STD gear. LAV only -10% isk payout
0.4-0.1 MLT/STD/ADV gear. 2 vehicles each side same payout as now
0.0 anything goes 4 vehicles per side. +20% isk payout
that way its lore firendly (DED controlled combat regulations prohibit use of experimental equipment in empire controlled space) and when we get new players in we can gradually build them up. those of us with high skills will still have an advantage over new players but limiting HAV spam and full stomps of higher tier suits would ease the pain up a bit. sure my covenant assault will have 20% more hp but a noob will at least kill me with thier militia/recruit rifle if they catch me off guard whereas in proto i can turn around. pick which testicle i want to take of and then shoot
There are several problems with this. The SP, experience, practice and knowledge of the maps, are much bigger differences than the gear. Vets wanting to pad their KD will still stomp new players in "highsec" matches with STD gear. The payout differential is minimal, and if you decrease it enough to disencentivise vets from playing these, you'll be crippling new players from building enough ISK to buy skills and try new things. If you "fracture" the limited playerbase into these gear-based tiers, and again by the 3 existing game modes, the matchmaker will have an even worse time getting balanced matches quickly. It would also decrease the liklihood that CCP could add additional modes in the future, because it would make the matchmaking problem exponentially worse with each new mode.
The better solution (as I stated earlier in the thread) is creating 1 new mode that is only available to players under some SP cap. New players can still join regular pub matches, FW, and even PC (not likely, but still technically possible), but they have a "kiddie pool" option to play against each other, learn the maps, develop tactics, earn enough SP to build a solid fit, etc.