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Charlotte O'Dell
Ostrakon Agency Gallente Federation
2314
|
Posted - 2014.04.09 19:34:00 -
[1] - Quote
Last night I made >768k from one battle netting >4,000 WP. How? 10 vehicle kills and a few assists vs a squad of 3 ADS' and 3 HAVs.
I love love love it. Only lost a couple tanks doing so and one was a sica.
The DUELIST rail fit is back, gents. No redline. All risk. Intel ware are at its finest. Feels like running a scout ck.0 and a rail rifle.
CCP you made tanks awesome :)
The two biggest noob tactics: redline rails and hardener stacking were nerfed. Once more, tank v tank requires skill. Not to mention I'm angle to solo most HAVs with a scout c-1, cloak, adv av grenade, nerd SL, and f/45 combo.
The balance is back: Infantry stomping madrugar best countered by ALPHA DMG rail or missile which can't tank infantry AV or hit them easily, who die to madrugars. Then drop ships counter everything but are also weak vs everything. Its so close to balance that I might explode.
Please don't spend 1.9 Nerding things. Work on content and buff assaults....and fix forge gun glitch. But that's it. Nothing needs a nerf, but just a couple buffs and fixes. I want my MN HAV. I want basic adv and pro tanks. I want new guns and a player market. None of this can happen if y'all keep Nerfing things instead of expanding the game.
Charlotte O'Dell is the highest level unicorn!
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buzzzzzzz killllllllll
TRA1LBLAZERS
423
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Posted - 2014.04.09 19:37:00 -
[2] - Quote
except my mlt blaster can still kill a proto in half a second from 100 meters away
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Deltahawk Durango
Hellstorm Inc League of Infamy
192
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Posted - 2014.04.09 19:43:00 -
[3] - Quote
rock scissors paper... working as intended...
I don't believe in an eye for an eye...
I believe in two eyes for an eye!
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Takahiro Kashuken
Red Star. EoN.
3293
|
Posted - 2014.04.09 19:44:00 -
[4] - Quote
Skill lolno
Less vehicles, less mods, less skills, less slots, less variety, less playstyles and still the railgun is broken and has been for months
Part 1: Engineering & Capacitors Part 2: Armor & Shield Part 3: Modules & Skills Part 4: Vehicles Part 5: Overview
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Stalken Pathfinder
Shadow Company HQ Lokun Listamenn
63
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Posted - 2014.04.09 19:49:00 -
[5] - Quote
Charlotte O'Dell wrote: The DUELIST rail fit is back, gents. No redline. All risk. Intel ware are at its finest....
The two biggest noob tactics: redline rails and hardener stacking were nerfed. Once more, tank v tank requires skill....
+1 for these statements, I absolutely love tank v tank fights once again. Getting rid of redline rails was the best step yet.
Not going to bother discussing AV/vehicle balance. It's pretty close to pretty good but no AVers will ever be happy unless they can solo kill tanks with ease circa 1.5-1.7 |
Stalken Pathfinder
Shadow Company HQ Lokun Listamenn
63
|
Posted - 2014.04.09 19:55:00 -
[6] - Quote
I do not disagree that we could still enjoy some of the eve skill diversity in dust. But we play with the cards we are delt. Also rails aren't broken as much as MLT tanks are. Raise the price or nerf the effectiveness. Shouldn't be able to shred a max module tank driven by a driver with max SP, with a no skill no module tank. Risk vs Reward. Anyway that is all. |
Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
533
|
Posted - 2014.04.09 19:56:00 -
[7] - Quote
Only vehicle users are claiming balance, everyone else still see that there is no balance between vehicles and infantry, not even close.
Blasters are still the best weapon in the game bar none, passive armor tanks are still immune to an AVer, tanks still require no teamwork while AV requires tons, tankers are still full of sh-t.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
533
|
Posted - 2014.04.09 19:57:00 -
[8] - Quote
Stalken Pathfinder wrote:I do not disagree that we could still enjoy some of the eve skill diversity in dust. But we play with the cards we are delt. Also rails aren't broken as much as MLT tanks are. Raise the price or nerf the effectiveness. Shouldn't be able to shred a max module tank driven by a driver with max SP, with a no skill no module tank. Risk vs Reward. Anyway that is all.
Yes you should. A free suit can destroy a proto suit in moments, a militia tank shoudl be able to do the same.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Stalken Pathfinder
Shadow Company HQ Lokun Listamenn
63
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Posted - 2014.04.09 19:57:00 -
[9] - Quote
ROFL... Case in point ^^^ |
Everything Dies
Chatelain Rapid Response Gallente Federation
634
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Posted - 2014.04.09 19:58:00 -
[10] - Quote
I find it amusing that you can make more WP by keeping an enemy LAV alive (and dealing damage to it) instead of outright killing it.
Kein Mitleid Für Die Mehrheit.
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Stalken Pathfinder
Shadow Company HQ Lokun Listamenn
63
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Posted - 2014.04.09 19:59:00 -
[11] - Quote
2-3 remote explosives = dead tank regardless of fit... Just because old AV tactics don't work doesn't mean there aren't new ones. Stop complaining and trying to force the game to do what you want it to. Adapt or just keep dieing, up to you in the end. |
Benjamin Ciscko
Fatal Absolution
1998
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Posted - 2014.04.09 20:07:00 -
[12] - Quote
Stalken Pathfinder wrote:ROFL... Case in point ^^^ I don't see militia shield extenders as effective as complex.
I'm a carried scrub!
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Charlotte O'Dell
Ostrakon Agency Gallente Federation
2319
|
Posted - 2014.04.09 20:09:00 -
[13] - Quote
Crimson Cerberes wrote:Only vehicle users are claiming balance, everyone else still see that there is no balance between vehicles and infantry, not even close.
Blasters are still the best weapon in the game bar none, passive armor tanks are still immune to an AVer, tanks still require no teamwork while AV requires tons, tankers are still full of sh-t.
But...the only tanks I can't solo as infantry AV are the ones designed to have a huge amount of HP and reps per second; sacrificing any ability to fight off other tanks. Any tank short of a double hardened PR triple dropped madrugar is an easy kill. I'd say that's working as intended. If someone builds a streamline dampened scout build or a pure HP heavy build or pure DPS sniper rifle build, how can you honestly say that it is imbalanced?
I assure you that in my tank, which can take out 10 vehicles with ease, I am completely vulnerable to one AV guy with crap gear because missiles and rails rarely will land the first shot.
You need to reassess your definition of balance because it seems you will not rest until you get 1.5-1.6 back.
Do you also complain about invisible scouts when you don't run a cal scout or gal logi fit to find scouts? Do you also complain about heavies being too hard to fight cqc? Do scrambler rifles bother you because you run the plasma rifle?
This game is very well balanced atm; so well balanced that the community cannot determine which suit is best. Yeah, scout ck0 + gk0, sentinal gk0, HAV, ADS, and Commando mk0 are front runners for FOTM, but it's still far more than any other build. Almost every weapon is powerful and working as intended, too.
I seek balance for everyone.
Charlotte O'Dell is the highest level unicorn!
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Nirwanda Vaughns
426th Infantry
528
|
Posted - 2014.04.09 20:11:00 -
[14] - Quote
I had prox mines on the high bridge and put some at front, some in middle and rest at end. tank comes rolloing down.
75 damage
hits middle
75 damage
hits last
150 destruction 50 kill 50 kill
all from a single tank haha
Rolling with the punches
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Nothing Certain
Bioshock Rejects
449
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Posted - 2014.04.09 20:34:00 -
[15] - Quote
Stalken Pathfinder wrote:2-3 remote explosives = dead tank regardless of fit... Just because old AV tactics don't work doesn't mean there aren't new ones. Stop complaining and trying to force the game to do what you want it to. Adapt or just keep dieing, up to you in the end.
An RE deals out 1500 damage, are you telling me that there are no vehicle fits with more than 4500 HP? With hardeners? Tankers continually make arguments without checking basic facts. I've been told that a proximity mine can take out a tank, they deal 750 damage, I can deploy four, for 3000 damage. Would that take your tank out? I've been told by tankers that swarms will take them out, while it is virtually impossible to do so. How are you not just trying to keep the game to be the way you want to be, just like you accuse AV'ers of doing?
Because, that's why.
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Nothing Certain
Bioshock Rejects
449
|
Posted - 2014.04.09 20:39:00 -
[16] - Quote
Charlotte O'Dell wrote:Crimson Cerberes wrote:Only vehicle users are claiming balance, everyone else still see that there is no balance between vehicles and infantry, not even close.
Blasters are still the best weapon in the game bar none, passive armor tanks are still immune to an AVer, tanks still require no teamwork while AV requires tons, tankers are still full of sh-t. But...the only tanks I can't solo as infantry AV are the ones designed to have a huge amount of HP and reps per second; sacrificing any ability to fight off other tanks. Any tank short of a double hardened PR triple dropped madrugar is an easy kill. I'd say that's working as intended. If someone builds a streamline dampened scout build or a pure HP heavy build or pure DPS sniper rifle build, how can you honestly say that it is imbalanced? I assure you that in my tank, which can take out 10 vehicles with ease, I am completely vulnerable to one AV guy with crap gear because missiles and rails rarely will land the first shot. You need to reassess your definition of balance because it seems you will not rest until you get 1.5-1.6 back. Do you also complain about invisible scouts when you don't run a cal scout or gal logi fit to find scouts? Do you also complain about heavies being too hard to fight cqc? Do scrambler rifles bother you because you run the plasma rifle? This game is very well balanced atm; so well balanced that the community cannot determine which suit is best. Yeah, scout ck0 + gk0, sentinal gk0, HAV, ADS, and Commando mk0 are front runners for FOTM, but it's still far more than any other build. Almost every weapon is powerful and working as intended, too. I seek balance for everyone.
Provide video of how easy it was to kill tanks and I will believe you. I have no doubt you can kill tanks with AV. I do it daily, but I have seen virtually no games where AV controlled tanks without their own vehicles contributing or having such a lopsided game that AV is free to do whatever it wants. That isn't balance. I hear many claims, many demonstrably false, from tankers who claim that AV/vehicle has been achieved but I have yet to see any statistical evidence or even verifiable ancedotal evidence to support these claims.
Because, that's why.
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Charlotte O'Dell
Ostrakon Agency Gallente Federation
2321
|
Posted - 2014.04.09 21:08:00 -
[17] - Quote
Nothing Certain wrote:Stalken Pathfinder wrote:2-3 remote explosives = dead tank regardless of fit... Just because old AV tactics don't work doesn't mean there aren't new ones. Stop complaining and trying to force the game to do what you want it to. Adapt or just keep dieing, up to you in the end. An RE deals out 1500 damage, are you telling me that there are no vehicle fits with more than 4500 HP? With hardeners? Tankers continually make arguments without checking basic facts. I've been told that a proximity mine can take out a tank, they deal 750 damage, I can deploy four, for 3000 damage. Would that take your tank out? I've been told by tankers that swarms will take them out, while it is virtually impossible to do so. How are you not just trying to keep the game to be the way you want to be, just like you accuse AV'ers of doing?
What's your point? An infantryman is easily able to solo everything except a highly tanked madrugar. 3 REs and 2 av grenades is more than enough to take out tanks that kill tanks.
It is not the job of AV to kill the KDR chasing madrugars, it is their job to defend them against the madrigar hunting glass cannons. If AV was 100% effective vs all vehicles, then the madrugar with a blaster will be the only tank you see BC gunogi tank slayers will serve no purpose.
Rock paper scissors has been achieved. Yes, AV needs a small buff, but balance is nearly at hand.
Charlotte O'Dell is the highest level unicorn!
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
776
|
Posted - 2014.04.09 21:13:00 -
[18] - Quote
Charlotte O'Dell wrote:Last night I made >768k from one battle netting >4,000 WP. How? 10 vehicle kills and a few assists vs a squad of 3 ADS' and 3 HAVs.
I love love love it. Only lost a couple tanks doing so and one was a sica.
The DUELIST rail fit is back, gents. No redline. All risk. Intel ware are at its finest. Feels like running a scout ck.0 and a rail rifle.
CCP you made tanks awesome :)
The two biggest noob tactics: redline rails and hardener stacking were nerfed. Once more, tank v tank requires skill. Not to mention I'm angle to solo most HAVs with a scout c-1, cloak, adv av grenade, nerd SL, and f/45 combo.
The balance is back: Infantry stomping madrugar best countered by ALPHA DMG rail or missile which can't tank infantry AV or hit them easily, who die to madrugars. Then drop ships counter everything but are also weak vs everything. Its so close to balance that I might explode.
Please don't spend 1.9 Nerding things. Work on content and buff assaults....and fix forge gun glitch. But that's it. Nothing needs a nerf, but just a couple buffs and fixes. I want my MN HAV. I want basic adv and pro tanks. I want new guns and a player market. None of this can happen if y'all keep Nerfing things instead of expanding the game.
Hate to say this, but you are noob char char.
You sure love 2 second tank battles don't you. I don't view that as any sign of "skills". I believe what you are looking for is WoT.
Btw, triple hardeners are the new double hardener fit. I can still out tank a damage modded railgun, fyi. Sorry I'm not "easy mode" for you.
Tanks - Balancing Turrets
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Harpyja
Molon Labe. General Tso's Alliance
1557
|
Posted - 2014.04.09 21:17:00 -
[19] - Quote
Lol @ "skill"
If skill involves who fits more damage mods and a higher tier railgun and getting the first shot, then sure, tanking requires nothing but skill now.
I'm afraid that when I come back from break, my missile Gunny will be skill-less and I won't be able to win because I have no "skill."
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
777
|
Posted - 2014.04.09 21:20:00 -
[20] - Quote
Charlotte O'Dell wrote:Nothing Certain wrote:Stalken Pathfinder wrote:2-3 remote explosives = dead tank regardless of fit... Just because old AV tactics don't work doesn't mean there aren't new ones. Stop complaining and trying to force the game to do what you want it to. Adapt or just keep dieing, up to you in the end. An RE deals out 1500 damage, are you telling me that there are no vehicle fits with more than 4500 HP? With hardeners? Tankers continually make arguments without checking basic facts. I've been told that a proximity mine can take out a tank, they deal 750 damage, I can deploy four, for 3000 damage. Would that take your tank out? I've been told by tankers that swarms will take them out, while it is virtually impossible to do so. How are you not just trying to keep the game to be the way you want to be, just like you accuse AV'ers of doing? What's your point? An infantryman is easily able to solo everything except a highly tanked madrugar. 3 REs and 2 av grenades is more than enough to take out tanks that kill tanks. It is not the job of AV to kill the KDR chasing madrugars, it is their job to defend them against the madrigar hunting glass cannons. If AV was 100% effective vs all vehicles, then the madrugar with a blaster will be the only tank you see BC gunogi tank slayers will serve no purpose. Rock paper scissors has been achieved. Yes, AV needs a small buff, but balance is nearly at hand.
Holy crap, do you even AV? RE's yes will kill a tank, good luck dropping them on me though or any decent tanker. Swarms are USELESS against shields, still. The forge gun I would say is in a good spot, if I didn't have 3 misfires in a row CONSISTENTLY.
Holy hell are you so full of ****. You are back for a few games and go wow, tanks are so balanced now. No analysis, no facts to back up your statements. It's just that, a statement.
But hey, you are char char, the nub with a huge ego.
Tanks - Balancing Turrets
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CLONE117
True Pros Forever
759
|
Posted - 2014.04.09 21:23:00 -
[21] - Quote
Av wp for damaging vehicles...well if they fix the forge gun its going to be +75 wp per shot.
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
890
|
Posted - 2014.04.09 21:25:00 -
[22] - Quote
Nirwanda Vaughns wrote:I had prox mines on the high bridge and put some at front, some in middle and rest at end. tank comes rolloing down. 75 damage hits middle 75 damage hits last 150 destruction 50 kill 50 kill all from a single tank haha
I get this too! Except it all happens very quickly moments after I run my bomb packed LAV into the tank. Getting 350 WP for killing a tank is kinda nice.
Also, cloaks are GREAT AV! A cloaked scout with flux nades and REs can strip the tank's shield and inflict 4.5K damage which will either destroy it or bring it damn close to it.
Proud Minmatar scout - Republic Merc 7/10
Immune to bitter/jaded vet syndrome
Alt of THE GREY CARDINAL - eWar Merc
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
737
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Posted - 2014.04.09 21:26:00 -
[23] - Quote
Char, proofreading is your friend.
Damn CCP and all their nerding; to be fair though, they do make games.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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EverNub
Da Short Buss RISE of LEGION
43
|
Posted - 2014.04.09 21:33:00 -
[24] - Quote
Stalken Pathfinder wrote:Charlotte O'Dell wrote: The DUELIST rail fit is back, gents. No redline. All risk. Intel ware are at its finest....
The two biggest noob tactics: redline rails and hardener stacking were nerfed. Once more, tank v tank requires skill....
+1 for these statements, I absolutely love tank v tank fights once again. Getting rid of redline rails was the best step yet. Not going to bother discussing AV/vehicle balance. It's pretty close to pretty good but no AVers will ever be happy unless they can solo kill tanks with ease circa 1.5-1.7
<---- I can 1v1 most tanks and dropships with Min Commando with proto Swarms and Prof 4! If i get caught in the open by a blaster im dead though for sure..but thats balance. If i hide and play cat n mouse i can usually come out victorious..but its enjoyable i do agree im having a blast!
first time in months i can actually viably put a swarm launcher on a fit and not feel stupid about it...and make madd loot embarrassing tanks lol
What is the use of fighting if you haven't got a tolerable planet to fight over?
30 Mil SP Commando/Logi Grandmaster
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Charlotte O'Dell
Ostrakon Agency Gallente Federation
2322
|
Posted - 2014.04.09 21:34:00 -
[25] - Quote
Tebu Gan wrote:Charlotte O'Dell wrote:Last night I made >768k from one battle netting >4,000 WP. How? 10 vehicle kills and a few assists vs a squad of 3 ADS' and 3 HAVs.
I love love love it. Only lost a couple tanks doing so and one was a sica.
The DUELIST rail fit is back, gents. No redline. All risk. Intel ware are at its finest. Feels like running a scout ck.0 and a rail rifle.
CCP you made tanks awesome :)
The two biggest noob tactics: redline rails and hardener stacking were nerfed. Once more, tank v tank requires skill. Not to mention I'm angle to solo most HAVs with a scout c-1, cloak, adv av grenade, nerd SL, and f/45 combo.
The balance is back: Infantry stomping madrugar best countered by ALPHA DMG rail or missile which can't tank infantry AV or hit them easily, who die to madrugars. Then drop ships counter everything but are also weak vs everything. Its so close to balance that I might explode.
Please don't spend 1.9 Nerding things. Work on content and buff assaults....and fix forge gun glitch. But that's it. Nothing needs a nerf, but just a couple buffs and fixes. I want my MN HAV. I want basic adv and pro tanks. I want new guns and a player market. None of this can happen if y'all keep Nerfing things instead of expanding the game. Hate to say this, but you are noob char char. You sure love 2 second tank battles don't you. I don't view that as any sign of "skills". I believe what you are looking for is WoT. Btw, triple hardeners are the new double hardener fit. I can still out tank a damage modded railgun, fyi. Sorry I'm not "easy mode" for you.
Stacking hardeners is quite honestly the most childish tactic I've ever seen. Its lower than spamming core locus grenades. You are the type of person who depends on your gear to carry you. I am a far superior tanker to you and anyone who has played with me knows I am, and have been since late Chrome, one of the best Caldari tankers that has ever been.
I don't redline snipe. I don't stack hardeners. I charge in with not but a nitrous and a couple damage mods. I am the best BC I always get the first shot; tank modules are used by people who think slowly, and act slower.
My builds reflect my philosophy: Get in their OODA-loop and nothing does that faster than a hard hitting gun. I get excited when the odds are against me. I'm a wealthy tanker because I am one of the best.
You can call me a noob, but I assure you that when a Corp knows I'll be in my tank during a PC, they bring the best they can. I really doubt anyone would take you over me.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Ostrakon Agency Gallente Federation
2322
|
Posted - 2014.04.09 21:35:00 -
[26] - Quote
ResistanceGTA wrote:Char, proofreading is your friend.
Damn CCP and all their nerding; to be fair though, they do make games.
You just became the lowest level of troll. Congratulations.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Ostrakon Agency Gallente Federation
2322
|
Posted - 2014.04.09 21:39:00 -
[27] - Quote
Tebu Gan wrote:Charlotte O'Dell wrote:Nothing Certain wrote:Stalken Pathfinder wrote:2-3 remote explosives = dead tank regardless of fit... Just because old AV tactics don't work doesn't mean there aren't new ones. Stop complaining and trying to force the game to do what you want it to. Adapt or just keep dieing, up to you in the end. An RE deals out 1500 damage, are you telling me that there are no vehicle fits with more than 4500 HP? With hardeners? Tankers continually make arguments without checking basic facts. I've been told that a proximity mine can take out a tank, they deal 750 damage, I can deploy four, for 3000 damage. Would that take your tank out? I've been told by tankers that swarms will take them out, while it is virtually impossible to do so. How are you not just trying to keep the game to be the way you want to be, just like you accuse AV'ers of doing? What's your point? An infantryman is easily able to solo everything except a highly tanked madrugar. 3 REs and 2 av grenades is more than enough to take out tanks that kill tanks. It is not the job of AV to kill the KDR chasing madrugars, it is their job to defend them against the madrigar hunting glass cannons. If AV was 100% effective vs all vehicles, then the madrugar with a blaster will be the only tank you see BC gunogi tank slayers will serve no purpose. Rock paper scissors has been achieved. Yes, AV needs a small buff, but balance is nearly at hand. Holy crap, do you even AV? RE's yes will kill a tank, good luck dropping them on me though or any decent tanker. Swarms are USELESS against shields, still. The forge gun I would say is in a good spot, if I didn't have 3 misfires in a row CONSISTENTLY. Holy hell are you so full of ****. You are back for a few games and go wow, tanks are so balanced now. No analysis, no facts to back up your statements. It's just that, a statement. But hey, you are char char, the nub with a huge ego that also singlehandedly took down the best tank squads TP, AE, NS, ML, RND, and STB ever put together. Fixed I'd say something about you but I really don't know anything about you BC you aren't significant.
Charlotte O'Dell is the highest level unicorn!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2640
|
Posted - 2014.04.09 21:49:00 -
[28] - Quote
I'm going to withold my personal judgement until the event is over, bugs are fixed, and people start to settle in a bit. I will say one thing, which is there are certainly fewer tanks atm, which is nice.
But, I guess I will finally take the wyrkomi SL out of storage and see how things go. I suspect shield tanks will still mostly just giggle a bit, though I guess that's what fluxes are for. (I was using FG's since 1.7, but that appears to not be an option anymore.)
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
777
|
Posted - 2014.04.09 21:55:00 -
[29] - Quote
Charlotte O'Dell wrote:Tebu Gan wrote:Charlotte O'Dell wrote:Last night I made >768k from one battle netting >4,000 WP. How? 10 vehicle kills and a few assists vs a squad of 3 ADS' and 3 HAVs.
I love love love it. Only lost a couple tanks doing so and one was a sica.
The DUELIST rail fit is back, gents. No redline. All risk. Intel ware are at its finest. Feels like running a scout ck.0 and a rail rifle.
CCP you made tanks awesome :)
The two biggest noob tactics: redline rails and hardener stacking were nerfed. Once more, tank v tank requires skill. Not to mention I'm angle to solo most HAVs with a scout c-1, cloak, adv av grenade, nerd SL, and f/45 combo.
The balance is back: Infantry stomping madrugar best countered by ALPHA DMG rail or missile which can't tank infantry AV or hit them easily, who die to madrugars. Then drop ships counter everything but are also weak vs everything. Its so close to balance that I might explode.
Please don't spend 1.9 Nerding things. Work on content and buff assaults....and fix forge gun glitch. But that's it. Nothing needs a nerf, but just a couple buffs and fixes. I want my MN HAV. I want basic adv and pro tanks. I want new guns and a player market. None of this can happen if y'all keep Nerfing things instead of expanding the game. Hate to say this, but you are noob char char. You sure love 2 second tank battles don't you. I don't view that as any sign of "skills". I believe what you are looking for is WoT. Btw, triple hardeners are the new double hardener fit. I can still out tank a damage modded railgun, fyi. Sorry I'm not "easy mode" for you. Stacking hardeners is quite honestly the most childish tactic I've ever seen. Its lower than spamming core locus grenades. You are the type of person who depends on your gear to carry you. I am a far superior tanker to you and anyone who has played with me knows I am, and have been since late Chrome, one of the best Caldari tankers that has ever been. I don't redline snipe. I don't stack hardeners. I charge in with not but a nitrous and a couple damage mods. I am the best BC I always get the first shot; tank modules are used by people who think slowly, and act slower. My builds reflect my philosophy: Get in their OODA-loop and nothing does that faster than a hard hitting gun. I get excited when the odds are against me. I'm a wealthy tanker because I am one of the best. You can call me a noob, but I assure you that when a Corp knows I'll be in my tank during a PC, they bring the best they can. I really doubt anyone would take you over me.
And there's that EGO!
It's ok, see I don't need to be told I'm the best. Namely because there is NO such thing. Either you continually improve yourself or you fall behind, nuff said.
Yeah, stacking hardeners is stupid, and I've been advocating for changes to the way stacking works on hardeners, but you wouldn't know being so "self absorbed". It's the hard counter to tanks stacking damage mods, duh.
But it's ok, you can call yourself good by stacking damage mods and 3 shootin everything. Been there, done that, boring ****. Do you think you are the ONLY tanker that plays for the first shot? Any tanker with half a mind plays for that exact thing. With good intel on your part and your teams part, anyone can do it. Nothing fancy there.
And btw, I know quite a few people that would never even consider taking you over me. I might not be as well known as you, but I'm an introvert by nature, and keep things that way. I don't fight for my narcissistic needs but for the big win at the end. Many tanks have fallen to me, 3 at a time like you described. In fact, I run games just like the ones you described. In sica's no less.
But I love how you fail (and never would) to ever mention your shortcomings. Nobody does exceptional every match, but you like to act like you do. I would very much like to drop you down a peg or two with my own tank, or AV for that matter. All talk and no show as far as I'm concerned.
But hey, have fun blowing up scrub tankers then pretending you are sumthin sumthin.
Tanks - Balancing Turrets
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EverNub
Da Short Buss RISE of LEGION
43
|
Posted - 2014.04.09 21:58:00 -
[30] - Quote
Nothing Certain wrote:Charlotte O'Dell wrote:Crimson Cerberes wrote:Only vehicle users are claiming balance, everyone else still see that there is no balance between vehicles and infantry, not even close.
Blasters are still the best weapon in the game bar none, passive armor tanks are still immune to an AVer, tanks still require no teamwork while AV requires tons, tankers are still full of sh-t. But...the only tanks I can't solo as infantry AV are the ones designed to have a huge amount of HP and reps per second; sacrificing any ability to fight off other tanks. Any tank short of a double hardened PR triple dropped madrugar is an easy kill. I'd say that's working as intended. If someone builds a streamline dampened scout build or a pure HP heavy build or pure DPS sniper rifle build, how can you honestly say that it is imbalanced? I assure you that in my tank, which can take out 10 vehicles with ease, I am completely vulnerable to one AV guy with crap gear because missiles and rails rarely will land the first shot. You need to reassess your definition of balance because it seems you will not rest until you get 1.5-1.6 back. Do you also complain about invisible scouts when you don't run a cal scout or gal logi fit to find scouts? Do you also complain about heavies being too hard to fight cqc? Do scrambler rifles bother you because you run the plasma rifle? This game is very well balanced atm; so well balanced that the community cannot determine which suit is best. Yeah, scout ck0 + gk0, sentinal gk0, HAV, ADS, and Commando mk0 are front runners for FOTM, but it's still far more than any other build. Almost every weapon is powerful and working as intended, too. I seek balance for everyone. Provide video of how easy it was to kill tanks and I will believe you. I have no doubt you can kill tanks with AV. I do it daily, but I have seen virtually no games where AV controlled tanks without their own vehicles contributing or having such a lopsided game that AV is free to do whatever it wants. That isn't balance. I hear many claims, many demonstrably false, from tankers who claim that AV/vehicle has been achieved but I have yet to see any statistical evidence or even verifiable ancedotal evidence to support these claims.
EverNub is my AV master... Come play a match with me and ill show u how much AV can change the matches now!
What is the use of fighting if you haven't got a tolerable planet to fight over?
30 Mil SP Commando/Logi Grandmaster
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Charlotte O'Dell
Ostrakon Agency Gallente Federation
2322
|
Posted - 2014.04.09 22:02:00 -
[31] - Quote
EverNub wrote:Nothing Certain wrote:Charlotte O'Dell wrote:Crimson Cerberes wrote:Only vehicle users are claiming balance, everyone else still see that there is no balance between vehicles and infantry, not even close.
Blasters are still the best weapon in the game bar none, passive armor tanks are still immune to an AVer, tanks still require no teamwork while AV requires tons, tankers are still full of sh-t. But...the only tanks I can't solo as infantry AV are the ones designed to have a huge amount of HP and reps per second; sacrificing any ability to fight off other tanks. Any tank short of a double hardened PR triple dropped madrugar is an easy kill. I'd say that's working as intended. If someone builds a streamline dampened scout build or a pure HP heavy build or pure DPS sniper rifle build, how can you honestly say that it is imbalanced? I assure you that in my tank, which can take out 10 vehicles with ease, I am completely vulnerable to one AV guy with crap gear because missiles and rails rarely will land the first shot. You need to reassess your definition of balance because it seems you will not rest until you get 1.5-1.6 back. Do you also complain about invisible scouts when you don't run a cal scout or gal logi fit to find scouts? Do you also complain about heavies being too hard to fight cqc? Do scrambler rifles bother you because you run the plasma rifle? This game is very well balanced atm; so well balanced that the community cannot determine which suit is best. Yeah, scout ck0 + gk0, sentinal gk0, HAV, ADS, and Commando mk0 are front runners for FOTM, but it's still far more than any other build. Almost every weapon is powerful and working as intended, too. I seek balance for everyone. Provide video of how easy it was to kill tanks and I will believe you. I have no doubt you can kill tanks with AV. I do it daily, but I have seen virtually no games where AV controlled tanks without their own vehicles contributing or having such a lopsided game that AV is free to do whatever it wants. That isn't balance. I hear many claims, many demonstrably false, from tankers who claim that AV/vehicle has been achieved but I have yet to see any statistical evidence or even verifiable ancedotal evidence to support these claims. EverNub is my AV master... Come play a match with me and ill show u how much AV can change the matches now!
It's true.
Charlotte O'Dell is the highest level unicorn!
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
738
|
Posted - 2014.04.09 22:14:00 -
[32] - Quote
Charlotte O'Dell wrote:ResistanceGTA wrote:Char, proofreading is your friend.
Damn CCP and all their nerding; to be fair though, they do make games. You just became the lowest level of troll. Congratulations.
More trolling of CCP. But, I'll take it.
PS its my job, so, I have to point it out.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Atiim
Living Like Larry Schwag
6512
|
Posted - 2014.04.10 00:02:00 -
[33] - Quote
Stalken Pathfinder wrote: +1 for these statements, I absolutely love tank v tank fights once again. Getting rid of redline rails was the best step yet.
Not going to bother discussing AV/vehicle balance. It's pretty close to pretty good but no AVers will ever be happy unless they can solo kill tanks with ease circa 1.5-1.7
Yet another Logical Fallacy, from yet another vehicle pilot.
*Sips Coffee*
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9382
|
Posted - 2014.04.10 00:04:00 -
[34] - Quote
Atiim wrote:Stalken Pathfinder wrote: +1 for these statements, I absolutely love tank v tank fights once again. Getting rid of redline rails was the best step yet.
Not going to bother discussing AV/vehicle balance. It's pretty close to pretty good but no AVers will ever be happy unless they can solo kill tanks with ease circa 1.5-1.7
Yet another Logical Fallacy, from yet another vehicle pilot. *Sips Coffee*
Atiim lets not pretend like you also do not present logical fallacies in your arguments as much as anyone.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Atiim
Living Like Larry Schwag
6513
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Posted - 2014.04.10 00:16:00 -
[35] - Quote
True Adamance wrote: Atiim lets not pretend like you also do not present logical fallacies in your arguments as much as anyone.
Couldn't be any worse than what the majority of vehicle pilots spout of the forums.
Or do I need to remind you how almost every tanker on these forums spouted the No True Scotsman fallacy about 8 moths ago?
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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ZDub 303
TeamPlayers Dirt Nap Squad.
2444
|
Posted - 2014.04.10 00:18:00 -
[36] - Quote
Damage mods need a nerf imo
I also think damage mods need to be low slot modules like they are in eve for both dropsuits and vehicles.
Otherwise the game is getting there I agree. |
Harpyja
Molon Labe. General Tso's Alliance
1558
|
Posted - 2014.04.10 00:28:00 -
[37] - Quote
ZDub 303 wrote:Damage mods need a nerf imo
I also think damage mods need to be low slot modules like they are in eve for both dropsuits and vehicles.
Otherwise the game is getting there I agree. And railguns. Heck even blasters. Hardener nerf made them too powerful. Rails were OP to begin with.
Active damage mods should just be removed and replaced with passive low slot mods that give no more than 10%.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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Aardicus
G0DS AM0NG MEN
24
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Posted - 2014.04.10 00:49:00 -
[38] - Quote
Charlotte O'Dell wrote:Tebu Gan wrote:Charlotte O'Dell wrote:Last night I made >768k from one battle netting >4,000 WP. How? 10 vehicle kills and a few assists vs a squad of 3 ADS' and 3 HAVs.
I love love love it. Only lost a couple tanks doing so and one was a sica.
The DUELIST rail fit is back, gents. No redline. All risk. Intel ware are at its finest. Feels like running a scout ck.0 and a rail rifle.
CCP you made tanks awesome :)
The two biggest noob tactics: redline rails and hardener stacking were nerfed. Once more, tank v tank requires skill. Not to mention I'm angle to solo most HAVs with a scout c-1, cloak, adv av grenade, nerd SL, and f/45 combo.
The balance is back: Infantry stomping madrugar best countered by ALPHA DMG rail or missile which can't tank infantry AV or hit them easily, who die to madrugars. Then drop ships counter everything but are also weak vs everything. Its so close to balance that I might explode.
Please don't spend 1.9 Nerding things. Work on content and buff assaults....and fix forge gun glitch. But that's it. Nothing needs a nerf, but just a couple buffs and fixes. I want my MN HAV. I want basic adv and pro tanks. I want new guns and a player market. None of this can happen if y'all keep Nerfing things instead of expanding the game. Hate to say this, but you are noob char char. You sure love 2 second tank battles don't you. I don't view that as any sign of "skills". I believe what you are looking for is WoT. Btw, triple hardeners are the new double hardener fit. I can still out tank a damage modded railgun, fyi. Sorry I'm not "easy mode" for you. Stacking hardeners is quite honestly the most childish tactic I've ever seen. Its lower than spamming core locus grenades. You are the type of person who depends on your gear to carry you. I am a far superior tanker to you and anyone who has played with me knows I am, and have been since late Chrome, one of the best Caldari tankers that has ever been. I don't redline snipe. I don't stack hardeners. I charge in with not but a nitrous and a couple damage mods. I am the best BC I always get the first shot; tank modules are used by people who think slowly, and act slower. My builds reflect my philosophy: Get in their OODA-loop and nothing does that faster than a hard hitting gun. I get excited when the odds are against me. I'm a wealthy tanker because I am one of the best. You can call me a noob, but I assure you that when a Corp knows I'll be in my tank during a PC, they bring the best they can. I really doubt anyone would take you over me.
The phrase OODA loop refers to the decision cycle of observe, orient, decide, and act, developed by military strategist and USAF Colonel John Boyd. Boyd applied the concept to the combat operations process, often at the strategic level in military operations. It is now also often applied to understand commercial operations and learning processes.
+1 for using the reference. I have the same build, nitros + double dmg mods in the highs, and max plate + heavy repper in the lows. I call it the Funnlogi. And it is fun, perfect extension of Maneuver Warfare Theory in Dust 514. But it is not the best for every situation. I have a stacked hardener build for when Attrition Warfare seems to be carrying the day. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9396
|
Posted - 2014.04.10 02:50:00 -
[39] - Quote
Atiim wrote:True Adamance wrote: Atiim lets not pretend like you also do not present logical fallacies in your arguments as much as anyone.
Couldn't be any worse than what the majority of vehicle pilots spout of the forums. Or do I need to remind you how almost every tanker on these forums spouted the No True Scotsman fallacy about 8 moths ago?
I'm not saying you are worse than some tankers better left unnamed.....but taking the stance of "my argument is flawless"......is never credible nor valid.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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The Robot Devil
Brave Bunnies Brave Collective
2286
|
Posted - 2014.04.10 02:56:00 -
[40] - Quote
Charlotte O'Dell wrote:Last night I made >768k from one battle netting >4,000 WP. How? 10 vehicle kills and a few assists vs a squad of 3 ADS' and 3 HAVs.
I love love love it. Only lost a couple tanks doing so and one was a sica.
The DUELIST rail fit is back, gents. No redline. All risk. Intel ware are at its finest. Feels like running a scout ck.0 and a rail rifle.
CCP you made tanks awesome :)
The two biggest noob tactics: redline rails and hardener stacking were nerfed. Once more, tank v tank requires skill. Not to mention I'm angle to solo most HAVs with a scout c-1, cloak, adv av grenade, nerd SL, and f/45 combo.
The balance is back: Infantry stomping madrugar best countered by ALPHA DMG rail or missile which can't tank infantry AV or hit them easily, who die to madrugars. Then drop ships counter everything but are also weak vs everything. Its so close to balance that I might explode.
Please don't spend 1.9 Nerding things. Work on content and buff assaults....and fix forge gun glitch. But that's it. Nothing needs a nerf, but just a couple buffs and fixes. I want my MN HAV. I want basic adv and pro tanks. I want new guns and a player market. None of this can happen if y'all keep Nerfing things instead of expanding the game.
Hear, hear. I couldn't agree more. I have seen more weapons in the kill feed, less HAVs running rough shod over everyone and I think every suit on the battlefield. I am very happy with the game as it is and the suggestions you make are spot on.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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lrian Locust
Chatelain Rapid Response Gallente Federation
375
|
Posted - 2014.04.10 15:08:00 -
[41] - Quote
If we're getting advanced and proto tanks, then Swarm Launchers should get a buff. Or at least different varieties (long-range lock & low damage, vs short range & high damage, etc.) |
Nothing Certain
Bioshock Rejects
457
|
Posted - 2014.04.10 15:15:00 -
[42] - Quote
Charlotte O'Dell wrote:Nothing Certain wrote:Stalken Pathfinder wrote:2-3 remote explosives = dead tank regardless of fit... Just because old AV tactics don't work doesn't mean there aren't new ones. Stop complaining and trying to force the game to do what you want it to. Adapt or just keep dieing, up to you in the end. An RE deals out 1500 damage, are you telling me that there are no vehicle fits with more than 4500 HP? With hardeners? Tankers continually make arguments without checking basic facts. I've been told that a proximity mine can take out a tank, they deal 750 damage, I can deploy four, for 3000 damage. Would that take your tank out? I've been told by tankers that swarms will take them out, while it is virtually impossible to do so. How are you not just trying to keep the game to be the way you want to be, just like you accuse AV'ers of doing? What's your point? An infantryman is easily able to solo everything except a highly tanked madrugar. 3 REs and 2 av grenades is more than enough to take out tanks that kill tanks. It is not the job of AV to kill the KDR chasing madrugars, it is their job to defend them against the madrigar hunting glass cannons. If AV was 100% effective vs all vehicles, then the madrugar with a blaster will be the only tank you see BC gunogi tank slayers will serve no purpose. Rock paper scissors has been achieved. Yes, AV needs a small buff, but balance is nearly at hand.
My point was that the statement made, like many statements I read on this topic, is factually wrong.
Because, that's why.
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NAV HIV
The Generals General Tso's Alliance
1408
|
Posted - 2014.04.10 15:16:00 -
[43] - Quote
Charlotte O'Dell wrote:Last night I made >768k from one battle netting >4,000 WP. How? 10 vehicle kills and a few assists vs a squad of 3 ADS' and 3 HAVs.
I love love love it. Only lost a couple tanks doing so and one was a sica.
The DUELIST rail fit is back, gents. No redline. All risk. Intel ware are at its finest. Feels like running a scout ck.0 and a rail rifle.
CCP you made tanks awesome :)
The two biggest noob tactics: redline rails and hardener stacking were nerfed. Once more, tank v tank requires skill. Not to mention I'm angle to solo most HAVs with a scout c-1, cloak, adv av grenade, nerd SL, and f/45 combo.
The balance is back: Infantry stomping madrugar best countered by ALPHA DMG rail or missile which can't tank infantry AV or hit them easily, who die to madrugars. Then drop ships counter everything but are also weak vs everything. Its so close to balance that I might explode.
Please don't spend 1.9 Nerding things. Work on content and buff assaults....and fix forge gun glitch. But that's it. Nothing needs a nerf, but just a couple buffs and fixes. I want my MN HAV. I want basic adv and pro tanks. I want new guns and a player market. None of this can happen if y'all keep Nerfing things instead of expanding the game.
That's a lot of WP for tankers. As if destroying Turrets that don't shoot back wasn't enough... AV users should get those Bonus WP TBh ... Then we'd see more people using AVs... Now all we see is more MLT tanks farming WP |
Nothing Certain
Bioshock Rejects
458
|
Posted - 2014.04.10 15:22:00 -
[44] - Quote
EverNub wrote:Stalken Pathfinder wrote:Charlotte O'Dell wrote: The DUELIST rail fit is back, gents. No redline. All risk. Intel ware are at its finest....
The two biggest noob tactics: redline rails and hardener stacking were nerfed. Once more, tank v tank requires skill....
+1 for these statements, I absolutely love tank v tank fights once again. Getting rid of redline rails was the best step yet. Not going to bother discussing AV/vehicle balance. It's pretty close to pretty good but no AVers will ever be happy unless they can solo kill tanks with ease circa 1.5-1.7 <---- I can 1v1 most tanks and dropships with Min Commando with proto Swarms and Prof 4! If i get caught in the open by a blaster im dead though for sure..but thats balance. If i hide and play cat n mouse i can usually come out victorious..but its enjoyable i do agree im having a blast! first time in months i can actually viably put a swarm launcher on a fit and not feel stupid about it...and make madd loot embarrassing tanks lol
I am sorry but I am skeptical about your ability to 1v1 a tank using swarms. Using proxies, RE'S, nades or a friendly forge, and swarms, yes, but only swarms? I haven't seen it.
Because, that's why.
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Nothing Certain
Bioshock Rejects
458
|
Posted - 2014.04.10 15:25:00 -
[45] - Quote
EverNub wrote:Nothing Certain wrote:Charlotte O'Dell wrote:Crimson Cerberes wrote:Only vehicle users are claiming balance, everyone else still see that there is no balance between vehicles and infantry, not even close.
Blasters are still the best weapon in the game bar none, passive armor tanks are still immune to an AVer, tanks still require no teamwork while AV requires tons, tankers are still full of sh-t. But...the only tanks I can't solo as infantry AV are the ones designed to have a huge amount of HP and reps per second; sacrificing any ability to fight off other tanks. Any tank short of a double hardened PR triple dropped madrugar is an easy kill. I'd say that's working as intended. If someone builds a streamline dampened scout build or a pure HP heavy build or pure DPS sniper rifle build, how can you honestly say that it is imbalanced? I assure you that in my tank, which can take out 10 vehicles with ease, I am completely vulnerable to one AV guy with crap gear because missiles and rails rarely will land the first shot. You need to reassess your definition of balance because it seems you will not rest until you get 1.5-1.6 back. Do you also complain about invisible scouts when you don't run a cal scout or gal logi fit to find scouts? Do you also complain about heavies being too hard to fight cqc? Do scrambler rifles bother you because you run the plasma rifle? This game is very well balanced atm; so well balanced that the community cannot determine which suit is best. Yeah, scout ck0 + gk0, sentinal gk0, HAV, ADS, and Commando mk0 are front runners for FOTM, but it's still far more than any other build. Almost every weapon is powerful and working as intended, too. I seek balance for everyone. Provide video of how easy it was to kill tanks and I will believe you. I have no doubt you can kill tanks with AV. I do it daily, but I have seen virtually no games where AV controlled tanks without their own vehicles contributing or having such a lopsided game that AV is free to do whatever it wants. That isn't balance. I hear many claims, many demonstrably false, from tankers who claim that AV/vehicle has been achieved but I have yet to see any statistical evidence or even verifiable ancedotal evidence to support these claims. EverNub is my AV master... Come play a match with me and ill show u how much AV can change the matches now!
Ok, when do you play?
Because, that's why.
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Nothing Certain
Bioshock Rejects
458
|
Posted - 2014.04.10 15:33:00 -
[46] - Quote
The Robot Devil wrote:Charlotte O'Dell wrote:Last night I made >768k from one battle netting >4,000 WP. How? 10 vehicle kills and a few assists vs a squad of 3 ADS' and 3 HAVs.
I love love love it. Only lost a couple tanks doing so and one was a sica.
The DUELIST rail fit is back, gents. No redline. All risk. Intel ware are at its finest. Feels like running a scout ck.0 and a rail rifle.
CCP you made tanks awesome :)
The two biggest noob tactics: redline rails and hardener stacking were nerfed. Once more, tank v tank requires skill. Not to mention I'm angle to solo most HAVs with a scout c-1, cloak, adv av grenade, nerd SL, and f/45 combo.
The balance is back: Infantry stomping madrugar best countered by ALPHA DMG rail or missile which can't tank infantry AV or hit them easily, who die to madrugars. Then drop ships counter everything but are also weak vs everything. Its so close to balance that I might explode.
Please don't spend 1.9 Nerding things. Work on content and buff assaults....and fix forge gun glitch. But that's it. Nothing needs a nerf, but just a couple buffs and fixes. I want my MN HAV. I want basic adv and pro tanks. I want new guns and a player market. None of this can happen if y'all keep Nerfing things instead of expanding the game. Hear, hear. I couldn't agree more. I have seen more weapons in the kill feed, less HAVs running rough shod over everyone and I think every suit on the battlefield. I am very happy with the game as it is and the suggestions you make are spot on.
The game is better than it was, I like iit. AV/V balance is better, limiting vehicles in Ambush is very good, but this does not mean that balance has been achieved or that posts are being made that are just factually and logically wrong. My opinion is that we aren't even close to true AV/V balance, this would entail that the average tankers kdr be in the 1.0 range just like infantry. I think most of us accept the imbalance and are arguing about what is acceptable.
Because, that's why.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
715
|
Posted - 2014.04.10 15:52:00 -
[47] - Quote
Crimson Cerberes wrote:Only vehicle users are claiming balance, everyone else still see that there is no balance between vehicles and infantry, not even close.
Blasters are still the best weapon in the game bar none, passive armor tanks are still immune to an AVer, tanks still require no teamwork while AV requires tons, tankers are still full of sh-t. You must be one of A. That guy who stands in the middle of an open field completely still while using AV expecting not to die to a tank. B. That guy who always tries to run across the street when an enemy tank is driving down it. C. Unable to see OR hear tanks because not paying attention.
Cause in reality, it doesn't matter how much friggin damage a gun does if you can prevent it from ever getting a line of sight on your character...
I mean seriously? Tanks are easy to evade.
Listen, and Look... you can use the Map and get a large V pointed right at the front of the tank caused by the headlights. Boxes + environment + buildings? LOS coverage.
You still have the explosives that can be used in various manners. I could set traps for tanks when hardeners were 40% and 60%, now that hardeners are 25% and 40% or whatever shields are... it's MUCH easier to blow one up.
I was doing so before and now that it's easier and you're still complaining... I have to laugh.
If you can read this, it means you are reading.
Unless you are skimming
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