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Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
313
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Posted - 2014.04.09 17:05:00 -
[1] - Quote
Skills for improved use of TACNET and related systems, let me know what you guys think, post your own ideas, etc. I think skills that improved use of things to do with tacnet would be useful, and cool.
Main skill: TACNET Systems
Enhanced Optics: 10% to tacnet map zoom / level
Ordinance Management: 5% less WP required for Orbital Strike / Level
Ordinance deployment: lv1: 1 extra OB shot lv3: 2 extra OB shot lv5: 3 extra OB shot
Sensor Control: lv1: Can see all RDVs on map lv3: Can see all Tanks on map lv5: can see all dropships on map
Squad Control: lv1: Allows orders to be placed from map view lv3: Allows vehicles to be called in from map view lv5: Shared squad vision of bonuses gained from Sensor Control skill
I think a set of skills like this could have a lot of potential
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Terram Nenokal
Molon Labe. General Tso's Alliance
339
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Posted - 2014.04.09 17:12:00 -
[2] - Quote
Virtual Riot wrote: Ordinance deployment: lv1: 1 extra OB shot lv3: 2 extra OB shot lv5: 3 extra OB shot
Jesus tap-dancing christ...
Loving to hate and hating to love Dust 514 since May 2012
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Dexter307
The Unholy Legion Of DarkStar
1359
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Posted - 2014.04.09 17:13:00 -
[3] - Quote
OP much? |
Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
314
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Posted - 2014.04.09 17:14:00 -
[4] - Quote
Terram Nenokal wrote:Virtual Riot wrote: Ordinance deployment: lv1: 1 extra OB shot lv3: 2 extra OB shot lv5: 3 extra OB shot
Jesus tap-dancing christ...
not an entire extra OB, just an extra shot from a single OB |
1pawn dust
Algintal Core Gallente Federation
133
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Posted - 2014.04.09 17:15:00 -
[5] - Quote
good idea, extra OB shots are already being used in FW lol |
Maximos Forcus
G.R.A.V.E INTERGALACTIC WARPIGS
6
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Posted - 2014.04.09 17:16:00 -
[6] - Quote
This shouldn't be in "General Discussions," but in "Features and Ideas Discussion." /grumpyoldman-mode |
lee corwood
Knights Of Ender Galactic Skyfleet Empire
716
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Posted - 2014.04.09 17:18:00 -
[7] - Quote
Maximos Forcus wrote: /grumpyoldman-mode
lol have a like
Minmatar Logisis | Heavy lover. Ping for video services.
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Arkena Wyrnspire
Fatal Absolution
12171
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Posted - 2014.04.09 17:40:00 -
[8] - Quote
Virtual Riot wrote:Squad Control: lv1: Allows orders to be placed from map view
This can already be done.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Joseph Ridgeson
WarRavens League of Infamy
1097
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Posted - 2014.04.09 18:45:00 -
[9] - Quote
Virtual Riot wrote: Main skill: TACNET Systems
Enhanced Optics: 10% to tacnet map zoom / level
The map itself limits it. Next time you are on Fracture Road, try to zoom in on the map. Then try it on a different map. The giant pillar stops you from going in, meaning the skill gives no benefit.
Virtual Riot wrote: Ordinance Management: 5% less WP required for Orbital Strike / Level
How would this work? 2 people in squad = 50% / 43.75% easier orbital? Or Leader only? Makes stomps more stompish as Orbital beget Orbital.
Virtual Riot wrote: Ordinance deployment: lv1: 1 extra OB shot lv3: 2 extra OB shot lv5: 3 extra OB shot
Hard to determine how useful this is. Anything in an orbital is pretty much dead anyway so more shots don't mean too much if they are in the center.
Virtual Riot wrote: Sensor Control: lv1: Can see all RDVs on map lv3: Can see all Tanks on map lv5: can see all dropships on map
This is useful. However, Dropships are already ridiculously easy to see on the overhead map.
Virtual Riot wrote: Squad Control: lv1: Allows orders to be placed from map view lv3: Allows vehicles to be called in from map view lv5: Shared squad vision of bonuses gained from Sensor Control skill
This is certainly not very useful. Level 1 is already a feature, level 3 is only useful if a vehicle user wants to call in a vehicle for his friends across the map or to drop it on someone's head, and level 5 is requires a separate skill to do ANYTHING at all. Even if someone had level 5 Squad and Senor Controlt do the other guys need to look at the map? If you are "the map guy" and are always bring it up wouldn't you just call out targets anyway?
Definitely a interesting thought though. EVE has an entire tree regarding Leadership. Would be nice if DUST had some skills that went beyond "shoots people in the face" or "lets me call in a vehicle to shoot people in the face."
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
314
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Posted - 2014.04.09 18:55:00 -
[10] - Quote
well idk they were just ideas bro why is everyone on this forum always so condescending. |
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
710
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Posted - 2014.04.09 18:59:00 -
[11] - Quote
well that's a bunch of useless stuff.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Arkena Wyrnspire
Fatal Absolution
12173
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Posted - 2014.04.09 19:26:00 -
[12] - Quote
Virtual Riot wrote: well idk they were just ideas bro why is everyone on this forum always so condescending.
Welcome to the forums. Hold on to your idealism for as long as you can it lets us laugh at you longer.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Ripley Riley
Incorruptibles
1638
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Posted - 2014.04.09 20:32:00 -
[13] - Quote
To begin with, this should be in the features & ideas forum. But I'll humor you.
Virtual Riot wrote:Enhanced Optics: 10% to tacnet map zoom / level What does this even mean?
Virtual Riot wrote:Ordinance Management: 5% less WP required for Orbital Strike / Level
This is a tiny bit overpowered, but it came at the end of a long set of pre-requisite skills I could see it.
Virtual Riot wrote:Ordinance deployment: lv1: 1 extra OB shot lv3: 2 extra OB shot lv5: 3 extra OB shot
Oh **** off, absolutely not.
Virtual Riot wrote:Sensor Control: lv1: Can see all RDVs on map lv3: Can see all Tanks on map lv5: can see all dropships on map
This should be available to us without investment into a skill.
Virtual Riot wrote:Squad Control: lv1: Allows orders to be placed from map view lv3: Allows vehicles to be called in from map view lv5: Shared squad vision of bonuses gained from Sensor Control skill
1 and 3: Should be available without an SP investment 5: Not just no, **** no.
Also, you are using the "1,3,5" skill level system that basically means levels 2 and 4 have no purpose what so ever and are strictly an SP sink.
You've got some interesting ideas here, and I do like the concept of squad skills, but you are going to need to polish these ideas so much...
He imposes order on the chaos of organic evolution...
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Leonid Tybalt
Inner.Hell
453
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Posted - 2014.04.09 20:34:00 -
[14] - Quote
Erm... We can already see all tanks on the map, unless they are under a roof of some kind.
I don't want that ability lost and be forced to spend skillpoints to get it back. |
Maximos Forcus
G.R.A.V.E INTERGALACTIC WARPIGS
8
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Posted - 2014.04.09 22:17:00 -
[15] - Quote
Leonid Tybalt wrote:Erm... We can already see all tanks on the map, unless they are under a roof of some kind.
I don't want that ability lost and be forced to spend skillpoints to get it back.
This is incorrect. You can see certain tanks, some of the time. As I gather it, it requires proximity to other players or certain actions before it shows up on your map. |
Leonid Tybalt
Inner.Hell
453
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Posted - 2014.04.10 11:21:00 -
[16] - Quote
Maximos Forcus wrote:[quote=Leonid Tybalt]Erm... We can already see all tanks on the map, unless they are under a roof of some kind.
I don't want that ability lost and be forced to spend skillpoints to get it back.[/quotthe This is incorrect. You can see certain tanks, some of the time. As I gather it, it requires proximity to other players or certain actions before it shows up on your map.
No you're wrong.
I can see enemy tanks even when they're still in their redline at the beginning of a match getting called in and rolling away, when no other teammates could possibly be present.
All tanks are usually perfectly visible on the overview map, it's just that red markers only show up when they are in close proximity to team mates.
However sometimes the overview map rendering is bugged making certain tanks and other objects invisible, but that rarely happens. |
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