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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2634
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Posted - 2014.04.09 15:16:00 -
[1] - Quote
Interesting, but I don't want to become a mobile CRU that lacks the speed, HP, and hardeners that vehicles have.
I have enough problems with those pesky snipers already. Literally everyone will be hunting you!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2640
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Posted - 2014.04.09 21:34:00 -
[2] - Quote
ADAM-OF-EVE wrote:John Demonsbane wrote:Interesting, but I don't want to become a mobile CRU that lacks the speed, HP, and hardeners that vehicles have.
I have enough problems with those pesky snipers already. Literally everyone will be hunting you! how is that any different than a sniper killing you before you deploy any equipment, with the removal of spam there would be no reason that i can see for uplinks or ammo to even show on scan anymore. also as you now only need ever carry 1 uplink or hive your suits fitting costs will be at a level equivalent to that of other roles currently we have a situation where if you use deployable equipment once it's deployed you are no longer a logi. that is unless you carry an active piece of equipment aswell but why carry an active piece of equipment on a suit with most of its ability already deployed and costing insane amounts of isk. you dont. you instead switch out to a cheap suit. but why should you have to do that.
The difference is that I suddenly go from being a priority target (everyone shoots the logi first for obvious reasons) to being the number one target.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2643
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Posted - 2014.04.10 11:49:00 -
[3] - Quote
I don't mean to sound like a troll, but the answer should be pretty evident. If there are no uplinks, the only place for people to spawn will be a logi. Have you ever seen an enemy uplink and left it alone because there was something much more important to go and do?
Example: You come across 2 enemy players. One is a logi who 3 other people are possibly about to use to spawn in and overwhelm your position. The other one is anything else. Who are you going to kill first? Who are you going to follow if they split up?
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2648
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Posted - 2014.04.10 21:45:00 -
[4] - Quote
ADAM-OF-EVE wrote:enemy squad caps objective - 2 scenarios
1)they just capped the objective, each squad member drops his own K17-D hive repairing and supplying their own ammo while the logi's hives which he deployed for you go unused. everyone else not with uplinks starts to throw down uplinks into every crevice some even getting stuck inside walls. the enemy turns up. the logi with all his equipment now deployed turns to his weapon and joins in with all the other self repairing mercs sitting on their own hives. the enemy pushes hard but every time they kill one guy he just respawn's over and over again on the objective where he starts throwing down fresh equipment. the enemy calls in an orbital strike which wipes out everyone and a few of the uplinks but not enough of them as the team respawns endlessly on the remaining uplinks. no need for retreat
2) they have just capped the objective. squad takes up defensive positions. the logi brings out his slow depleting long duration ammo hive and turns it on running around to each friendly stocking them back up. the enemy arrives so he turns to a repair tool repairing incoming damage. the nearby heavy starts to cry out for ammo so he switches to his high speed short duration ammo hive quickly stocking the heavy up then returning to repair. the enemy is too strong so the squad decide to pull out. the logi simply switches to weapon and takes all his equipment with him to the fallback position. someone dies on the retreat, luckily the cloaked scout that got them into the objective in the first place is nearby and waiting safe to light up the uplink to bring you back into the game
at the moment we have players with no concept of ammo conservation or picking the right fights or working as a team right down to who carries ammo and repairs etc. having a good squad composition and not just bringing heavies and sentinals and spamming equipment to take a logis place is just game breaking for logis
Sorry man, but # 2 sounds exhausting!
As to your earlier numbered list, those are all issues but I don't know that radically changing the fundamental properties of the equipment is the correct solution to them. I think more specific and nuanced solutions to each is more appropriate, personally.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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