Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Heavenly Daughter
the Aurum Grinder and Company
365
|
Posted - 2014.04.09 14:23:00 -
[31] - Quote
Zahle Undt wrote:They are doing another SP event because SP grind is the only reason to play this game and it convinces people to buy boosters which is how they make their money.
But the Omega one aren't there , well, not yet anyway. !
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
|
Donwalis
Carbon 7
33
|
Posted - 2014.04.09 14:33:00 -
[32] - Quote
TERMINALANCE wrote:Heavenly Daughter wrote:I seem to recall CCP saying at the start of this game it would take 7 years to spec into everything, So why are we getting given all this SP Because the game wont last 7 years. Ive been playing for just about 6 years so you are a hater |
DeeJay One
Guardian Solutions DARKSTAR ARMY
255
|
Posted - 2014.04.09 14:35:00 -
[33] - Quote
KalOfTheRathi wrote:Until it is is released and functional there will be no matchmaking in Dust514. Because matchmaking in a sandbox (with sandbox restricted to the notion of bringing/using any stuff you want) is a PITA to do, we'll probably never have a "proper" one. Number of skill points and war points don't matter, even your precious KDR doesn't matter as a metric to match against. Gear possesed? Nope. Maybe gear used in previous matches? More likely, but still won't stop protostomping (play enough matches with militia, get in a noobs only game, get your proto gear out - metric gamed ;) |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1942
|
Posted - 2014.04.09 15:23:00 -
[34] - Quote
DeeJay One wrote:KalOfTheRathi wrote:Until it is is released and functional there will be no matchmaking in Dust514. Because matchmaking in a sandbox (with sandbox restricted to the notion of bringing/using any stuff you want) is a PITA to do, we'll probably never have a "proper" one. Number of skill points and war points don't matter, even your precious KDR doesn't matter as a metric to match against. Gear possesed? Nope. Maybe gear used in previous matches? More likely, but still won't stop protostomping (play enough matches with militia, get in a noobs only game, get your proto gear out - metric gamed ;) The primary variable which saves us from all that theorizing and speculation is the end-of-match ranking for every match you've played. This ranking has to be weighted in each match by who you had with you and who you had against you, and updated with every match you play. We could incorporate win/loss info also, but that might be redundant if our primary variable was done right.
ELO rankings in chess are somewhat like this but my inclination would be to use a Bayseian ranking/prediction system, which is what Halo did, i believe. But we could definitely write a better system than Halo's.
For the matchmaker-writers i would say generate your list of candidate variables and their distributions, use maxent for unknown priors, and calculate mutual information against probability of a win. Rank the list by mutual information and you have your predictive variable candidates.
That's prolly good enough to get good matches, but if needed much more can be done to predict matches.
Minigame idea: When displaying the pre-match roster allow each player to predict the winning side(no wagering allowed) via a binary vote. Datamine these results for the better prophets in the playerbase as a way to vet your candidate variables .
I support SP rollover.
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |