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xxwhitedevilxx M
Maphia Clan Unit Unicorn
2190
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Posted - 2014.04.08 23:40:00 -
[1] - Quote
I had a kaalakiota forge gun (because of the bug) prof 4 on a Caldari Heavy Glass Cannon
VS
Madrugar with three reppers, roughly 500+ HP/sec regen
First shot landed successfully
Second shot he still has all the armor, landed successfully
Third shot, he is again full armor, landed successfully
Fourth shot, he is almost full armor, hit from behind, do critical damage, but then....
http://www.youtube.com/watch?v=f5_4EZxb87A
-#Firmocosìperchènonhopersonalità
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Atiim
Living Like Larry Schwag
6472
|
Posted - 2014.04.08 23:44:00 -
[2] - Quote
I still find it funny how there are tankers who believe that the Triple Rep Madrugars are balanced,
Oh well. Guess they'll be taking another beating from CCP's Nerf Bat.
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Harpyja
Molon Labe. General Tso's Alliance
1544
|
Posted - 2014.04.08 23:47:00 -
[3] - Quote
Atiim wrote:I still find it funny how there are tankers who believe that the Triple Rep Madrugars are balanced,
Oh well. Guess they'll be taking another beating from CCP's Nerf Bat. Triple rep Maddy, nerfed or not nerfed, will still always go down to my missile Gunny.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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Buddha Brown
Factory Fresh
515
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Posted - 2014.04.08 23:49:00 -
[4] - Quote
State of tanks, cloaks.
dust514 status: uninstalled |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9351
|
Posted - 2014.04.08 23:50:00 -
[5] - Quote
Atiim wrote:I still find it funny how there are tankers who believe that the Triple Rep Madrugars are balanced,
Oh well. Guess they'll be taking another beating from CCP's Nerf Bat.
Who believes that? What I believe is that nerfing hardeners so heavily was foolish and now you are complaining about the real issue and now willing to even slightly offer back a 5% resistance to hardeners....
I don't really care whether that does or does not happen.....as there will always be tankers AVers can never kill.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Atiim
Living Like Larry Schwag
6473
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Posted - 2014.04.08 23:51:00 -
[6] - Quote
Harpyja wrote:Atiim wrote:I still find it funny how there are tankers who believe that the Triple Rep Madrugars are balanced,
Oh well. Guess they'll be taking another beating from CCP's Nerf Bat. Triple rep Maddy, nerfed or not nerfed, will still always go down to my missile Gunny. And that's relevant how?
A 1.6 Forge Gunner on a tower would still always go down to another Forge Gun user. Did that equate to balance?
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Harpyja
Molon Labe. General Tso's Alliance
1545
|
Posted - 2014.04.08 23:56:00 -
[7] - Quote
Atiim wrote:Harpyja wrote:Atiim wrote:I still find it funny how there are tankers who believe that the Triple Rep Madrugars are balanced,
Oh well. Guess they'll be taking another beating from CCP's Nerf Bat. Triple rep Maddy, nerfed or not nerfed, will still always go down to my missile Gunny. And that's relevant how? A 1.6 Forge Gunner on a tower would still always go down to another Forge Gun user. Did that equate to balance? No because they were both using the same weapons. If something could only be taken out by an exact copy of itself, then no.
Like if only a Tac AR medium suit could kill another Tac AR medium suit, it'd OP. But if a non Tac AR medium suit could kill another Tac AR medium suit, would you still call that imbalanced?
The railgun is the only thing that I can consider truly OP, because I find that I can only take out a railgun Gunny with another railgun Gunny.
/devil's advocate
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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Atiim
Living Like Larry Schwag
6473
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Posted - 2014.04.08 23:59:00 -
[8] - Quote
True Adamance wrote:Atiim wrote:I still find it funny how there are tankers who believe that the Triple Rep Madrugars are balanced,
Oh well. Guess they'll be taking another beating from CCP's Nerf Bat. Who believes that? What I believe is that nerfing hardeners so heavily was foolish and now you are complaining about the real issue and now willing to even slightly offer back a 5% resistance to hardeners.... Well, nerfing hardeners wasn't my solution. That was CCP's. Though I'vbe been pointing out the problem with the Triple Rep Maddy since 1.7 dropped.
Also, this guy does.
Harpyja wrote:Armor rep fits are perfectly fine! They make you stronger against DPS-oriented AV, but you are weak against alpha-oriented AV. A missile/railgun tank will make mince meat of a repping tank. Trade-offs. Stop trying to remove the little variety that is left. You cannot just nerf repping fits to suit your basic infantry needs because then there will be no point to a repping fit if it doesn't improve one aspect of tanking with a trade-off from another. To Monkey MAC that said that blasters need dispersion, I say no. It will actually make it easier to kill infantry. It's actually hard to aim at moving infantry due to the precise nature of the blaster, and adding dispersion will no longer require precise aiming. Instead, blasters just need a flat 33% damage reduction. Balancing The Large Turrets
True Adamance wrote: I don't really care whether that does or does not happen.....as there will always be tankers AVers can never kill.
This assumes that there are a collective group of pilots who's skill exceeds the entire AV community, which is not only laughable, but easily dismissible.
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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KalOfTheRathi
Nec Tributis
1172
|
Posted - 2014.04.08 23:59:00 -
[9] - Quote
Atiim wrote:I still find it funny how there are tankers who believe that the Triple Rep Madrugars are balanced,
Oh well. Guess they'll be taking another beating from CCP's Nerf Bat. Don't run triple reps personally. They look cool and seeing your armor pop back up is great. But two forge guns that work (maybe in 1.9) will drop you so fast nothing can get you out. The hardener Nerf does make them more interesting. Having a 40% hardener was much better but having another 1400HP armor plate might be better. Time and math will tell.
None of these stories make any real difference until the FG is fixed. Then we will see what the true balance is. Now this is just QQ, justifiable QQ mind you but still merely QQ.
The entire focus for both sides of this fight seem to be wrong, from my view.
- The tankers want to sit and pound it out while getting hammered but not suffering (losing a tank) for it. - The AV wants a OHK or at worst a Two Hit Kill. Knowing that the average tanker will not be able to take them out before they get enough rounds out to kill them.
The Nerf for Rail Gun splash to 1 meter was a direct boost to AV although many seem to have forgotten about it. Trying to kill a FG Heavy is difficult with walls/corners/whatever that allow a FG to shoot through it but be safe from return fire, Swarmers that hope and jink around are hard to hit as well.
The funniest in the AV crowd are still those that believe a MLT swarm can make a difference is the best entertainment on the battlefield. I have been taken down by a MLT swarmer. But, a paper cut would have killed the tank at that stage anyway. Math is still the best kept secret in Dust.
And so it goes.
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Atiim
Living Like Larry Schwag
6473
|
Posted - 2014.04.09 00:02:00 -
[10] - Quote
Harpyja wrote: No because they were both using the same weapons. If something could only be taken out by an exact copy of itself, then no.
Like if only a Tac AR medium suit could kill another Tac AR medium suit, it'd OP. But if a non Tac AR medium suit could kill another Tac AR medium suit, would you still call that imbalanced?
The railgun is the only thing that I can consider truly OP, because I find that I can only take out a railgun Gunny with another railgun Gunny.
/devil's advocate
Edit: I wouldn't mind a nerf to triple reps though. If I can kill them now, I'll definitely be able to kill them post-nerf.
Well then they'd still be balanced because a Sniper Rifle could kill them.
If a Non-TAC AR Medium Frame could kill a TAC AR Medium Frame, it would be balnaced; under the condition that a Medium Frame is not the only thing that could kill that Medium Frame.
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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KalOfTheRathi
Nec Tributis
1172
|
Posted - 2014.04.09 00:04:00 -
[11] - Quote
True Adamance wrote: Who believes that? What I believe is that nerfing hardeners so heavily was foolish and now you are complaining about the real issue and now willing to even slightly offer back a 5% resistance to hardeners....
I don't really care whether that does or does not happen.....as there will always be tankers AVers can never kill.
Good point.
The hardener Nerf cost me two squad mates. Each tweak by the Devs costs me a few more. This last week the average number of friends online were down to 9. From 50+. Borderlands 2 was fun last night though. Sniper scopes that don't suck. What a concept.
And so it goes.
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Harpyja
Molon Labe. General Tso's Alliance
1545
|
Posted - 2014.04.09 00:04:00 -
[12] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:I still find it funny how there are tankers who believe that the Triple Rep Madrugars are balanced,
Oh well. Guess they'll be taking another beating from CCP's Nerf Bat. Who believes that? What I believe is that nerfing hardeners so heavily was foolish and now you are complaining about the real issue and now willing to even slightly offer back a 5% resistance to hardeners.... Well, nerfing hardeners wasn't my solution. That was CCP's. Though I'vbe been pointing out the problem with the Triple Rep Maddy since 1.7 dropped. Also, this guy does. Harpyja wrote:Armor rep fits are perfectly fine! They make you stronger against DPS-oriented AV, but you are weak against alpha-oriented AV. A missile/railgun tank will make mince meat of a repping tank. Trade-offs. Stop trying to remove the little variety that is left. You cannot just nerf repping fits to suit your basic infantry needs because then there will be no point to a repping fit if it doesn't improve one aspect of tanking with a trade-off from another. To Monkey MAC that said that blasters need dispersion, I say no. It will actually make it easier to kill infantry. It's actually hard to aim at moving infantry due to the precise nature of the blaster, and adding dispersion will no longer require precise aiming. Instead, blasters just need a flat 33% damage reduction. Balancing The Large Turrets True Adamance wrote: I don't really care whether that does or does not happen.....as there will always be tankers AVers can never kill.
This assumes that there are a collective group of pilots who's skill exceeds the entire AV community, which is not only laughable, but easily dismissible. Hahaha, I was just enjoying my MILITIA - fit Maddy too much with triple reps giving me 345 armor/s.
Whatever nerf comes up, it will still have a better passive regen than my shield tank LOL
Edit: I'm over that excitement now.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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jerrmy12 kahoalii
900
|
Posted - 2014.04.09 00:20:00 -
[13] - Quote
xxwhitedevilxx M wrote:I had a kaalakiota forge gun (because of the bug) prof 4 on a Caldari Heavy Glass Cannon VS Madrugar with three reppers, roughly 500+ HP/sec regen First shot landed successfully Second shot he still has all the armor, landed successfully Third shot, he is again full armor, landed successfully Fourth shot, he is almost full armor, hit from behind, do critical damage, but then.... http://www.youtube.com/watch?v=f5_4EZxb87A Lol, lol.
Closed beta vet
Tears, sweet delicious tears
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Atiim
Living Like Larry Schwag
6473
|
Posted - 2014.04.09 00:29:00 -
[14] - Quote
KalOfTheRathi wrote: The entire focus for both sides of this fight seem to be wrong, from my view.
- The tankers want to sit and pound it out while getting hammered but not suffering (losing a tank) for it. - The AV wants a OHK or at worst a Two Hit Kill. Knowing that the average tanker will not be able to take them out before they get enough rounds out to kill them.
And where can you link a quote from an AVer saying the want to 1-2HK an vehicle? Though I must ask, if the average AVer can't kill an experienced pilot; should an average pilot survive an experienced AVer?
KalOfTheRathi wrote: The Nerf for Rail Gun splash to 1 meter was a direct boost to AV although many seem to have forgotten about it. Trying to kill a FG Heavy is difficult with walls/corners/whatever that allow a FG to shoot through it but be safe from return fire, Swarmers that hope and jink around are hard to hit as well.
Perhaps the issue lies in the fact that your using something designed for AV purposes to fight an infantry unit?
Grab an 80GJ Neuron Blaster and tell me what you think. I'm using it and it's working pretty well for me so far.
KalOfTheRathi wrote: The funniest in the AV crowd are still those that believe a MLT swarm can make a difference is the best entertainment on the battlefield. I have been taken down by a MLT swarmer. But, a paper cut would have killed the tank at that stage anyway. Math is still the best kept secret in Dust.
Right.... Assuming the people using MLT Swarm Launchers to be part of the "AV crowd" would be akin to me considering people in Somas & Sicas to be dedicated pilots.
Math usually is best kept a secret.
Quote: [220 * 4 = 880] [880 * 2 = 1760]
[1200 * 1.2 = 1440] [4000 / 1.2 = 3333] [3333 + 1440 = 4773]
[4773 / 1760 = 2.7] [1760 * 2.7 = 4752]
[9 * 1.4 = 12.6] [5 * 3 = 15]
Fun Facts
A MLT Swarm Launcher can deal 1,760HP per clip
An Unfitted Madruagar has 4,773 eHP against a MLT Swarm Launcher
It would take 3 Clips (9 Swarms) to destroy an Unfitted Soma
It would take 27.6s of uninterrupted fire from a MLT Swarm Launcher to kill an Unfitted Soma
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1967
|
Posted - 2014.04.09 00:36:00 -
[15] - Quote
I'll just leave this here
click me
Blup Blub Bloop. Translation: Die -_-
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The dark cloud
The Rainbow Effect
2727
|
Posted - 2014.04.09 00:49:00 -
[16] - Quote
Thing is AV damage doesnt stick to broken fits. And no a railgun/missile tank is not the answer for this issue. Av is still in a hillarious state at the moment against the tripple repair fit. I can deal with gunnlogis and dropships with av now but the madrugar its just pointless. A single AV guy has 0 chance to destroy it because as the OP stated it reps the damage back before you got your 2nd hit. And even if you bring 2 av'ers he just flips his fuel injector on and runs off like roadrunner. Its not just that but driving a tank with keyboard gives you for some ******** reason twice the agility as if you would play with a controller. Trust me ive seen a certain tanker beeing capable to turn his madrugar around a corner faster then a LAV.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Alena Ventrallis
PAND3M0N1UM Top Men.
1156
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Posted - 2014.04.09 01:40:00 -
[17] - Quote
AFG can easily outdps the best repper Maddy.
That's what you get!! - DA Rick
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Atiim
Living Like Larry Schwag
6476
|
Posted - 2014.04.09 02:26:00 -
[18] - Quote
Alena Ventrallis wrote:AFG can easily outdps the best repper Maddy. This right here is the problem with most of the people discussing V/AV balance.
They always consider something balanced because of 1 weapon, but ignore the fact that it's horrendously broken against an other.
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
2192
|
Posted - 2014.04.09 02:31:00 -
[19] - Quote
Alena Ventrallis wrote:AFG can easily outdps the best repper Maddy.
AFG could outdps it. The problem is, you won't land all the shots (unless, headless tanker), and with three shots landed, you won't destroy the tank before you start reloading; and we all know FG is not one of the quickest weapons to reload...
-#Firmocosìperchènonhopersonalità
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Atiim
Living Like Larry Schwag
6477
|
Posted - 2014.04.09 02:36:00 -
[20] - Quote
xxwhitedevilxx M wrote:Alena Ventrallis wrote:AFG can easily outdps the best repper Maddy. AFG could outdps it. The problem is, you won't land all the shots (unless, headless tanker), and with three shots landed, you won't destroy the tank before you start reloading; and we all know FG is not one of the quickest weapons to reload... Not to mention that a tanker will easily escape, wait for his HP to return (which wouldn't take long), and come back moments later.
Tanking is supposed to revolve around a "Waves of Opportunity" philosophy. Anyone mind showing me where the opportunity wave ends here?
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6477
|
Posted - 2014.04.09 02:43:00 -
[21] - Quote
Hmm..
What if, we made a Dropsuit that couldn't be killed by Missile Turrets or 80GJ Blasters, but it was possible to kill with multiple hits from an 80GJ Particle Cannon.
Now imagine that Dropsuit Fitting, but with an AV weapon on it.
Is that balanced?
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Asha Starwind
DUST University Ivy League
757
|
Posted - 2014.04.09 02:47:00 -
[22] - Quote
Mine was chasing a couple tanks with a sl, they just sat there repped through the damage until I ran out of ammo and then went about their business.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Thumb Green
THE STAR BORN
889
|
Posted - 2014.04.09 02:47:00 -
[23] - Quote
KalOfTheRathi wrote: The funniest in the AV crowd are still those that believe a MLT swarm can make a difference is the best entertainment on the battlefield. I have been taken down by a MLT swarmer. But, a paper cut would have killed the tank at that stage anyway. Math is still the best kept secret in Dust.
The only person that thinks MLT Swarms can do anything is Spkr and he's a wannabe tanker.
Support Orbital Spawns
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Rusty Shallows
1470
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Posted - 2014.04.09 03:03:00 -
[24] - Quote
KalOfTheRathi wrote:snip
None of these stories make any real difference until the FG is fixed. Then we will see what the true balance is. Now this is just QQ, justifiable QQ mind you but still merely QQ.
snip Good luck getting that point out to the community. Last time I brought it up the next reply was, "it's only the skills not loading." His reply picks up three likes and the matter was closed.
Luckily the Devs are aware of the issue. It shows up in the fix-it list and I've read two posts by CCP Saberwing saying they are working on it.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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RuckingFetard
Better Hide R Die
777
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Posted - 2014.04.09 04:18:00 -
[25] - Quote
Atiim wrote:xxwhitedevilxx M wrote:Alena Ventrallis wrote:AFG can easily outdps the best repper Maddy. AFG could outdps it. The problem is, you won't land all the shots (unless, headless tanker), and with three shots landed, you won't destroy the tank before you start reloading; and we all know FG is not one of the quickest weapons to reload... Not to mention that a tanker will easily escape, wait for his HP to return (which wouldn't take long), and come back moments later. to slaughter everyone who's not camped behind a corner or on-top of a tower. Tanking is supposed to revolve around a "Waves of Opportunity" philosophy. Anyone mind showing me where the opportunity wave ends here? When the game ends, obviously
Running pure shield tanked Caldari 'cuz me a hippy
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
355
|
Posted - 2014.04.09 04:24:00 -
[26] - Quote
True Adamance wrote:Atiim wrote:I still find it funny how there are tankers who believe that the Triple Rep Madrugars are balanced,
Oh well. Guess they'll be taking another beating from CCP's Nerf Bat. Who believes that? What I believe is that nerfing hardeners so heavily was foolish and now you are complaining about the real issue and now willing to even slightly offer back a 5% resistance to hardeners.... I don't really care whether that does or does not happen.....as there will always be tankers AVers can never kill. I have to say I believe that, it has a lot of very hard counters due to the constant low EHP, it just has high rep/s against dps intense weaponry, but use any real alpha damage against it and it doesn't stand a chance, dunno how OP was not able to kill it cause mu triple rep Maddy can not tank FG damage, I have to GTFO right away.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
356
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Posted - 2014.04.09 05:02:00 -
[27] - Quote
Atiim wrote:Alena Ventrallis wrote:AFG can easily outdps the best repper Maddy. This right here is the problem with most of the people discussing V/AV balance. They always consider something balanced because of 1 weapon, but ignore the fact that it's horrendously broken against an other. What's your problem? You don't ubderstand rock paper scissors? One thing is not supposed to kill everything (except remotes) and one thing is not meant to withstand everything, if something is strong against one thing, it's likely to be weak against something else. If you get strengths, you get weaknesses, if you don't get strengths, then you don't get weaknesses either, this would mean it's ok against everything but neither good or bad against anything.
If A can destroy B easily and is ok against C then it is likely to be weak against D. If A can withstand B, it is likely to be ok when dealing with C but D will completely annihilate it.
I think what you want is A that easily takes out B, C and D or A that will get murdered by B, C and D. And obviously in case one you want to be A and in case two you want to be either B, C or D, am I rite?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
2194
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Posted - 2014.04.09 12:18:00 -
[28] - Quote
MarasdF Loron wrote:Atiim wrote:Alena Ventrallis wrote:AFG can easily outdps the best repper Maddy. This right here is the problem with most of the people discussing V/AV balance. They always consider something balanced because of 1 weapon, but ignore the fact that it's horrendously broken against an other. What's your problem? You don't ubderstand rock paper scissors? One thing is not supposed to kill everything (except remotes) and one thing is not meant to withstand everything, if something is strong against one thing, it's likely to be weak against something else. If you get strengths, you get weaknesses, if you don't get strengths, then you don't get weaknesses either, this would mean it's ok against everything but neither good or bad against anything. If A can destroy B easily and is ok against C then it is likely to be weak against D. If A can withstand B, it is likely to be ok when dealing with C but D will completely annihilate it. I think what you want is A that easily takes out B, C and D or A that will get murdered by B, C and D. And obviously in case one you want to be A and in case two you want to be either B, C or D, am I rite?
Actually no, in this case A easily outtake B, C, D; A is cheaper, grants you a great isk efficiency and grants you a cover over long-range weapons; A can also run away from OBs.
Now, in order to work properly, A does not need any teamwork, and if you want to destroy A you don't just use B, because you would need at least 2 B, 4 C and D is useless.
In other words, if Tanks had a real counter capable of three shot them all alone, it would be balanced. We all know, AV is weak against Infantry and Snipers, but also against Railguns and Blasters (if you're too close).
If you're a Fotm tanker or an amateur, your whole game is a : T: "Where are the enemies?" I: "Alpha" T: "Kay!"
-#Firmocosìperchènonhopersonalità
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Takahiro Kashuken
Red Star. EoN.
3285
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Posted - 2014.04.09 12:42:00 -
[29] - Quote
Triple rep tank is generally terrible
Its good for just mowing down infantry but against tanks is useless and get swarms onto it and consistantly pepper it with volleys will break it if the volleys and damage is consistant
Anyways passive armor rep is against lore, shields should passive rep consistantly like they do in EVE but armor is active rep and always has been
Part 1: Engineering & Capacitors Part 2: Armor & Shield Part 3: Modules & Skills Part 4: Vehicles Part 5: Overview
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
693
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Posted - 2014.04.09 12:45:00 -
[30] - Quote
Alena Ventrallis wrote:AFG can easily outdps the best repper Maddy.
Bullshit.
The only FG that can OUTDPS is the Gastun, thanks to her 6 round chamber.
a 3 rep maddy could heal faster than the second shot come out.
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
282
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Posted - 2014.04.09 13:08:00 -
[31] - Quote
Atiim wrote:I still find it funny how there are tankers who believe that the Triple Rep Madrugars are balanced,
Oh well. Guess they'll be taking another beating from CCP's Nerf Bat.
preety funny at how vunrable these fits are to missiles.
Elite Gallenten Soldier
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
2195
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Posted - 2014.04.09 13:30:00 -
[32] - Quote
Racro 01 Arifistan wrote:Atiim wrote:I still find it funny how there are tankers who believe that the Triple Rep Madrugars are balanced,
Oh well. Guess they'll be taking another beating from CCP's Nerf Bat. preety funny at how vunrable these fits are to missile tanks.
If it is like I fixed, than yes you're right, but you'd still call in another tank to counter a tank.
If you refer to swarm launcher then no. Sadly no.
-#Firmocosìperchènonhopersonalità
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The dark cloud
The Rainbow Effect
2731
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Posted - 2014.04.09 14:01:00 -
[33] - Quote
the AFG cant out DPS the reps. Simply because when you charge your forgegun for 3 secs the thing repped over 1500HP back. Yeah thats not really a good thing that you did like 100~200HP damage before your 2nd hit gets on. And people seem to forget that they still have 1200H shields which soak up the first hit allmost completely which means that you still have to chew trough their armor. Which reps faster back then a shield tank can recharge.
In my opinion buff armor plates on tanks and massively nerf armor reps. Tanks are supposed to be mirrors for dropsuits. Shields are supposed to be: -quicker movement -fast shield recharge -lower HP
armor has: -damage output -higher HP -slower movement -much less regen then shields
This at the moment not what is happening. Armor tanks achieve much higher regen then a shield tanker would ever get. Imagine if we would have this on dropsuits where we get higher HP and higher regen then all other suits. In my opinion chop some HP off armor tanks so it equally has the same HP like a gunnlogi. Just look at heavy dropsuits. Caldari and Gallente Sentinels have the same exact total HP without modules (and any other suits). A shield tank has 4150HP. A armor tank has 5200HP. I say chop off some armor hitpoints to make them equal to shield tanks without modules.
Head of public relations from The Rainbow Effect.
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