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Atiim
Living Like Larry Schwag
6472
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Posted - 2014.04.08 23:44:00 -
[1] - Quote
I still find it funny how there are tankers who believe that the Triple Rep Madrugars are balanced,
Oh well. Guess they'll be taking another beating from CCP's Nerf Bat.
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
6473
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Posted - 2014.04.08 23:51:00 -
[2] - Quote
Harpyja wrote:Atiim wrote:I still find it funny how there are tankers who believe that the Triple Rep Madrugars are balanced,
Oh well. Guess they'll be taking another beating from CCP's Nerf Bat. Triple rep Maddy, nerfed or not nerfed, will still always go down to my missile Gunny. And that's relevant how?
A 1.6 Forge Gunner on a tower would still always go down to another Forge Gun user. Did that equate to balance?
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
6473
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Posted - 2014.04.08 23:59:00 -
[3] - Quote
True Adamance wrote:Atiim wrote:I still find it funny how there are tankers who believe that the Triple Rep Madrugars are balanced,
Oh well. Guess they'll be taking another beating from CCP's Nerf Bat. Who believes that? What I believe is that nerfing hardeners so heavily was foolish and now you are complaining about the real issue and now willing to even slightly offer back a 5% resistance to hardeners.... Well, nerfing hardeners wasn't my solution. That was CCP's. Though I'vbe been pointing out the problem with the Triple Rep Maddy since 1.7 dropped.
Also, this guy does.
Harpyja wrote:Armor rep fits are perfectly fine! They make you stronger against DPS-oriented AV, but you are weak against alpha-oriented AV. A missile/railgun tank will make mince meat of a repping tank. Trade-offs. Stop trying to remove the little variety that is left. You cannot just nerf repping fits to suit your basic infantry needs because then there will be no point to a repping fit if it doesn't improve one aspect of tanking with a trade-off from another. To Monkey MAC that said that blasters need dispersion, I say no. It will actually make it easier to kill infantry. It's actually hard to aim at moving infantry due to the precise nature of the blaster, and adding dispersion will no longer require precise aiming. Instead, blasters just need a flat 33% damage reduction. Balancing The Large Turrets
True Adamance wrote: I don't really care whether that does or does not happen.....as there will always be tankers AVers can never kill.
This assumes that there are a collective group of pilots who's skill exceeds the entire AV community, which is not only laughable, but easily dismissible.
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
6473
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Posted - 2014.04.09 00:02:00 -
[4] - Quote
Harpyja wrote: No because they were both using the same weapons. If something could only be taken out by an exact copy of itself, then no.
Like if only a Tac AR medium suit could kill another Tac AR medium suit, it'd OP. But if a non Tac AR medium suit could kill another Tac AR medium suit, would you still call that imbalanced?
The railgun is the only thing that I can consider truly OP, because I find that I can only take out a railgun Gunny with another railgun Gunny.
/devil's advocate
Edit: I wouldn't mind a nerf to triple reps though. If I can kill them now, I'll definitely be able to kill them post-nerf.
Well then they'd still be balanced because a Sniper Rifle could kill them.
If a Non-TAC AR Medium Frame could kill a TAC AR Medium Frame, it would be balnaced; under the condition that a Medium Frame is not the only thing that could kill that Medium Frame.
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
6473
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Posted - 2014.04.09 00:29:00 -
[5] - Quote
KalOfTheRathi wrote: The entire focus for both sides of this fight seem to be wrong, from my view.
- The tankers want to sit and pound it out while getting hammered but not suffering (losing a tank) for it. - The AV wants a OHK or at worst a Two Hit Kill. Knowing that the average tanker will not be able to take them out before they get enough rounds out to kill them.
And where can you link a quote from an AVer saying the want to 1-2HK an vehicle? Though I must ask, if the average AVer can't kill an experienced pilot; should an average pilot survive an experienced AVer?
KalOfTheRathi wrote: The Nerf for Rail Gun splash to 1 meter was a direct boost to AV although many seem to have forgotten about it. Trying to kill a FG Heavy is difficult with walls/corners/whatever that allow a FG to shoot through it but be safe from return fire, Swarmers that hope and jink around are hard to hit as well.
Perhaps the issue lies in the fact that your using something designed for AV purposes to fight an infantry unit?
Grab an 80GJ Neuron Blaster and tell me what you think. I'm using it and it's working pretty well for me so far.
KalOfTheRathi wrote: The funniest in the AV crowd are still those that believe a MLT swarm can make a difference is the best entertainment on the battlefield. I have been taken down by a MLT swarmer. But, a paper cut would have killed the tank at that stage anyway. Math is still the best kept secret in Dust.
Right.... Assuming the people using MLT Swarm Launchers to be part of the "AV crowd" would be akin to me considering people in Somas & Sicas to be dedicated pilots.
Math usually is best kept a secret.
Quote: [220 * 4 = 880] [880 * 2 = 1760]
[1200 * 1.2 = 1440] [4000 / 1.2 = 3333] [3333 + 1440 = 4773]
[4773 / 1760 = 2.7] [1760 * 2.7 = 4752]
[9 * 1.4 = 12.6] [5 * 3 = 15]
Fun Facts
A MLT Swarm Launcher can deal 1,760HP per clip
An Unfitted Madruagar has 4,773 eHP against a MLT Swarm Launcher
It would take 3 Clips (9 Swarms) to destroy an Unfitted Soma
It would take 27.6s of uninterrupted fire from a MLT Swarm Launcher to kill an Unfitted Soma
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6476
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Posted - 2014.04.09 02:26:00 -
[6] - Quote
Alena Ventrallis wrote:AFG can easily outdps the best repper Maddy. This right here is the problem with most of the people discussing V/AV balance.
They always consider something balanced because of 1 weapon, but ignore the fact that it's horrendously broken against an other.
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6477
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Posted - 2014.04.09 02:36:00 -
[7] - Quote
xxwhitedevilxx M wrote:Alena Ventrallis wrote:AFG can easily outdps the best repper Maddy. AFG could outdps it. The problem is, you won't land all the shots (unless, headless tanker), and with three shots landed, you won't destroy the tank before you start reloading; and we all know FG is not one of the quickest weapons to reload... Not to mention that a tanker will easily escape, wait for his HP to return (which wouldn't take long), and come back moments later.
Tanking is supposed to revolve around a "Waves of Opportunity" philosophy. Anyone mind showing me where the opportunity wave ends here?
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6477
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Posted - 2014.04.09 02:43:00 -
[8] - Quote
Hmm..
What if, we made a Dropsuit that couldn't be killed by Missile Turrets or 80GJ Blasters, but it was possible to kill with multiple hits from an 80GJ Particle Cannon.
Now imagine that Dropsuit Fitting, but with an AV weapon on it.
Is that balanced?
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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