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Sebastian Days
Molon Labe. General Tso's Alliance
1
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Posted - 2014.04.08 21:44:00 -
[1] - Quote
I tried looking up more info about armor repair, but all I find are people complaining how ineffective it is.
I'm interested in finding out just how effective it measurably is when it's boosted to level 5 in each tier.
Is it really +%25 to 1, 2, and 3hp/s? How does that make a difference? |
ScI-Iurk
Carbon 7
6
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Posted - 2014.04.08 22:43:00 -
[2] - Quote
The repair speed can be 5+25% = 6,25 dps for the proto module. Take two of those and it's a lot of armor repping. The benefit of amor rep vs shield is that there is no delay. It functions when your in battle getting shot at.
Depending on your fit it can be helpfull. I run a caldari heavy with a advanced rep skill lvl 3. My shields fill up very fast and the armor rep is slow but steady. Gets nice kill streaks when your on a roll. |
Abe Foster
BlackWater Liquidations INTERGALACTIC WARPIGS
36
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Posted - 2014.04.08 23:41:00 -
[3] - Quote
I don't fully know how the statistics go but i gust use a proto letting me heal 2 at one with a lot of hp/s just do what i do
It's nothing personal I just want to kill you to get payed. I am a merc
It's so I can feed my family, can you blame me?
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Koric McLangous
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2014.04.09 01:10:00 -
[4] - Quote
So I take from the thread subject line, that you are talking about armor repair modules and not the repair tool. I also guess that you are looking at either the passive repair on a suit (ie. gallente scout) or the reactive armor's repair because you are asking the specific 1hp repair that would be on either of those.
Now on 1hp, level 5 would not do anything noticeable. But if you where talking about 4hp/s then you would have enough for the bonus to be noticed. And yes, it does keep track of tenths of hp when repairing, so 1hp/s means 1.05hp/s for level 1.
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Sebastian Days
Molon Labe. General Tso's Alliance
1
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Posted - 2014.04.09 02:41:00 -
[5] - Quote
Koric McLangous wrote:So I take from the thread subject line, that you are talking about armor repair modules and not the repair tool. I also guess that you are looking at either the passive repair on a suit (ie. gallente scout) or the reactive armor's repair because you are asking the specific 1hp repair that would be on either of those.
Now on 1hp, level 5 would not do anything noticeable. But if you where talking about 4hp/s then you would have enough for the bonus to be noticed. And yes, it does keep track of tenths of hp when repairing, so 1hp/s means 1.05hp/s for level 1.
You're right to assume I meant the repair modules. My mistake. I was taking the numbers off the top of my head.
You did say tenths and then note a significant figure to the hundredths. I'm assuming you meant hundredths. This is especially insightful to me. Thank you. |
ScI-Iurk
Carbon 7
7
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Posted - 2014.04.09 07:37:00 -
[6] - Quote
When your making a fit and you dont select any module you can see in the overview how quick your repair rate is. Its given in hundreths.
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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
1478
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Posted - 2014.04.09 08:51:00 -
[7] - Quote
Anyone who says armor repairers are useless hasn't tried a Gallente scout with three complex armor repairers.
That thing reps at 21.75 hp/s, it's insane.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Apr. 1st
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Sad Heavy
Eternal Beings Proficiency V.
15
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Posted - 2014.04.11 20:39:00 -
[8] - Quote
Denak Kalamari wrote:Anyone who says armor repairers are useless hasn't tried a Gallente scout with three complex armor repairers.
That thing reps at 21.75 hp/s, it's insane. My Non-slayer Amarr logi used to be able to get 30+ hp/s |
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