Jadd Hatchen
The Phoenix Federation
435
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Posted - 2014.04.08 16:17:00 -
[1] - Quote
I totally agree. The only times that I find myself cussing or swearing at the game is when the STUPID F U CKING INTERFACE DOESN'T WORK! Seriously, CCP devs I keep harping on this crap to you guys over and over and over and you do noting for it because in your prioritization scheme they are "little things". I'm here to tell you that those little things are paper cutting youur game to death!
WAKE THE F UP CCP! Learn to design for a real life human to machine interface like any other successful company does in any industry if they expect to actually survive!
- The rotary menu for equipment selection IS THE WORST IN HISORY!
- The putsh to talk gets disabled when you are dead, on a chat window, or doing anything!
- Random spawning is NEVER RANDOM.
- You cannot zoom in on the orbital strike map!
- Hit detection is fubar'd AGAIN!
- Swapping weapons will cause the point of aim to be screwed up for the first few seconds.
- And more as I'm sure there is a more comprehensive list elsewhere, but these are just a few of the things I can think of off the top of my head while writing this...
Hell I'll repost a challenge I issued to you guys elsewhere. Here it is again so I can prove how stupid it is:
Quote:Ok, since it was brought up here, I would like to make a challenge to all the devs that play this game.
YOU HEAR ME DEVS, THIS CHALLENGE IS FOR YOU!!!
1 - Create a logistics dropsuit that has at least 2+ equipment slots, but the more the better. 2 - Fill every equipment slot with something different. 3 - Enter a game. 4 - Ready equipment item #1. 5 - Ready equipment item #2. 6 - Repeat steps 4 and 5 over and over as fast as you can while running A STRAIGHT LINE at the same time!
Can't do it can you!
This is one of the most frustrating things about this stupid f*cking rotary menu interface bullsh*t that you guys keep fausting upon your players! Stop the abuse of Human to Machine Interface Design!
Seriously! you already have a button to swap between weapons in the interface, so why duplicate that sh*t on the rotary menu? So if you REMOVE the heavy, light, and sidearm weapons from the rotary menu, then you free up all that space! Similarly for the grenades carried. No need to have them on there as you have a button specifically allocated for them already! So all that's left to go onto the rotary EQUIPMENT menu is the EQUIPMENT! Since the most equipment someone might carry is like four items, this is easily put onto the menu as each item is at one full quarter of the rotary EQUIPMENT menu! So first item at 12 o'clock, second at 3 o'clock, third at 6 o'clock, and fourth at 9 o'clock.
DUN! Seriously freaking easy fix to an interface nightmare that has plagued this game since beta!
I hope someone out there in dev land really reads this. 8(
You are increasing the overall aggression level of the world, not because of the violence in the game, but due to the FRUSTRATION YOU ARE CAUSING with the broken things in this game. Go back to school and learn to design interfaces that actually work!
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