Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nocturnal Soul
Immortal Retribution
2762
|
Posted - 2014.04.10 02:59:00 -
[31] - Quote
Sgt kirk cab wreak with a plc commando
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Henchmen21
Planet Express LLC
887
|
Posted - 2014.04.10 03:02:00 -
[32] - Quote
AR/PLC is the most obvious but AR and just about anything else works well to. I like AR/MD as it adds a lot of versatility. AR/LR and AR/RR are good for covering both long and short range. Maps with towers LR/PLC are nice you can get infantry on the ground with the laser and drive off dropships with the PLC.
1.8 because nothing says fun like getting shotgunned in the back.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1005
|
Posted - 2014.04.10 03:06:00 -
[33] - Quote
I think PLC is a pretty bad S secondary weap!
OR: AR + AR ftw.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
|
Jadek Menaheim
Villore Sec Ops Gallente Federation
2670
|
Posted - 2014.04.10 03:24:00 -
[34] - Quote
Smooth Assassin wrote:Gelan Corbaine wrote:Plasma Cannon Monster I think ..... No bonus damage to Plasma Cannon (explosive/plasma). Are you sure about that?
http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/
Video: I don't always fight dropships, but when I do...
|
Sgt Kirk
Fatal Absolution Dirt Nap Squad.
5610
|
Posted - 2014.04.10 03:30:00 -
[35] - Quote
Smooth Assassin wrote:Gelan Corbaine wrote:Plasma Cannon Monster I think ..... No bonus damage to Plasma Cannon (explosive/plasma). That is false. Its still classified as hybrid blaster weaponry. It still gets a bonus to the bonus.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
|
Alldin Kan
Imperfects Negative-Feedback
1048
|
Posted - 2014.04.10 03:31:00 -
[36] - Quote
The Terminator T-1000 wrote:What is its role? If i fit it with an AR and SG because of the suit bonuses It is too slow to get with in range so I die even before I have time to fire. I went with the Gallante commando because because I maxed out my AR before the new weapons and the nerf. I think the AR is still a decent weapon at range. How should I use this suit? Should I try another suit? Did I mention how slow it is?
Does the bonus apply to sidearms also or just light weapons? You picked the worst Commando... Allotek Nanohives are needed for the suit but you eat it up too quickly. On Amarr you could just put a PRO triage nanohive as ammo would not be an issue if you use the single shot scrambler rifle.
Uprising 1.8 - Invisible War
|
Sourdough Muffins
Royal Uhlans Amarr Empire
67
|
Posted - 2014.04.10 03:34:00 -
[37] - Quote
Almost went Gal Commando instead of Amarr but dat' sexy laz0r... |
Spectral Clone
Dust2Dust. Top Men.
2176
|
Posted - 2014.04.10 07:52:00 -
[38] - Quote
Alldin Kan wrote:The Terminator T-1000 wrote:What is its role? If i fit it with an AR and SG because of the suit bonuses It is too slow to get with in range so I die even before I have time to fire. I went with the Gallante commando because because I maxed out my AR before the new weapons and the nerf. I think the AR is still a decent weapon at range. How should I use this suit? Should I try another suit? Did I mention how slow it is?
Does the bonus apply to sidearms also or just light weapons? You picked the worst Commando... Allotek Nanohives are needed for the suit but you eat it up too quickly. On Amarr you could just put a PRO triage nanohive as ammo would not be an issue if you use the single shot scrambler rifle.
Worst commando for run and gun yeah. Best commando for point defence with a logi.
Alt#1 Scout gk.0 - ScR, CR, RR, PLC, SMG
Alt#2 Madrugar - Ion Cannon
Alt#3 Commando gk.0 - Shotgun, AR
|
Reign Omega
BurgezzE.T.F General Tso's Alliance
297
|
Posted - 2014.04.10 08:10:00 -
[39] - Quote
Spectral Clone wrote:Alldin Kan wrote:The Terminator T-1000 wrote:What is its role? If i fit it with an AR and SG because of the suit bonuses It is too slow to get with in range so I die even before I have time to fire. I went with the Gallante commando because because I maxed out my AR before the new weapons and the nerf. I think the AR is still a decent weapon at range. How should I use this suit? Should I try another suit? Did I mention how slow it is?
Does the bonus apply to sidearms also or just light weapons? You picked the worst Commando... Allotek Nanohives are needed for the suit but you eat it up too quickly. On Amarr you could just put a PRO triage nanohive as ammo would not be an issue if you use the single shot scrambler rifle. Worst commando for run and gun yeah. Best commando for point defence with a logi.
Or a solo point man if you bring an allotekGäó or wyrkomi hive
Observe the public trust. Protect the innocent. Uphold the law.
|
Lynn Beck
Wake N' Bake Inc Top Men.
1078
|
Posted - 2014.04.10 08:18:00 -
[40] - Quote
Alldin Kan wrote:The Terminator T-1000 wrote:What is its role? If i fit it with an AR and SG because of the suit bonuses It is too slow to get with in range so I die even before I have time to fire. I went with the Gallante commando because because I maxed out my AR before the new weapons and the nerf. I think the AR is still a decent weapon at range. How should I use this suit? Should I try another suit? Did I mention how slow it is?
Does the bonus apply to sidearms also or just light weapons? You picked the worst Commando... Allotek Nanohives are needed for the suit but you eat it up too quickly. On Amarr you could just put a PRO triage nanohive as ammo would not be an issue if you use the single shot scrambler rifle. Tac AR gets like 100 clips, breach Ar gets nearly double the damage-to-ammo as an AAR, and your Burst is good for 30-40m hipfire engagements.
Plasma cannon is a bonus, and Shotty is a wonderful scout deterrant.
Where is the worst in this?
Honestly the Calcommando might be the worst when it comes to bonuses. Min commando is just a reskinned amarr medframe with twin lights. Amarr gets a bonus to some scary weapons yes, but they are terribly slow.
Gallente commando is practically supreme, as it has no true drawback. You get 4 (albeit less effective than the other racials) AR's, an AV weapon(only Min gets this as well) and a CQC scout nommer that doesn't deal damage on its' user.
General John Ripper is my 2nd best friend!
|
|
Reign Omega
BurgezzE.T.F General Tso's Alliance
297
|
Posted - 2014.04.10 08:21:00 -
[41] - Quote
Lynn Beck wrote:Alldin Kan wrote:The Terminator T-1000 wrote:What is its role? If i fit it with an AR and SG because of the suit bonuses It is too slow to get with in range so I die even before I have time to fire. I went with the Gallante commando because because I maxed out my AR before the new weapons and the nerf. I think the AR is still a decent weapon at range. How should I use this suit? Should I try another suit? Did I mention how slow it is?
Does the bonus apply to sidearms also or just light weapons? You picked the worst Commando... Allotek Nanohives are needed for the suit but you eat it up too quickly. On Amarr you could just put a PRO triage nanohive as ammo would not be an issue if you use the single shot scrambler rifle. Tac AR gets like 100 clips, breach Ar gets nearly double the damage-to-ammo as an AAR, and your Burst is good for 30-40m hipfire engagements. Plasma cannon is a bonus, and Shotty is a wonderful scout deterrant. Where is the worst in this? Honestly the Calcommando might be the worst when it comes to bonuses. Min commando is just a reskinned amarr medframe with twin lights. Amarr gets a bonus to some scary weapons yes, but they are terribly slow. Gallente commando is practically supreme, as it has no true drawback. You get 4 (albeit less effective than the other racials) AR's, an AV weapon(only Min gets this as well) and a CQC scout nommer that doesn't deal damage on its' user.
Tons of hp even at advanced, plus a darn flexible slot load out as well.
Observe the public trust. Protect the innocent. Uphold the law.
|
Spectral Clone
Dust2Dust. Top Men.
2177
|
Posted - 2014.04.10 08:28:00 -
[42] - Quote
Lynn Beck wrote:Alldin Kan wrote:The Terminator T-1000 wrote:What is its role? If i fit it with an AR and SG because of the suit bonuses It is too slow to get with in range so I die even before I have time to fire. I went with the Gallante commando because because I maxed out my AR before the new weapons and the nerf. I think the AR is still a decent weapon at range. How should I use this suit? Should I try another suit? Did I mention how slow it is?
Does the bonus apply to sidearms also or just light weapons? You picked the worst Commando... Allotek Nanohives are needed for the suit but you eat it up too quickly. On Amarr you could just put a PRO triage nanohive as ammo would not be an issue if you use the single shot scrambler rifle. Tac AR gets like 100 clips, breach Ar gets nearly double the damage-to-ammo as an AAR, and your Burst is good for 30-40m hipfire engagements. Plasma cannon is a bonus, and Shotty is a wonderful scout deterrant. Where is the worst in this? Honestly the Calcommando might be the worst when it comes to bonuses. Min commando is just a reskinned amarr medframe with twin lights. Amarr gets a bonus to some scary weapons yes, but they are terribly slow. Gallente commando is practically supreme, as it has no true drawback. You get 4 (albeit less effective than the other racials) AR's, an AV weapon(only Min gets this as well) and a CQC scout nommer that doesn't deal damage on its' user.
Oh, and shotty is a wonderful anything deterrant. Its not just for scouts. If you hit a heavy with 2 shots from the breach shotty, he will be pretty much dead.
Galmando and Minmando is where its at!
Galmando Shotty AR PLC
Minmando MD CR Swarms
Alt#1 Scout gk.0 - ScR, CR, RR, PLC, SMG
Alt#2 Madrugar - Ion Cannon
Alt#3 Commando gk.0 - Shotgun, AR
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |