|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8183
|
Posted - 2014.04.08 15:00:00 -
[1] - Quote
While I approve of this so far, here are two things that bug me: STD-ADV-PRO "Heavy" plates are imbalanced between themselves. The STD plate costs barely anything CPU/PG wise but gives so much HP. ADV is middle of the road. Nobody uses PRO.
I think STD and ADV "heavy" plates need a PG cost increase.
The second thing is that you're going to swap the Gallente and Amarr module slots. That's BAD, the Amarr are going to get an extra low slot, evidenced by the light and heavy frames.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8183
|
Posted - 2014.04.08 15:01:00 -
[2] - Quote
BL4CKST4R wrote:Increasing the speed penalty on armor will only break it. The speed penalty as it is is fine... losing 0.5 m/s for using only two plates is insane. Not only that but your strafing and back tracking is gimped at 4.05 m/s thats a tad bit faster than a heavy suit. You cannot jump over obstacles if using more than 1 complex plate, and you are just so much easier to hit.
If you increase the speed penalty to armor. shield tanking should get a penalty to increase hitbox size. Or the speed penalty should only reduce your agility i.e strafing speeds, it wasn't long ago shields were OP as hell and all that was changed to armor was a small amount of extra HP and reduced speed penalties but increase the speed penalty will make shields superior once more. Not add balance.
Currently what makes armor unbalanced is that it doesnt scale properly, dual tanking is rampant, and there is no low slot/high slot module balance. This thread solves something that is very much an issue. Regen armor tanking is not viable, hence the Gallente have to step on the Amarr's toes, since we have to heavily armor up just like them.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8183
|
Posted - 2014.04.08 15:04:00 -
[3] - Quote
Another change: I would increase the HP on both reactives and ferroscale plates further, just a tad, an extra 10-20HP each.
Using basic plates + armor reppers will still be better than using complex reactives.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
|
|
|
|