Auris Lionesse wrote:I disagree with penalties on reactive plates.
If were gonna fix it we need to do it right.
8 slot high/low maximum.
Rebalance all suits and layouts.
add resistance mods low
Change damage mods low. Break them down to four types instead of one blanket mod and put them back up to 10% to counter new built in suit resistances and resistance mods.
Speed mods high.
add e warfare.
ferroscale should give a percentage and if we do rep tanking triage nanohives need to get the axe and armor repair tools need to be remodeled and go to gallente and amarr.
a protod out gal suit should with a bunch of rep mods should achieve what a triage hive does. Rep tank means I need to be able to rep in battle and not have the amount be trivial.
Shields need to rep passively and that problems effectively fixed there.
Lignd heavy suits should have light and heavy armor mods and same for shields.
You can't put battleship/cruiser plates on a frigate. You can't put medium/heavy plates on a light suit. Problem solved.
Someone on the first page talked about how theres supposed to be thousands of fitting options.
That's impossible when there's no suit variety and no module variety which is why we new to eveify.
We should be working on eve parity first.
Pretty much everything you said is a bad idea.
I'll give you resistance mods but we have too many low slot mods compared to high slots as is.
Speed mods high I'll take too.
Ewar already exists but we could definitely do with more.
The bad stuff:
All suits are being rebalanced - half of it was done for 1.8; the rest is incoming shortly.
Damage mods are ok now, maybe a wee buff - they were so strong before, they were more worthwhile than shields for the fittings cost.
Ferroscale should definitely not be % based. They're intended for people like scouts - % based would make them strongest for heavies. If anything was to be % based it would be the 'heavy plates' to discourage light suit use.
Reppers do need a buff but to make them that strong would invalidate shield recharge.
If shield recharge was passive, there'd be nothing to set it apart from armor repping.
This is Dust - we are all clones and we don't vary in size anywhere near as much as Eve ships. Whilst there are some good things in Eve that Dust should be trying to use itself, it must be remembered that this is NOT Eve and not everything translates across to an FPS well.