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jerrmy12 kahoalii
1035
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Posted - 2014.04.17 08:25:00 -
[1] - Quote
Garrett Blacknova wrote:How to ACTUALLY fix Active Scanners:
1. No need to charge, but make them take a snapshot of a specific arc in the instant the button is pressed. No timer, no scan duration. A "snapshot" like we were promised. 2. In conjunction with this snapshot effect, return the scanning arcs they had pre-1.8 because the current tiny arcs are useless when panning makes the scans glitch out and miss random targets for no reason.
And how to rebalance them in a way that weakens cloaks without needing them to be nerfed:
1. Increase the precision value (yes, this is a nerf) of all Active Scanners and reduce their range by a small margin. 2. Make the Active Scanner skill provide a slight precision buff to their use, and make precision enhancers and range amps work with the Scanner.
This would result in Active Scanning Logis who spend several module slots as well as their equipment slot in order to combat cloaked Scouts doing the same thing.
Scouts using only a cloak would become visible to a well-built scanner Logi, but because it's only a limited arc, you could be careful and approach from an unexpected angle. aaaand scaners are op again
Closed beta vet
Tears, sweet delicious tears
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jerrmy12 kahoalii
1035
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Posted - 2014.04.17 08:32:00 -
[2] - Quote
Garrett Blacknova wrote:jerrmy12 kahoalii wrote:Garrett Blacknova wrote:How to ACTUALLY fix Active Scanners:
1. No need to charge, but make them take a snapshot of a specific arc in the instant the button is pressed. No timer, no scan duration. A "snapshot" like we were promised. 2. In conjunction with this snapshot effect, return the scanning arcs they had pre-1.8 because the current tiny arcs are useless when panning makes the scans glitch out and miss random targets for no reason.
And how to rebalance them in a way that weakens cloaks without needing them to be nerfed:
1. Increase the precision value (yes, this is a nerf) of all Active Scanners and reduce their range by a small margin. 2. Make the Active Scanner skill provide a slight precision buff to their use, and make precision enhancers and range amps work with the Scanner.
This would result in Active Scanning Logis who spend several module slots as well as their equipment slot in order to combat cloaked Scouts doing the same thing.
Scouts using only a cloak would become visible to a well-built scanner Logi, but because it's only a limited arc, you could be careful and approach from an unexpected angle. aaaand scaners are op again How is it OP for Scanners to NOT hit the precision numbers they reach now without skills and modules stacked onto them, and to NOT have the scannerina spinning as an option when that was the main OP aspect to them? Please explain how a blanket NERF to their base stats to make Scanners LESS useful on suits that aren't built for them would make them OP? you obviously dont get it, it would make scouts useless too. no extra crutches for anyone
Closed beta vet
Tears, sweet delicious tears
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jerrmy12 kahoalii
1035
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Posted - 2014.04.17 08:49:00 -
[3] - Quote
Garrett Blacknova wrote:jerrmy12 kahoalii wrote:Garrett Blacknova wrote:jerrmy12 kahoalii wrote:Garrett Blacknova wrote:How to ACTUALLY fix Active Scanners:
1. No need to charge, but make them take a snapshot of a specific arc in the instant the button is pressed. No timer, no scan duration. A "snapshot" like we were promised. 2. In conjunction with this snapshot effect, return the scanning arcs they had pre-1.8 because the current tiny arcs are useless when panning makes the scans glitch out and miss random targets for no reason.
And how to rebalance them in a way that weakens cloaks without needing them to be nerfed:
1. Increase the precision value (yes, this is a nerf) of all Active Scanners and reduce their range by a small margin. 2. Make the Active Scanner skill provide a slight precision buff to their use, and make precision enhancers and range amps work with the Scanner.
This would result in Active Scanning Logis who spend several module slots as well as their equipment slot in order to combat cloaked Scouts doing the same thing.
Scouts using only a cloak would become visible to a well-built scanner Logi, but because it's only a limited arc, you could be careful and approach from an unexpected angle. aaaand scaners are op again How is it OP for Scanners to NOT hit the precision numbers they reach now without skills and modules stacked onto them, and to NOT have the scannerina spinning as an option when that was the main OP aspect to them? Please explain how a blanket NERF to their base stats to make Scanners LESS useful on suits that aren't built for them would make them OP? you obviously dont get it, it would make scouts useless too. no extra crutches for anyone HOW? Seriously, EXPLAIN what you THINK I'm saying here. Please? you want the AS to be op with skills, dampened scouts should be 100% unscanable, thats thier role, i know you want to scan them.
Closed beta vet
Tears, sweet delicious tears
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