Ivan Avogadro
Subdreddit Test Alliance Please Ignore
986
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Posted - 2014.04.08 11:17:00 -
[1] - Quote
Garrett Blacknova wrote:How to ACTUALLY fix Active Scanners:
1. No need to charge, but make them take a snapshot of a specific arc in the instant the button is pressed. No timer, no scan duration. A "snapshot" like we were promised. 2. In conjunction with this snapshot effect, return the scanning arcs they had pre-1.8 because the current tiny arcs are useless when panning makes the scans glitch out and miss random targets for no reason.
And how to rebalance them in a way that weakens cloaks without needing them to be nerfed:
1. Increase the precision value (yes, this is a nerf) of all Active Scanners and reduce their range by a small margin. 2. Make the Active Scanner skill provide a slight precision buff to their use, and make precision enhancers and range amps work with the Scanner.
This would result in Active Scanning Logis who spend several module slots as well as their equipment slot in order to combat cloaked Scouts doing the same thing.
Scouts using only a cloak would become visible to a well-built scanner Logi, but because it's only a limited arc, you could be careful and approach from an unexpected angle.
Stealth needs to trump scanning in the end. There can't be a perfect dampening build and a perfect scanning build, what would happen if they meet on the field? The problem with a perfect precision build is that it would see everyone, not just the stealth scout. It would nullify all enemy covert ops and if active scanning, it would give the user WPs at the same time. A perfect dampened scout is preferrable since he only hides himself, he doesn't nullify other builds.
That said I love the idea of mods affecting the active scanner. Mods already affect the cloak (it reduces your existing profile) so the scanner should enhance your existing precision. Dedicated EWAR built Logis would be awesome. He'll, you could even have scout hunter assaults given how many slots they have, to combat brick scouts.
Just be careful with the numbers on the low end so a stacked Caldari scout with a scanner doesn't become The Eye of Sauron. And change the bonus for active scanning skill to be cool down time between scans, not a performance bump.
Hail Bacon
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
987
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Posted - 2014.04.08 13:56:00 -
[2] - Quote
Garrett Blacknova wrote:Django Quik wrote:Garrett Blacknova wrote:Increase the precision value (yes, this is a nerf) I can get behind this but I think if you give the skill a precision bonus and allow mods to affect them, active scanners won't need a precision buff. Who said anything about a precision BUFF?
Quote:2. Make the Active Scanner skill provide a slight precision buff to their use, and make precision enhancers and range amps work with the Scanner.
the original idea was for active scanner skill progression to enhance performance. Like +X% range and +Y% precision per level. That is a buff that is unnecessary if it stacks with mods. I think the skill progression bonus should be to cool down time between scans.
Hail Bacon
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