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Garrett Blacknova
Codex Troopers
5038
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Posted - 2014.04.08 10:54:00 -
[1] - Quote
How to ACTUALLY fix Active Scanners:
1. No need to charge, but make them take a snapshot of a specific arc in the instant the button is pressed. No timer, no scan duration. A "snapshot" like we were promised. 2. In conjunction with this snapshot effect, return the scanning arcs they had pre-1.8 because the current tiny arcs are useless when panning makes the scans glitch out and miss random targets for no reason.
And how to rebalance them in a way that weakens cloaks without needing them to be nerfed:
1. Increase the precision value (yes, this is a nerf) of all Active Scanners and reduce their range by a small margin. 2. Make the Active Scanner skill provide a slight precision buff to their use, and make precision enhancers and range amps work with the Scanner.
This would result in Active Scanning Logis who spend several module slots as well as their equipment slot in order to combat cloaked Scouts doing the same thing.
Scouts using only a cloak would become visible to a well-built scanner Logi, but because it's only a limited arc, you could be careful and approach from an unexpected angle. |
Garrett Blacknova
Codex Troopers
5049
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Posted - 2014.04.08 13:38:00 -
[2] - Quote
Django Quik wrote:Garrett Blacknova wrote:Increase the precision value (yes, this is a nerf) I can get behind this but I think if you give the skill a precision bonus and allow mods to affect them, active scanners won't need a precision buff. Who said anything about a precision BUFF? |
Garrett Blacknova
Codex Troopers
5050
|
Posted - 2014.04.08 14:41:00 -
[3] - Quote
Ivan Avogadro wrote:the original idea was for active scanner skill progression to enhance performance. Like +X% range and +Y% precision per level. That is a buff that is unnecessary if it stacks with mods. I think the skill progression bonus should be to cool down time between scans. Uhhh...
Django Quik wrote:I can get behind this but I think if you give the skill a precision bonus and allow mods to affect them, active scanners won't need a precision buff. I suggested a nerf to the base scanning stats, but with the ability to get back towards the current stats by training up your scanner skills.
Django was saying that I was proposing both a skill bonus AND a buff to scanners, and stating that would be too much. |
Garrett Blacknova
Codex Troopers
5138
|
Posted - 2014.04.17 08:30:00 -
[4] - Quote
jerrmy12 kahoalii wrote:Garrett Blacknova wrote:How to ACTUALLY fix Active Scanners:
1. No need to charge, but make them take a snapshot of a specific arc in the instant the button is pressed. No timer, no scan duration. A "snapshot" like we were promised. 2. In conjunction with this snapshot effect, return the scanning arcs they had pre-1.8 because the current tiny arcs are useless when panning makes the scans glitch out and miss random targets for no reason.
And how to rebalance them in a way that weakens cloaks without needing them to be nerfed:
1. Increase the precision value (yes, this is a nerf) of all Active Scanners and reduce their range by a small margin. 2. Make the Active Scanner skill provide a slight precision buff to their use, and make precision enhancers and range amps work with the Scanner.
This would result in Active Scanning Logis who spend several module slots as well as their equipment slot in order to combat cloaked Scouts doing the same thing.
Scouts using only a cloak would become visible to a well-built scanner Logi, but because it's only a limited arc, you could be careful and approach from an unexpected angle. aaaand scaners are op again How is it OP for Scanners to NOT hit the precision numbers they reach now without skills and modules stacked onto them, and to NOT have the scannerina spinning as an option when that was the main OP aspect to them?
Please explain how a blanket NERF to their base stats to make Scanners LESS useful on suits that aren't built for them would make them OP? |
Garrett Blacknova
Codex Troopers
5138
|
Posted - 2014.04.17 08:43:00 -
[5] - Quote
jerrmy12 kahoalii wrote:Garrett Blacknova wrote:jerrmy12 kahoalii wrote:Garrett Blacknova wrote:How to ACTUALLY fix Active Scanners:
1. No need to charge, but make them take a snapshot of a specific arc in the instant the button is pressed. No timer, no scan duration. A "snapshot" like we were promised. 2. In conjunction with this snapshot effect, return the scanning arcs they had pre-1.8 because the current tiny arcs are useless when panning makes the scans glitch out and miss random targets for no reason.
And how to rebalance them in a way that weakens cloaks without needing them to be nerfed:
1. Increase the precision value (yes, this is a nerf) of all Active Scanners and reduce their range by a small margin. 2. Make the Active Scanner skill provide a slight precision buff to their use, and make precision enhancers and range amps work with the Scanner.
This would result in Active Scanning Logis who spend several module slots as well as their equipment slot in order to combat cloaked Scouts doing the same thing.
Scouts using only a cloak would become visible to a well-built scanner Logi, but because it's only a limited arc, you could be careful and approach from an unexpected angle. aaaand scaners are op again How is it OP for Scanners to NOT hit the precision numbers they reach now without skills and modules stacked onto them, and to NOT have the scannerina spinning as an option when that was the main OP aspect to them? Please explain how a blanket NERF to their base stats to make Scanners LESS useful on suits that aren't built for them would make them OP? you obviously dont get it, it would make scouts useless too. no extra crutches for anyone HOW?
Seriously, EXPLAIN what you THINK I'm saying here. Please? |
Garrett Blacknova
Codex Troopers
5138
|
Posted - 2014.04.17 09:28:00 -
[6] - Quote
jerrmy12 kahoalii wrote:you want the AS to be op with skills, dampened scouts should be 100% unscanable, thats thier role, i know you want to scan them. I want a skilled up AND modded up Logi to be able to scan a skilled up OR modded up (but not both) cloaked Scout.
Stealth should - when stacked fully - beat out fully stacked scanning.
I've never said otherwise. I've directly stated the exact opposite to what you're claiming I'm asking for multiple times across the various discussions on the topic.
Argue the points I'm ACTUALLY making, not some lunatic invention of your own mind. Thanks. |
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